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Author Topic: Derail: Dungeon Delver RPG GM Needed (0/1)  (Read 1249 times)

Tomasque

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Derail: Dungeon Delver RPG GM Needed (0/1)
« on: February 23, 2016, 10:10:17 pm »

    You decide to derail the game...

Spoiler: Character Sheet (click to show/hide)

Playerlist (4/4)
Spoiler: Salsacookies (click to show/hide)
Spoiler: My Name is Immaterial (click to show/hide)
Spoiler: kevak (click to show/hide)
Spoiler: Shadestyle (click to show/hide)
« Last Edit: February 27, 2016, 09:23:54 pm by Tomasque »
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My Name is Immaterial

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Re: Derail: Dungeon Delver RPG
« Reply #1 on: February 23, 2016, 10:11:23 pm »

Name: Saint Captain Mosey
Gender: Male
Class: Pirate
Skills: Swashbuckling, Sailing, and Drinking
Feat: The Chosen People: Combat bonuses against ninjas and Hare Krishna.

Sosoku234

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #2 on: February 23, 2016, 10:26:23 pm »

Name: Gadfadder A-ton (a-dash-ton)
Gender: Male
Class (Nothing too fancy): Mafia
Skills (choose 3, +1 to each): Eavesdropping, Forgery, Gunslinging
Feat: Murder, Arson, and Jaywalking: For any higher consequence actions, receive +6 to the next stealth roll and for any lower consequence action, get -6 stealth on next roll
« Last Edit: February 23, 2016, 10:57:25 pm by Sosoku234 »
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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #3 on: February 23, 2016, 10:51:42 pm »

Name: Cat
Gender: You expect me to check? It's a cat.
Class/Race: Blink Cat
Skills: Being adorable. Teleporting. Being sneaky.
Feat: Nine Lives: This cat has been exposed to one too many magic rituals and consequentially has taken on one of the abilities of the First Felines. Maybe it's a former familiar, maybe it was just there to deal with the rats. But you know what they say about cats. Magic rubs off on them.
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Shadestyle

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #4 on: February 23, 2016, 11:09:06 pm »

Name: Zalsaberium
Gender: Female
Class Bladewhip Diplomat:
Skills Sword usage, Diplomacy, Resist pain:
Feat: Pain is pleasure: Zalsa never knows her health, when it is below half, she gains a hidden bonus to combat and diplomacy.
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El Rey De Los Monos

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #5 on: February 23, 2016, 11:20:33 pm »

Name: Edgar From Betelgeuse
Gender: Male
Class: Intergalactic Hitchhiker
Skills: Towel Combat
Feat: Seeing the galaxy for less than 30 Altrarian Dollars a day.
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“But that’s not the point!” raged Ford. “The point is that I am now a perfectly safe penguin, and my colleague here is rapidly running out of limbs!”
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Tomasque

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #6 on: February 24, 2016, 08:48:52 am »

Characters chosen. You other guys will get another chance at this when it derails again. Oh, or if the current characters die. Anyway:

 Everyone has just entered the dungeon of N$jbu89bs (don't blame me, blame the name generator). There is a closed door to the outside behind them. Ther is a hallway to their left and right. In front of them is a room, with a door at the far end. Confused? Just imagine the side of a top hat. You are at the bottom. Man, descriptive imagery at its finest.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Salsacookies

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #7 on: February 24, 2016, 08:57:09 am »

I go left, because I'm a leftist lefty
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Whoops. Well, shit. Typical salsacookies.
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~Neri

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #8 on: February 24, 2016, 09:26:59 am »

Teleport onto someone's head. Ride whichever direction they go. ONWARD MY STEED!
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Tomasque

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #9 on: February 24, 2016, 09:32:38 am »

Talking to self: Hmmm... okay.. that'll work muahahhahah!

 New mechanic: This will always be in effect, regardless of what we've derailed to. An update happens 24 hours after the first person posts an action. Anyone who has not posted an action will get derailed.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Shadestyle

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Re: Derail: Dungeon Delver RPG (4/4)
« Reply #10 on: February 24, 2016, 11:46:47 am »

I go forward
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Tomasque

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Re: Derail: Dungeon Delver RPG (2/4)
« Reply #11 on: February 25, 2016, 05:09:40 pm »

I go left, because I'm a leftist lefty
[3]
 Huh, an empty hallway. Seems to go on for a long time. Suddenly, you hear a noise from above...

Teleport onto someone's head. Ride whichever direction they go. ONWARD MY STEED!
[2+1]
 Weeee! Salsacookies sure is fun to ride on. You notice a hole in the ceiling up ahead. As you pass under it, you hear a weird sound. Scuttling?

I go forward
[2] You walk until you smack face first into the door. It falls over, revealing a large, empty throne room with lots of pillars.


 My Name Is Immaterial stands with a dull look on his face. In his mind, he is far, far away:
Villains: Age of Darkness

What is your superpower?
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

My Name is Immaterial

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Re: Derail: Dungeon Delver RPG (4/4)
« Reply #12 on: February 25, 2016, 05:16:16 pm »

Flight, the bland classic, the superpower version of a Saltine Cracker.

Salsacookies

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Re: Derail: Dungeon Delver RPG (4/4)
« Reply #13 on: February 25, 2016, 05:22:40 pm »

Yummy, fast food! Bite into Kevak after I grab him!
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

Shadestyle

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Re: Derail: Dungeon Delver RPG (4/4)
« Reply #14 on: February 25, 2016, 05:25:14 pm »

Money, I go forward.
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