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Author Topic: Vampire Fort?  (Read 3524 times)

bennerman

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Vampire Fort?
« on: February 24, 2016, 09:58:28 am »

So, my adventurer has a bag of vampire blood. I want to use it to convert the fort I am going to make into a vampire fort.

What I want to do is back-up my save, retire, and then find a good site for my fort. Then I want to go to that site as my adventurer, and drop the bag of blood, then retire on that safe. If I do that, will the bag still be there? If so, can I then dig a little well, dump the blood in there (dfhack autodump, maybe?), and then fill it with water to infect my fort?

Also, is there any way to increase the chances of my adventurer migrating to my new fort? The problem is, he claimed a site in a human civ a bit far away, and has started unretiring there, even when I retire in a mountainhome. Is there any way to cancel my claim on that site so he returns to his home civ? Alternatively, could I claim a site in the dwarven area to override that? Would he still migrate if he was a lord of a site?

Thanks
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Diamond

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Re: Vampire Fort?
« Reply #1 on: February 24, 2016, 10:29:10 am »

Saving items in retired (and abandoned) forts is wonky. And your plan is overly complicated and unreliable as well.
What I would do:
- Make the current adv a vampire
- Retire
- Make a fortress
- Retire
- Make new advenurer
- Get old one's blood (might be a bit challenging) and make this one a vampire
- Retire at fortress
- Unretire the fortress, proceed with blood-in-a-well shenanigans
If done without over-zealousness you can repeat this starting from step 3 multiple times. All-dwarves-are-vampires world?

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PatrikLundell

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Re: Vampire Fort?
« Reply #2 on: February 24, 2016, 11:36:45 am »

You might possibly wait for the next version, build a well as an adventurer, contaminate the well, and then send in the dwarves. It's quite likely the contaminant will be gone when the dwarves arrive, though.
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bennerman

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Re: Vampire Fort?
« Reply #3 on: February 24, 2016, 02:00:21 pm »

So I made a test fort, retired it, moved my adventurer and his companions over, retired there, and then reclaimed. The adventurers are part of the fort now, but I can't set them as nobles or use them in the squad creation screen. Any ideas?
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bennerman

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Re: Vampire Fort?
« Reply #4 on: February 24, 2016, 03:33:07 pm »

So assuming I have a good grasp of the situation: retired adventurers are treated as visitors and can apply for citizenship in 2 years, right?
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Shonai_Dweller

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Re: Vampire Fort?
« Reply #5 on: February 24, 2016, 10:23:24 pm »

If your adventurer joins the fortress guard (talk to Captain of the Guard, or military commander) or becomes an fortress entertainer (Dance for the mayor) before you retire, he'll be a full citizen when you unretire the fortress.
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Niddhoger

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Re: Vampire Fort?
« Reply #6 on: February 24, 2016, 10:27:01 pm »

Therer is actually a bug with vampire dorfs where they never drink alcohol.  The real problem is that blood never satisfies their need for booze, so dorf vampires slowly succumb to alcohol withdrawal.  A fort of vamp dwarves will kick ass for a year, then quickly drop all production to a standstill as everyone feels the effects of no booze.   This is mainly a problem for fortress mode, which is what you seem to be implying.
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Shonai_Dweller

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Re: Vampire Fort?
« Reply #7 on: February 24, 2016, 10:31:04 pm »

Therer is actually a bug with vampire dorfs where they never drink alcohol.  The real problem is that blood never satisfies their need for booze, so dorf vampires slowly succumb to alcohol withdrawal.  A fort of vamp dwarves will kick ass for a year, then quickly drop all production to a standstill as everyone feels the effects of no booze.   This is mainly a problem for fortress mode, which is what you seem to be implying.
Do they not drink in the tavern when given booze? Goblins do despite having no need to drink anything. Also, does that only apply to dwarves, or do humans and elves also need alcohol to get through the working day?

-- not that I'm suggesting you move in a bunch of elven vampires to rule the Dwarven cattle or anything...
« Last Edit: February 24, 2016, 10:34:23 pm by Shonai_Dweller »
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bennerman

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Re: Vampire Fort?
« Reply #8 on: February 25, 2016, 10:11:05 am »

I want to create a fort on a necromancer tower (I cleared it out in adventure mode), but every time I try to retire or abandon it, the game crashes. Isn't there a command in DFHack that changes site type? I wanna see if changing it to a lair will fix it.
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bennerman

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Re: Vampire Fort?
« Reply #9 on: February 26, 2016, 09:06:48 pm »

So, if you use "lair" on the tower (to prevent all those clothes and bodyparts from going everywhere) and then use dfusion to create a site, and then pick site type 9 (camp), that seems to override the tower and lets me retire, abandon, etc.  Don't use any other site type, though. Lairs, for example, will actually create a lair style cave that cuts through the tower.

Anyways, I am having trouble getting the blood from the bags into the water supply. Whenever I try to autodump the blood, it remains a single cohesive item, rather than becoming a pool. Any ideas?
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Rumrusher

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Re: Vampire Fort?
« Reply #10 on: February 27, 2016, 06:40:45 am »

so you're better off migrating a bunch of adv Goblins to the fort to get the same kick ass immortal group of Evil beings. you do need to worry about them Dying from weak livers.
oh yeah for a vamp fort you could abuse the adventure infinite liquids by grabbing a mine cart safely drop enough blood to make a pool some where with no dirt and Scoop that stuff up in the minecart which will create 7/7 or 877(?) amount of liquids of that stuff then dump that blood in a well.
or
grab a bunch of cups, scoop up that blood and go to every single dwarf in the fort and force them to drink the stuff which is as easy as giving them the cup of the stuff.
probably need to see if cups full of blood left about will cause dwarves to drink it in fort mode if you fill it in adventure mode.
bam instant vamp fort.
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bennerman

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Re: Vampire Fort?
« Reply #11 on: February 27, 2016, 07:44:51 am »

I just edited dwarven wine to cause vampirism. The way I figure it, I have proven that I can get vampire blood to the fort, so I figure it's not cheating.
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Spinning Fly

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Re: Vampire Fort?
« Reply #12 on: February 27, 2016, 08:23:18 am »

so you're better off migrating a bunch of adv Goblins to the fort to get the same kick ass immortal group of Evil beings. you do need to worry about them Dying from weak livers.

Going a bit off-topic here...

Is there any cap to the number of visitors adventurers you can recruit as fortress guard or entertainers?

If there isn't any such cap, you could hard cap your fort's population at 50, then once you get a mayor and captain of the guard instantly retire. Then remove the hard pop cap in d_init, bring as many non-dwarf adventurers over as you want and add them as guards/entertainers, unretire and use unfortunate accidents to get rid of the 50 dwarves.

Then you can enjoy a fort with no alcohol dependency or cave adaptation whatsoever. Hell, if this is possible you could get a fort completely full of some dangerous variety of animal man, like black mamba men or something.

Another question - if you join your fort as a citizen, do your companions also join as citizens, or do they remain at the fort at all? Because I read on the wiki that you can even get a demon to follow you.


Edited to clarify
« Last Edit: February 27, 2016, 10:45:13 pm by Spinning Fly »
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bennerman

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Re: Vampire Fort?
« Reply #13 on: February 27, 2016, 08:28:54 am »

If they're part of the fort's civ, they will stay in the fort, but you can't set them as nobles, military, give them labours, etc. I'm not sure if they get permanent citizenship like visitors, though. Haven't played for more than a couple months with them.
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Niddhoger

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Re: Vampire Fort?
« Reply #14 on: February 27, 2016, 10:23:58 am »

Therer is actually a bug with vampire dorfs where they never drink alcohol.  The real problem is that blood never satisfies their need for booze, so dorf vampires slowly succumb to alcohol withdrawal.  A fort of vamp dwarves will kick ass for a year, then quickly drop all production to a standstill as everyone feels the effects of no booze.   This is mainly a problem for fortress mode, which is what you seem to be implying.
Do they not drink in the tavern when given booze? Goblins do despite having no need to drink anything. Also, does that only apply to dwarves, or do humans and elves also need alcohol to get through the working day?

-- not that I'm suggesting you move in a bunch of elven vampires to rule the Dwarven cattle or anything...

Its the way its always worked.   Fortress mode vampires will never drink anything but blood, and continue to get penalties built up from not having a good drink.  I don't know if taverns/tavern keepers will change this, as I've never kept a pet vampire since they were introduced.  I'd just quickly identify and dispose of the vermin.  The only one I've kept the longest (she was a long-term guest so I couldn't order her killed, but wasn't a citizen so I couldn't control her- locked her in an empty temple for 5 years) was actually a human dancer... who obviously didn't have the alcohol withdrawal that is systemic to dorfs. 
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