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Author Topic: ERRANT: Out of mission: Signups, suggestions, armory, r&d, testing and barracks.  (Read 9245 times)

Aigre Excalibur

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The wounded terrorist gets pumped up again and takes two semi-auto shots at Sean.

(1d6=5) + (Skill: +2) + (half-cover -2), (1d6=4)+2-2

Total: (5),(4)

Sean is hit in the chest and right leg.

His ceramic plate deflects the first shot for him again. But Sean is knocked over by the force of the close-range shot.
Then Sean takes a round in the leg.
Rolling for criticals (71,20) It misses his artery, but Sean feels something break. His bone is fractured.

Sean rolls mind for (1d6=3), and does not freak out. He takes a shot at the terrorist. Double tapped, semi auto.
(1d6=5)+2-4 = 3, (1d6=5) +2-4=3

He nails the wounded terrorist again in the chest and right arm.

The terrorist has a ruptured lung and a sucking chest wound.

His arm wound is just a flesh wound though.

He rolls for mind again (1d6=6) And the pain makes him angrier. He prepares himself for heaven, matyrdom and glory.

Terrorist 1: 51-6 (first round) -10 for lung shot, - 5 for suffocating. -6(second round) -5 (bleeding) total: (19/100)
Terrorist 2: (100/100)

Sean Hitpoints (100-((20-5)/3) - 5 for broken bone, -5 for bleeding leg wound) Total: (85/100), bleeding from the right leg.

Spoiler (click to show/hide)
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

MidnightJaguar

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MEDIC! Oh, yeah, thats me. Damn.

Patch up my my leg give myself a shot of morphine for the pain, if needed inject some adrenalin so that he can still sprint. If a terrorist pops up in the window shoot him instead. If one of them throws a grenade then throw it back in to the clinic.
« Last Edit: March 13, 2016, 02:25:22 am by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Aigre Excalibur

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Terrorist 1 doesn't play pop-up shooting anymore. Instead he rushes out the front door and throws a frag grenade at Sean.
He rolls 2+2 dex and sprints at Sean. and 5+2 for his grenade throw and is on target.

Sean rolls to see if he takes a reaction shot.

1d6 on intuition, to simulate his instincts: 3, yeah he shoots, but terrorist still has a chance to throw his grenade.

Sean and terrorist 1 rolls dex to see who manages to go first. Sean rolls 6+1, Terrorist 1 rolls 6+2
Oh dear, the grenade is thrown.

Seans shot:
1d6=6 + 2 -4 for sprinter. =4.

Sean hits the Terrorist 1 in the right leg. Not that it matters much to the dying combatant. it is also a flesh wound.

Sean takes a grenade directly on his position. He tries to roll out of the way with his broken leg. and gets 6 +(1) -4 for the broken leg =3. He rolls. Sort of. He makes it 1d3 meters and gets 3 meters from the blast, so the shockwave doesn't kill him instantly. He takes 3 + ( 1d2/2=1) a total of 4 shrapnel hits. 3 in the chest, 1 in the right leg. His trusty ceramic plate manages to catch all of the chest shrapnel. (33, 55, 78, failure at anything 20 and below) But a fresh hole is opened in his right leg for 11-5 damage.


Sean Hitpoints:  (85/100), bleeding from the right leg. - (11-5) -5 -5 for two bleeding wounds. Total: 69/100 hitpoints.

Terrorist 1: (19/100) -5 suffocating -5 bleeding -6 leg shot - 5 more bleeding - some internal damage and more bleeding = -2, collapsed.

Terrorist 2: (100/100)
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

MidnightJaguar

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Ha, and they said this armor was outdated.

get back into cover and actually patch up the wounds now, lets not bleed out. If the opportunity presents itself shoot the the other terrorist.
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Aigre Excalibur

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The other Terrorist calmly lobs a grenade at Sean from the cover of a window.
He scores (3) +2 dex -1 for maximum throwing distance, and scores 4. The grenade is about 1 meter from Sean.

Sean Intuition rolls a (4) and decides to do more rolling around rather than shoot at the enemy in cover while a grenade is sailing his way.

He rolls a 6. He shatters a number of cartilage connections and tears all his ligaments, but he rolls. He gets 6-2-2 meters from the blast for a total of 3 m.

He takes 4 shrapnel hits again. Right arm, Right leg, and 2 in the chest.

The first chest shrapnel hits him in one of the gaps in his armor, but luckily it's not a critical wound. Sean just has shrapnel sticking out of him.
The second shrapnel is stopped by a ceramic plate.
He has more flesh wounds to the right arm and leg.

Sean Hitpoints:
69/100 hitpoints 2 existing leg wounds. -5 -5 for two bleeding leg wounds. -6 for chest shrapnel. Not critical nor bleeding (much). -6 right arm wound. -6 right leg wound. -5 -5 for both wounds bleeding.
Total: (31/100) 3 bleeding leg wounds, 1 bleeding arm wound. Shrapnel lodged in chest. Legs completely busted.

This could be death by a thousand cuts through shrapnel.

Terrorist 1: -3 -21 =-24. In the process of dying. He sees his family, his god, and the virgins that await him in heaven.
Terrorist 2: 100/100

Sean's Inventory:
Spoiler (click to show/hide)
« Last Edit: March 13, 2016, 03:04:56 am by Aigre Excalibur »
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

MidnightJaguar

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Patch up the 3 leg wounds first, those are the dangerous ones. Attempt to convince the terrorist to surrender.
« Last Edit: March 13, 2016, 03:13:04 am by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Aigre Excalibur

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Sean leaves the bullets in the wounds as he has no time for field surgery. He slaps on heavy bandages with hemostatics on the leg wounds. They hold.

He tries communicating with the terrorist, telling him about the joys of life, and how nice it would be to stop fighting. He rolls (3-1=2)

Terrorist 2 Peeks from a window and takes more semi-auto potshots at Sean.

(5 +2 -2) (4 +2 -2).

Sean is hit in the left leg and left arm.
Both are flesh wounds. That's a lot of bullets in poor Sean though.

Sean rolls for mind. (1d6=2) This time he promptly freaks the fuck out and loses control of his sympathetic nervous system, making a horrendous mess of his uniform, and all future rolls.

Sean's Hitpoints: (31/100) 3 bleeding leg wounds bandaged and drugged up with hemostatics, 1 bleeding arm wound. Shrapnel lodged in chest. Legs completely busted. -5 for the bleeding arm wound.
-5 for left arm shot, -5 for left leg shot, -5 -5 for bleeding.

Total: 6/100, hanging on to the edge of consciousness. Bleeding right arm, bleeding left arm. Bleeding left leg. 3 bandaged and drugged right leg wounds. Shrapnel lodged in chest.

Terrorist 2: (100/100)

Spoiler (click to show/hide)
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

MidnightJaguar

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Patch up both wounds but if that terrorist bastard pops up shoot him.
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Aigre Excalibur

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Sean is physically panicked, but the guiding light of his soul simply won't give up. His arms are shaking. His bowels have emptied in his pants, and he can't even see straight.

But he exchanges fire with a terrorist, even if it is the last thing he does.

The terrorist shoots at sean and rolls (3+2-2) and (3+2-2)
Sean shoots the terrorist, twice and rolls (3+2-4-4) and (6+2-4-4). He holds down the trigger and empties his load in one last breath. (2) Nothing hits though.

Sean is hit in the neck and chest. His arteries explode from the neck shot. But his trusty ballistic plate stops the second round.

Sean's Hitpoints:  6/100, hanging on to the edge of consciousness. Bleeding right arm, bleeding left arm. Bleeding left leg. 3 bandaged and drugged right leg wounds. Shrapnel lodged in chest.
-5 neck shot, -20 arteries in neck, GONE. -5x3 bleeding right arm, left arm, left leg.
Total: -19. Unconscious, bleeding out. Neck exploded, Bleeding right arm, bleeding left arm. Bleeding left leg. 3 bandaged and drugged right leg wounds. Shrapnel lodged in chest.

Terrorist 1: -24-21 = -45. His soul left his body, but he stayed a while to enjoy the victory of his righteous comrade. Then he went off to heaven to enjoy his virgins.
Terrorist 2: 100/100. He stands victorious over the filthy infidel, and has a whole clinic at his mercy now.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

MidnightJaguar

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Drone strike?
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Aigre Excalibur

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Some edits to the game system:

Endurance will be rolled on to resist critical hits. 1d6 + end bonus -1 for each potential critical hit rolled.

So your ability to roll on endurance decreases for each dangerous wound you take.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Drone strike?

Meanwhile at SOCO, some unscrupulous bastards were watching the whole thing through helmet and satelite feed. They decide to clean up the mess by adding more war crimes.

The news reported a successful drone strike on a terrorist facility, that eliminated important members of an AL-Quaeda/Taliban/ISIS cell. It was hailed as a remarkable success for drone operations in the middle east, and more arms contracts were made for more drones. Pockets were lined, and the western overlords continued their war happily ever after.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Launching a public mechanics test game, pvp this time:

http://www.bay12forums.com/smf/index.php?topic=156916.0
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

syvarris

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Thanks for the answers, Aigre!  As always, I now have additional questions.

1.You said before that it takes +1 strength to use a pistol with a shield, which grants a -1 to use of said pistol.  However, you later said that it takes +2 strength to hold one pistol in each hand, getting a -1 to both in the process.  If you can wield a shield and a pistol with only +1 str, wouldn't it be more logical to be able to wield two pistols with only +1 str?  If there is another requirement for dual wielding, it should really be intuition or something because the primary problem with dual wielding is that you can't aim down two sights at once.

Quote from: Aigre
16. The shield would count as cover [for all body parts]. If enemy is sticking hand way out, maybe [it could be targeted]. But who does that?
2.SWAT?  From what I can tell holding the gun in front of the view port, and exposing the arm is the most common method of using a pistol with a shield.  It makes sense--if you're trying to shoot someone, you need to see the gun's sights to aim properly, and exposing your arm is much better than exposing your head.  Apparently, a laser sight can allow for much less exposure while maintaining some accuracy, because only the gun has to be exposed, but you won't be as accurate.

Quote from: Aigre
24. NO DRUM MAGS for little guns.
3.Why not?  The thompson is a "little gun", being an SMG, and it's famous for its drum magsDrum mags for pistols certainly exist too, though I imagine they would make the weapon quite unwieldy.  Drum mags for basically everything exist, they just aren't used because drums are far more likely to jam--and jams aren't really a risk in this game, to my understanding.
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