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Author Topic: Castle: Fear is NOT your weakness: The Nazis strikes back!  (Read 24520 times)

S34N1C

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #450 on: December 22, 2016, 02:36:14 pm »

"I do not think it would be wise to engage such a force at present. We should focus on building our strength. Now, any suggestion about what else I should do with this thing?"
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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #451 on: December 22, 2016, 03:14:49 pm »

"Engaging the entire human military as a whole? Bad idea. Random unpredictable portal raids on nomcombatants? Easy and tasty."

But yes. Nom.casualty souls.
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omada

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #452 on: December 22, 2016, 03:55:40 pm »

PTWatching horror knights killing hitler...
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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Insanegame27

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #453 on: December 22, 2016, 03:58:37 pm »

"Massterrr... Perhapsss you have any ideasss on pacifying the willssss of theeesssse fooodsssss?"
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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #454 on: December 22, 2016, 04:40:05 pm »

"Time and sensory deprivation. A lack of sensation will often break even the most stubborn minds. In the meantime. I'd like to identify locals with noncombatants within this new dimension. The nice thing about Rushers and similar Minions is that they never die permanently. Which means theoretically we could swarm any target anywhere within the local with Rushers, have the Rushers kill so we can harvest the dead's souls, make more Rushers and similar, and repeat. Just a snowballing unpredictably forming apocalypse."

An Imp is to scout the new Dimension and look for high concentrations of noncombatants.
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vkiNm

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #455 on: December 22, 2016, 06:07:08 pm »

You consumed the souls of those who died fighting you, gaining 10 powers for yourself and 1 extra that trinkles to your Knights.

Suddenly the weapons all makes sense now, it's as if you've spent months learning about it before many more months practicing it, with sufficient intelligence, your Rushers could now be all Tacti-cool using the weapons provided even if you do not spend any power for ranged weapons for them.

Of course, your Horror Knights are now also 'trained' to use these new human weapons, called Storm Rifles. It doesn't shoot storms, however. But you suppose with sufficient eldritch power, you could make one literally shoot storms.


Meanwhile, an Imp poke through and, yep. Humans everywhere. Incredibly packed and concentrated. It doesn't seems to understand you mean by 'Even more concentrated' because you told it to find a buncha human and it did find a buncha humans. Lots of 'em.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

S34N1C

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #456 on: December 22, 2016, 06:17:19 pm »

(1 point each, or 1 total?)
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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #457 on: December 22, 2016, 06:19:53 pm »

Just.. Drop a shitton of Rushers on a group of humans and harvest the dead as they die.
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vkiNm

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #458 on: December 22, 2016, 06:40:15 pm »

1 point each.



The Rift stretches the portal a little further apart, making a hole in the sky.. Then have Rushers jump through.

It's raining men, hallelujah!

Oh wait those aren't men ohshit ohfuckARRRGHU!
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #459 on: December 22, 2016, 06:47:05 pm »

Nom.
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vkiNm

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #460 on: December 22, 2016, 06:52:08 pm »

You watch, presumably also with your Knights as you drop the initial group of rushers onto the busy streets that you recognized as Berlin.

What a weird fucking name.. People are panicking, screaming and running away, which was hopeless. Rushers are far faster than the mundane human, and they slaughter mercilessly. You keep your portal open so you can steal the souls from the fallen to nom, it'll be nice.

It does seems like the guards have noticed something was going wrong, and armed men are running towards the scene, their Storm Rifles barking as they shoot indiscriminately into the crowd of both rushers and humans, dooming the fleeing people just so they can shoot at the rushers a little faster. Their bullets rip and tear through your horde, powerful rifle rounds mangling flesh and bones, downing and dropping rushers effectively. But the damage has been done, the world shall know to fear you.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #461 on: December 22, 2016, 06:54:58 pm »

Now just.. Occasionally teleport a Rusher right behind a random guard.
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S34N1C

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #462 on: December 22, 2016, 06:58:27 pm »

Lazanarius grabs one if the Storm Rifles we got fro the humans and fire at some of the guards. Or the civilians. Anyone really.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #463 on: December 22, 2016, 07:01:01 pm »

"We aren't deploying Knights right now for a reason. It's best to see how the humans handle the incursion before we deploy anything that isn't easily replaceable."
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S34N1C

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Re: Castle: Fear is NOT your weakness: Resurrection!
« Reply #464 on: December 22, 2016, 07:04:04 pm »

"I figured I would just fire through the portal, not actually go through myself. But, as you wish." Cancel the firing action.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!
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