Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 8

Author Topic: MechBattle System Test: First IC post done.  (Read 7017 times)

Pencil_Art

  • Bay Watcher
    • View Profile
MechBattle System Test: First IC post done.
« on: February 28, 2016, 11:05:59 pm »

In the far future, Mankind has colonized many planets in systems close to Sol. Men and women across our civilization are leading us into an era of technological and scientific enlightenment. However, civil war has broken out across some of the planets, the extremists being those who believe that scientific advancement is unethical. In some cases, this is true, but the extremists are met with galactic outcry.

And in between all the fighting, are you and your pals. Mercenaries driving the huge machines that spearhead war. Who need payment for every job. You are hired by both extremists and suppressors alike, and drive MEC's with deadly skill. Which is why you are chosen for the job. In this age, MEC mercenaries are fighting it out on planets on the fringes of civilization, almost by themselves. Nobody else wants to tussle.

Give it your best shot.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Customising your MEC (click to show/hide)

Spoiler: Combat (click to show/hide)

OOC: Please note that these costs may be broken. This is the first time I've run a game. Have fun everyone.

Looking for 4 players.
« Last Edit: March 07, 2016, 11:45:24 pm by Pencil_Art »
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: Mech fight test
« Reply #1 on: February 28, 2016, 11:06:48 pm »

Players:
Spoiler: Character Sheet (click to show/hide)

Spoiler (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
Spoiler: Chris "Atlas" Reynolds (click to show/hide)

Spoiler: Maths (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: March 06, 2016, 11:04:51 pm by Pencil_Art »
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: Mech fight test
« Reply #2 on: February 28, 2016, 11:07:15 pm »

Reserved.
Logged

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: MechBattle System Test
« Reply #3 on: February 28, 2016, 11:26:35 pm »

this looks cool.

I don't feel like making a sheet now but maybe if there is still an open space tomorrow.
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Nakéen

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #4 on: February 29, 2016, 12:04:06 am »

Really interesting ! I'm going to make a sheet soon :)

edit: Nevermind, it would be unwise of me to join another game...PTW then !

edit2: Sheet !

« Last Edit: March 02, 2016, 04:35:34 am by Nakéen »
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #5 on: February 29, 2016, 12:20:37 am »

Join anyway!
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #6 on: February 29, 2016, 12:22:03 am »

Join anyway!
Oh, you are right. I will join and if I can't keep going on, I will just stop. Working on a sheet then :)
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #7 on: February 29, 2016, 12:23:38 am »

Thanks :D

Please tell me if you are going to drop out, though.
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #8 on: February 29, 2016, 12:27:46 am »

Thanks :D

Please tell me if you are going to drop out, though.
Of course, I'm not a sadist :x
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #9 on: February 29, 2016, 12:47:06 am »

Spoiler: Character Sheet (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: February 29, 2016, 02:02:36 am by My Name is Immaterial »
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #10 on: February 29, 2016, 12:52:05 am »

Accepted.

EDIT: Hmm. Arms weigh one ton each.
« Last Edit: February 29, 2016, 12:54:30 am by Pencil_Art »
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #11 on: February 29, 2016, 12:55:21 am »

*blinks*
That was very fast. Awesome.

Zormod

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #12 on: February 29, 2016, 01:38:08 am »

Spoiler: Character Sheet (click to show/hide)
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #13 on: February 29, 2016, 01:42:14 am »

Edited my first post with a character sheet. Will need GM input though :/
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: MechBattle System Test
« Reply #14 on: February 29, 2016, 02:02:38 am »

Ummm. Immaterial, extra arms have a weight of 1 ton each, so if I do the math

Railcannons (4), Aiming (1), Rocket Silo (.5), Heating and coolant (1), and both extra Arms (2)
Adds to 8.5, which is 1 ton above maximum weight. Sorry about that.

Spoiler: Character Sheet (click to show/hide)

Approved.

A Medium-Class Hexapod with two turrets would cost 60 points (limbs included in price) and be able to carry 10 tons. I'm deciding that long range weapons modified for turret mounting require two turret slots to be put on. The flamethrower is fine. Now you can use the leftover points.
« Last Edit: February 29, 2016, 02:10:45 am by Pencil_Art »
Logged
Pages: [1] 2 3 ... 8