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Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10181 times)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #30 on: February 23, 2016, 10:05:32 pm »

Shake out head and motion back to the others. "Are those blokes gonna be okay?"
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #31 on: February 23, 2016, 10:05:45 pm »

Edit: sorry. Stupid thing posted twice.
« Last Edit: February 23, 2016, 10:08:50 pm by Sosoku234 »
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vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #32 on: February 23, 2016, 10:09:02 pm »

Say that we don't even remember that we had a Hungarian heritage. And while that is quite classy, isn't quite as british as we prefer.
Express our concern of our training partners as well, though.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #33 on: February 23, 2016, 10:41:26 pm »

You reply, "Ah dint even kna ah wor o' 'ungarian 'eritage. ahl admit tha' tha' is reeight classy, et tint british enuff. Oh, and will they be okay?" You say gesturing to the three pone figures behind you. The captain stares at you as if you are a raving lunatic then answers, "They will be fine. They are, I mean were, the best martial artists we had, and the next in line to take your job, they have had injuries much worse than what you just gave them. Now, if that is all you remember, I think it is time I told you what you are and why you are on this space station. Humanity has been at war with an alien species someone from the government decided to call the "selffulf" We know very little about the specimen themselves, but we know enough about their technology to be completely frightened. The earth government has done a remarkable of keeping the public unaware about how little chance we actually have of defeating them. But the truth is that we have been fighting a losing battle ever since they first arrived in the solar system. Even out dreadnoughts have been outclassed by mere corvettes. Our last hope was to get somebody to find out more about the species themselves and find some sort of biological weakness that we could perhaps exploit by some disease. That's where you come in. You were sent to infiltrate their mother ship stealthily, and get reads on the selffulf, but it seemed nature was against us. The largest Coronal Mass ejection on record erupted from the sun and fried all surge-protected electronics in the solar system. This station had been made with these ejections in mind, so it was unaffected, but old satellites, telescopes, and your ship were completely fried. Your life support failed, and I can say it was a miracle you even got back alive. Unfortunately, the lack of oxygen circulation in you capsule caused permanent damage to your brain, which Dr. Rose tried to help as much as possible. I would like fo you to have more time to recover, but the truth is... we need you to try again. The aliens have been marching unopposed through the solar system. We sent out biggest ships, and they were reduced to rubble. The colony on mars, even with its hastily built planet side batteries, only managed to destroy a minuscule fraction of the alien fleet before the planet was completely burned. They now are flying towards earth with nothing but you having the chance to stop them. Seeing your retention of skills you learned before the accident, I think that you are the most ready to take on this mission. I am going to send you to our science wing of the station so that they can get you everything you might need for this. But before you go, do you have any questions?

Yes. I made all of that up on the spot.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #34 on: February 23, 2016, 10:56:08 pm »

"That explains, well, that explains a lot."
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vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #35 on: February 23, 2016, 11:19:57 pm »

The only solution to this is us finding whoever is in charge of the alien and punch it in the face.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #36 on: February 23, 2016, 11:51:38 pm »

You explain that you have no questions, and confidently say, "The simply solutiohn to this is us finding whoevah is in chaaarge of the alien and punch it in the face. Goodness me!" The captain momentarily stops to look at you, "why is your accent changing? Earlier it was Yorkshire, then... you know what, never mind. I'm glad to hear the enthusiasm. Most people here have lost theirs." You two continue to walk up the ever upward hallway of the space station until you enter a room filled with scientists. "Most of them are geneticists, they are preparing different microbes to try to kill the aliens. They do their work up here so that an accident won't eradicate all life on earth. The things you will be interested to find are in here." He said while gesturing to a door. "I'd like you to meet Dr. Sembleton. A old, but lively man was standing behind a desk filled with strange items, large and small. "Please, have a seat," the captain said." I'll let you two discuss." "Perfect," Sembleton said." Now, most of the stuff I will be giving you is exactly the same as last time, but I hear you don't remember any of that. So I suppose I'll have to go over them again. Your first item is your suit. It is completely sealed allowing you to do walks in complete vacuum if necessary. It is also bulletproof for most of our conventional weapons. I daresay it won't feel good to get shot however, a nasty bruise would soon follow. Regardless, it also comes with a life support computer to keep you cool, warm, oxiginated, whatever you need. Your helmet is removable, but I would recommend you keep it on unless you are certain you are in a earth-like environment that isn't in danger of exploding. Now, your weapon is a state-of-the-art Gauss piston. It can fire a 14mm projectile at nearly 10,000 meters per second. Over 650 tiny pneumatic devices take the recoil to prevent your arm from flying off. However, in order for the pneumatics to recharge, you must be inside a non-vacuum environment. If that is not the case, you will have one shot where it will work in a vacuum, all shots after that will not work until you enter an atmosphere. For more reliable vacuum fighting, we have developed a focused gamma-ray laser pistol that will fire concentrated beams of gamma rays at whatever you are aiming at. I must warn you, if this gun is used in an atmosphere, the gamma rays are likely to rebound off of the atoms in the air and hit you. This gun is for a vacuum, and you Gauss pistol is for atmosphere combat. Of course, a bad ass like you needs a melee weapon of some kind. And this is what the engineer boys have come up with." Dr. Sembleton  placed a skinny, but long sword on the table. "This is no ordinary sword. If you look closely, you will see small gaps in the blade. That is because, if you press this button on the hilt, the topmost part of the blade will be launched off towards whatever you were aiming at. The sword would become slightly shorter with each use, and once there is nothing left, you can press this button here to tun the hilt into a 5-second hand grenade. It is made of a titanium-tungsten alloy so it is incredibly strong and heat resistant. i think you will like it quite a lot. You will also get to fill your pockets to the brim with miniature explosive devices. Finally, the last gadgets we have for you are two grapple guns. These guns will tether to anything you shoot it at, and can pull you in if you want. They will be mounted to your forearms and will almost certainly be useful if you are flying around in space by yourself. Oh! I almost forgot. The geneticists back there have given me a sample of their most deadly bacteria ever created. They claim it can survive indefinitely even in the vacuum of space. If everything goes wrong, you are supposed to release this somehow into the alien mother ship in hopes of eradicating them. Now do you have any questions before I allow the captain to take you to you ship?

OOC: I'm going to bed now. But I like where this story is headed.  :P
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #37 on: February 24, 2016, 04:09:04 am »

... Where is our spy pen?
Ask for our Spy pen.

If they don't have spy pen, his pen will do.

Never know when you'll need a pen.

Maybe we run out of sword and we'll use the pen to jab into alien skulls.
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AbstractTraitorHero

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Re: You can't die: cosmological complication (storytelling game)
« Reply #38 on: February 24, 2016, 10:27:36 am »

"I want or need none of this except the spypen Infact I will fight them naked"
Strip naked get spypen.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #39 on: February 24, 2016, 11:31:39 am »

Keep our pants on.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #40 on: February 24, 2016, 03:14:59 pm »

"Wait. waaat aboyt me awesum spy pen?" You ask Dr. Sembleton. "What? I thought the captain said you wouldn't remember anything. If you must know, your spy pen from last mission was the only thing we could not remake on such short notice. Although if you happen upon the old wreck of your ship, it's possible it might still be inside. If you really need a fancy pen, All I can give you is this. It can write in 4 different colors. And stab people too if you really need to. "Dat is perfect. oi 'ill nade nathin' else, not even me bucket av dirt." You say confidently. You then calmly take off your shirt, take the 4-colored pen, and leave. The captain looks exceedingly confused when you came out shirtless and holding a pen. "I assume Dr. Sembleton will take your items into your ship. I was not aware that you had to be shirtless to fit into the suit though. Regardless, let us go to your ship." He takes you down the upwards-curving hallway again and comes into a hangar, There is a nice and shiny small fighter inside. "This is what you will use as a transport between here and the alien contacts. It is equipped with the highest level of thermal dampening we know of so that you can avoid detection as long as possible. It's armaments are 2 hull-mounted Gauss cannons which can punch through 40 feet of solid iron. It is powered by a hydrogen-deuterium nuclear fusion reactor which can be shut down if you need to be extra stealthy. It is reasonably armored everywhere except the radiators. They are exposed. Try not to lose too many of them or else your reactor will have to be reduced to prevent overheating. The cockpit is pressurized, so wearing a suit inside is not necessary, but recommended. Dr. Rose assured me that your muscle memory would allow you to fly this without any extra training. Now I hope that Dr. Sembleton is almost... Ah! There he is!" Dr. Sembleton was running into the hangar carrying the equipment you didn't take from his office. "I'll just load these into your ship. I have already equipped the pistols, sword, and grapple guns to the suit, so all you have to do is put it on." While Sembleton was doing this, the captain was about to speak when alarms started blaring all over the hangar. "HOSTILE CONTACTS ON FAST APPROACH! ALL MEN TO COMBAT STATIONS!" The captain shouted, "WHAT KIND ARE THEY!?" A woman manning the computer said, "2 SCOUTS ON FAST APPROACH!" The captain turned back to you, "We cannot allow them to gain Intel on the earth's defenses. Get in your ship, get out there and help shoot them down fast!"
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

AbstractTraitorHero

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Re: You can't die: cosmological complication (storytelling game)
« Reply #41 on: February 24, 2016, 03:25:27 pm »

"NO!!" Break the ship open and begin rapidly moving towards enemy ship intent to kill them with my fists.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #42 on: February 24, 2016, 03:43:31 pm »

((Do this action just before that last one.)) Jump into our ship and fly directly into one of the scout's ships. Then follow his post's lead.
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AoshimaMichio

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Re: You can't die: cosmological complication (storytelling game)
« Reply #43 on: February 24, 2016, 04:19:31 pm »

Could you add some linebreaks there? It's kinda hard to read single mass of text.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #44 on: February 24, 2016, 04:38:54 pm »

You take a great leap and dive head first into the cockpit of your ship. Your hands and feet seem to act of their own accord as you turn on the reactor and all the necessary systems. In about 35 seconds, you turn on the engines and taxi into the hangar airlock. The back door closes and you hear the sound of the room being depressurized. You take this time to get into the suit that Dr. Sembleton got for you. You return to your seat just as the outer airlock opens and you shoot out of the station. Taking a look behind you, you see that the station was made of several giant, spinning rings. That was why the floor was curved and how there was gravity. Your sensors quickly locate the two scouts coming in at a terrifying speed. You adjust course such that you are set on a collision with the Sellfulf vessel. Your computer struggles to adjust for the speed of the ship, so you take manual control and bring the expected separation down to half a meter. From behind you, giant orbital batteries begin to fire in the general direction of the alien ships, but their speed and small size made hits extremely unlikely. The first misslies made it to the ships, but they were equally ineffective at hitting their targets. You however, have your trajectory at the perfect spot. You open your cockpit, and leap out half a second before impact. You barely saw the alien scout coming because of it's ridiculous speed. It must have detected the impact because it was firing it's strange purple engines, but it was too late. You look at your ship, and one moment it was there, the next moment, most of it was gone. Only 1 of the radiators was still floating at a close speed to yours. You see both ships now sailing into the distance at a much slower speed, but still incredibly fast. Whatever was controlling that ship would have most certainly died due to the extreme forces of that impact. Your HUD displays the other scout coming at a similar speed. It would come within 100 meters of you. You ready your grapple gun in order to get close enough to use your fists.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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