Everywhere around the Horror Knights within the core, dark, shadowy figures emerges from the corner of your eyes. Twenty shuffling figures stepping into existence and immediately began tidying the place up, starting from the Artifact room.
Rubble and dirt are moved away, rotten wooden tables are taken apart to be re-purposed as support for any damaged parts of the keep.
A couple of additional figures formed into existence and began to move around the hallway that's being cleaned to seek out a vintage point.
The village did not seem to notice the small pair of jumping black smoke as it jumps out of the keep and onto a roof, then another.. then another.. scouting the surrounding out, allowing The Watcher to see more.
You are learning much.. This village is a small one, impossible to threaten you with four Horror Knights within your bowels. The majority of the villagers are Farmers and foragers, and while there are farming implements that could work as a weapon, they are barely any danger to even your Intelligent Rushers which could probably throw stones at the villagers if you wanted them to.
What may prove a challenge, if you had no Horror Knights, seems to be a small stone building within the village. The only stone building. This seems to serve as their new, much inferior keep where the Militia stays in. Your imp have snuck up upon a window and see a few men resting inside, talking, laughing and playing cards. Oblivious to the impending doom.
Their gear seems.. sub-par. With some sort of hardened leather armor, a club that's probably more for policing than fighting, a round, wooden shield and short one-handed spear.
None of the things that could threaten your Horror Knights. In fact, a peasant with a pickaxe is probably more threatening as the threat of the pickaxe denting armor is real.