SO it has come to my attention that we really need to do some !SCIENCE! to figure out how world activation effects the players ability to, for example kill off the world.
I figured I would make a super thread for it, since we are still unsure exactly what effect reputation (and a bunch of the other new adventure mode mechanics from version 40.xx onward.)/World Activation effect the game.
and many other questions.
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Experiment One: Killing the world.
(I will begin this experiment tonight)
Experimental !SCIENCE! world for this experiment , a world that was simmed for exactly 2 years with 5 civilzations
According to legends viewer the effective population of the only human hamlet in the world is 96 humans.
Which means at 96 human kills, I would be expected to have killed them all.
Can we effect population and usher in the "age of death" anymore?
I asked the question on the FOTF reply, but we need answers sooner then that don't we!
Part 1:
Kill All Humans
I was successful in my efforts at depopulating the hamlet.
I killed everyone in it , and afterwords I was only able to start as a outsider, therefore the civilization was destroyed. It didn't spawn anyone out of thin air to stay around, it was exactly as I expected.
Legends info before killing off humans:
After Killing Off Humans:
(other image would crash for some reason)
As you can see that hamlet no longer has any humans living in it, and is therefore not a human hamlet, and I can only play as a human if I am an outsider now.
world file after killing all humans:
https://www.dropbox.com/s/qwcx6ni0x83kaz0/region2.zip?dl=0Alright, time to kill the dwarves.