The game's difficulty is pretty high. It feels like you're always struggling just a bit too much. I like that all creatures have their own rules, but that also just means that you either search online how to deal with them or keep playing and failing constantly until you understand how to deal with the creature. The first option feels like spoiling yourself, but the second one is literally Trial and Error. It ran good for me though and I love the art style.
Yeah the game is very trial and error and by that I mean... they want you to lose over and over again until you win because they intentionally obscure mechanics.
Which is a shame because Trial and Error SHOULD be one of the main mechanics of the game, you are dealing with completely unknown creatures with completely unknown needs and abilities. Yet they give you such little room for error that just feeding the wrong creature can cascade into base destruction. (to admit they do alleviate some difficulty in that for the most part even the wrong action often has positive results... Not as good as the actual good result... assuming it wasn't the action that kills the agent or game overs you)
The agents who should be a dime a dozen might as well be made of solid gold for how vital each and everyone is. Kind of funny that for some creatures sacrificing agents to it is one of the fastest way to quiet them down, but agents are too valuable to lose most of the time.
It probably isn't as bad as I am making it seem, but I feel these are problems for the game that it needed to overcome to truly hit its niche.