2. No bees, and tallow soap only. Don't need the workshop for anything else.
Making paper?
Oh yes, good point. I need some job to actually
assign to the workshop.
How about Gem Cutting, since you can cut stone cabochons?
Make however many jeweler's shops, use manager to Profile and assign each dwarf.
Set maximum skill to however 100 jobs will do, Competent level maybe?
Put a cut stone on repeat on each.
That could work as well, since the gem-cutting workshop is so specialised. (The bowyer's workshop also falls into the same category.)
I've been meaning to experiment with setting up a workshop of each type to only be used by dwarves UNDER a fairly low skill limit. These would be set to continually produce simple bulk items that don't require expensive resources: copper bolts, stone blocks, yarn bags, and the like. Once a dwarf gains the skill limit in a craft type, they'll stop using the workshop. Next time they feel the urge to be crafty, they'll pick up a different skill.
Haven't gotten around to all the set-up necessary to try this, yet. And it doesn't play nicely with priming for certain moods -- although setting a higher maximum skill on the workshops you want moods for could push things in the right direction.
There are quite a few craftworthy jobs that don't mood, so you could have those jobs enabled on every dwarf. If enough of those jobs are available, then each dwarf should get to one often enough to not get to the 'badly distracted' stage. That'll happen to most dwarves due to the cultural beliefs on crafting.
With the following (partial) list, any job with an asterix next to it can produce items with a quality level.
Furnace Operating: 'Make...' jobs are fine, 'Smelt...' jobs aren't. Kiln-based jobs are fine too.
Cooking: Render fat, make meal*.
Soapmaking: Yes.
Milling: 'Mill to paste' is fine, anything else isn't.
Pottery: Blocks, anything else*.
Threshing: 'Process to bag' yes, 'process plants' unknown.
Glazing: Yes.
Pressing: Yes.
Brewing: Booze-making is fine, 'extract from plant' unknown.
Lye Making: 'Milk of lime' is fine, others unknown.
Bookbinding: Yes. Haven't messed with this enough to know what produces quality items and what doesn't.
Papermaking: 'Mash into slurry', anything else*.
So far the rule with hard-coded jobs seems to be that any job that can produce an -item- or better is craftworthy. Jobs that can't produce -items- might or might not be craftworthy. Rock and wood blocks count, but metal from ores doesn't.