Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 12

Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10201 times)

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #15 on: February 23, 2016, 08:06:07 pm »

Follow the captain. Then find a suitable wall and punch it down.
« Last Edit: February 23, 2016, 08:17:48 pm by Sosoku234 »
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #16 on: February 23, 2016, 08:42:35 pm »

Without warning, you grab Dr. Rose and whip her into the Captain with deadly force. The captain crumples under the blow. You pick up his body and repeatedly slam it into Dr. Rose until both are unrecognizable. You then suddenly come back into focus. Dr. Rose is still standing, but you hands are curled into fists. It was some kind of hallucination. However, you still feel rage. It is as if your hands are out of your control.The rational part of your mind manged to averts your fists such that they slam into the nearest intimate object: the wall. It bends like metal and a crack appears in it. Suddenly, an alarm starts wailing, "WARNING! PRIMARY HULL BREACHED MAKE YOUR WAY TO THE NEAREST AIRLOCK! Dr. Rose noticed that you almost punched her to death, and she runs out of the room. You leave too, and see some robots rolling their way into the room. They were most likely going to repair the damages. You see the captain walking in a hallway that curved upwards in both directions. You catch up to the captain and he asks, "What happened back there?" You answer, "Well, the wall clearly did not match the aesthetic of the rest of the room. The shading of the contours really irked me, so I... kind of... punched a hole in it." "Really?" The captain answered, "She said it would take longer. But I am happy to see the progress. You only broke one hull plating so we are in no danger of depressurization. Come. I think it is time you learned how to fight again." He lead you along the hallway that seemed to always be at the bottom of a ditch, because the hallway seemed to always curve upwards at both ends. However, the captain eventually turned into some sort of observation room. Below is an arena with 4 gates and walls spread randomly across it. The captain speaks again, "You will start with you hand-to hand combat training. Based on what we've seen, that is what you retained the most knowledge so far. Remember, anger is your friend." You get into an elevator that takes you down to the other side of one of the gates. A green light shines and your gate opens. Adrenaline rushes through your body. You see all three of the other gates open and a person comes out of each one, scrambling for cover.

OOC: I just want to let you guys know that I am completely making up this plot as I go. Almost nothing of it is pre-determined.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #17 on: February 23, 2016, 08:47:17 pm »

"This will be a jolly good time, indeed." Sprint in and punch one of the other's cover out of useable existence.
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

vkiNm

  • Bay Watcher
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #18 on: February 23, 2016, 08:53:19 pm »

Remember that it's just training. So sprint right at them in our jolly gentlemanly way, if someone pops up to aim a weapon or something at us, smack at his elbow, with one hand and his hand with the other, making him punch himself.

Actually, make everyone punch themselves. It will be a jolly good time!
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #19 on: February 23, 2016, 09:07:33 pm »

You see brief flashes of soldiers running through gaps in the cover. Every once in a while, you hear grunts of pain followed by running footsteps. Eventually, you see a soldier you managed to sneak up behind on. You shout out "Jolly good time is it not? Ha ha ha, indeed!" The soldier says "What the hell?", then charges you with fists held high. You smack both his elbows forcing him to punch his face with his own fists. He lurches backwards, the runs away, however, your noises caused the other two soldiers, a man and a woman, to approach from either side. Each had some minor injuries, the man had a noticeable limp and the woman looked like she had a nosebleed. They advance both intent on you.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

  • Bay Watcher
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #20 on: February 23, 2016, 09:11:46 pm »

powerslide inbetween the man and woman, hook the man's legs with our arm and make him fall on his back, then as we twist ourself up, grab the woman and throw her down onto the man and make them kiss.

Tease them like a little british schoolboy we are for it. Hell, press the woman into the man a bit using our foot too, why not?
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #21 on: February 23, 2016, 09:26:20 pm »

Then grab the man from under the woman and throw him at the other ninnie.
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: You can't die: cosmological complication (storytelling game)
« Reply #22 on: February 23, 2016, 09:34:29 pm »

Then grab the man from under the woman and throw him at the other ninnie.
powerslide inbetween the man and woman, hook the man's legs with our arm and make him fall on his back, then as we twist ourself up, grab the woman and throw her down onto the man and make them kiss.

Tease them like a little british schoolboy we are for it. Hell, press the woman into the man a bit using our foot too, why not?

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #23 on: February 23, 2016, 09:35:28 pm »

Wow. I know that this is the Bay12 forums, but I really didn't expect that. (make sure it stays PG though)

You power slide into the man and hook your arm into his foot. He eats the concrete and groans in pain. The woman leaps over him and towards you, but you grab her and throw her on top of the man, who had managed to turn face up. You plant you foot firmly on her back and press down, forcing thei heads together. You start shouting, "Girl Person and Guy person, sitting in a tree. K-I-S-S-I-N-G. You release them because you see the other soldier rounding a corner, but at the sight of the scene below you, he backs away and throws up. However, all thee of them regain their senses and surround you. Very angry at what you did.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #24 on: February 23, 2016, 09:38:33 pm »

Take off our shoe and jump over them and hit one of them in the head with it.
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: You can't die: cosmological complication (storytelling game)
« Reply #25 on: February 23, 2016, 09:39:23 pm »

Attempt to will yourself to faint, be innocent
if all else fails however
Take off our shoe and jump over them and hit one of them in the head with it.

vkiNm

  • Bay Watcher
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #26 on: February 23, 2016, 09:42:50 pm »

Let's have a jolly good time! Smile, then yell "Csárdás!" and do the Csárdás dance. That very intense, dramatic spanish dance thing. Defensively deflects every punches and kicks thrown our way with graceful hand, elbows and the smooth of our back as we dance and spin!

Grab one of them during the dance, by the wrists. Ducking under their swing and let said swing hit the person behind us before we come back and grab them again and spin them in a way that their outstretched arm hits the other person!
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: You can't die: cosmological complication (storytelling game)
« Reply #27 on: February 23, 2016, 09:45:18 pm »

Let's have a jolly good time! Smile, then yell "Csárdás!" and do the Csárdás dance. That very intense, dramatic spanish dance thing. Defensively deflects every punches and kicks thrown our way with graceful hand, elbows and the smooth of our back as we dance and spin!

Grab one of them during the dance, by the wrists. Ducking under their swing and let said swing hit the person behind us before we come back and grab them again and spin them in a way that their outstretched arm hits the other person!

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #28 on: February 23, 2016, 09:59:40 pm »

((I just realized that we are becoming just as ridiculous as we are becoming badass))
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You can't die: cosmological complication (storytelling game)
« Reply #29 on: February 23, 2016, 10:01:33 pm »

uuuhhh... I'm pretty sure that dance is Hungarian, but whatever.

You shout Csárdás! At the top of your lungs. You then begin to dance to music in your own head.  Your graceful hands, feet, and spin moves expertly block each and every punch and kick headed your way. As the music in your head becomes more intense, so do your dance moves. Towards the climax, you grab the first soldier you ran into and begin doing partner dances, he tries to punch, kick, even bite you to get you to let go of his wrist, but in time to the music, you dodge to make him injure another one of the soldiers. Right as the song is coming to a close, you do a fast spin and let him go flying into a wall. As he recovers, you do a large leap and in mid air, you do a double front flip, take off your shoe, and throw it at his head. He falls down unconscious. You do one more flip and land in a dramatic pose right as the final chord rings. All three of them are unconscious on the ground. The lights change to a bright white and the Captain enters the arena through the gate you came in through. He looks ecstatic. "Well done! While your style has certainly changed, you are still the same as you were before your c... a... accident. You can still lead us to victory. However, hand-to hand combat is only one part of your job. I can see that you have remembered your Hungarian heritage. Is there perhaps anything else you remember from your past? If not, we can continue to your more... intricate skills.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
Pages: 1 [2] 3 4 ... 12