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Author Topic: Your Adventure Mode Building Projects?  (Read 35126 times)

pikachu17

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Re: Your Future Adventure Mode Building Projects?
« Reply #105 on: May 10, 2016, 09:55:20 am »

You can train reader?
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Spriggans

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Re: Your Future Adventure Mode Building Projects?
« Reply #106 on: May 10, 2016, 10:01:50 am »

Yep. By reading books.
No real point to that though, because you either can or cannot read.
But, if you want to go for a re run of Morul, adventure mode style, you can then train reader up to legendary (cf thread http://www.bay12forums.com/smf/index.php?topic=34933.0)
« Last Edit: May 10, 2016, 10:04:07 am by Spriggans »
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Max™

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Re: Your Future Adventure Mode Building Projects?
« Reply #107 on: May 10, 2016, 03:28:57 pm »

Wonder if metal stuff melts.
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Meatshield

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Re: Your Future Adventure Mode Building Projects?
« Reply #108 on: May 10, 2016, 03:56:13 pm »

Currently I have a Deer Man Hunter. I plan to build a Hunting Lodge/Mead Hall/Mystical Forest Fort once I find a suitable location. There me and any companions I might have can drink, craft and hunt, and perhaps, should we become bored, we could hunt the beasts and peoples which plague the world!

Hopefully there'll be a way to fish and a way to farm in some future updates, as well as a way to use and create a forge.

Praise Armok.
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peasant cretin

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Re: Your Future Adventure Mode Building Projects?
« Reply #109 on: May 10, 2016, 04:10:36 pm »

Traps too. Being able to construct and set traps. That would round out the hunting lodge set up.
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Rumrusher

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Re: Your Future Adventure Mode Building Projects?
« Reply #110 on: May 10, 2016, 04:24:40 pm »

so if your like me and thought hey what if I just build in the caverns well good news it's possible
bad news your workers will be on the surface so you won't get to see them if you put them to work.
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Shonai_Dweller

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Re: Your Future Adventure Mode Building Projects?
« Reply #111 on: May 10, 2016, 05:51:40 pm »

I notice that apart from a hall, you can make temples and taverns too. Has anyone tried? Do they get visitors? Do you have to offload first and come back later, or perhaps retire first?
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Shonai_Dweller

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Re: Your Future Adventure Mode Building Projects?
« Reply #112 on: May 10, 2016, 05:54:50 pm »

so if your like me and thought hey what if I just build in the caverns well good news it's possible
bad news your workers will be on the surface so you won't get to see them if you put them to work.
Was about to try that. The workers teleport to the surface when you start work?

--edit Oh, do you mean you all started on the surface and you set some building work several layers down in the caverns?
« Last Edit: May 10, 2016, 06:00:02 pm by Shonai_Dweller »
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Rumrusher

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Re: Your Future Adventure Mode Building Projects?
« Reply #113 on: May 10, 2016, 06:15:24 pm »

so if your like me and thought hey what if I just build in the caverns well good news it's possible
bad news your workers will be on the surface so you won't get to see them if you put them to work.
Was about to try that. The workers teleport to the surface when you start work?

--edit Oh, do you mean you all started on the surface and you set some building work several layers down in the caverns?
workers teleport to the surface but the stuff you set will be built.
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DAMN YOU RUMRUSHER!!!!!!!!
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Shonai_Dweller

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Re: Your Future Adventure Mode Building Projects?
« Reply #114 on: May 10, 2016, 06:36:36 pm »

so if your like me and thought hey what if I just build in the caverns well good news it's possible
bad news your workers will be on the surface so you won't get to see them if you put them to work.
Was about to try that. The workers teleport to the surface when you start work?

--edit Oh, do you mean you all started on the surface and you set some building work several layers down in the caverns?
workers teleport to the surface but the stuff you set will be built.
Where are they if you retire and come back to visit as someone else?
Workers houses can be set, right? (Haven't tried it myself, but Toady mentioned it as a feature earlier).
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Random_Dragon

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Re: Your Future Adventure Mode Building Projects?
« Reply #115 on: May 10, 2016, 06:41:05 pm »

Now, comes the time to remove the "future" from the thread title. o3o
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Max™

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Re: Your Future Adventure Mode Building Projects?
« Reply #116 on: May 10, 2016, 07:43:32 pm »

so if your like me and thought hey what if I just build in the caverns well good news it's possible
bad news your workers will be on the surface so you won't get to see them if you put them to work.
Was about to try that. The workers teleport to the surface when you start work?

--edit Oh, do you mean you all started on the surface and you set some building work several layers down in the caverns?
workers teleport to the surface but the stuff you set will be built.
Where are they if you retire and come back to visit as someone else?
Workers houses can be set, right? (Haven't tried it myself, but Toady mentioned it as a feature earlier).
You can assign rooms to people I think.
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Shonai_Dweller

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Re: Your Future Adventure Mode Building Projects?
« Reply #117 on: May 10, 2016, 09:17:13 pm »

Time for some Science this evening then (or perhaps when 43.02 comes out). How do the inhabitants of an adventurer camp respond to the fortress embark crew? Does it make a difference if they're from a different civ, or a hostile one even? Can the lord of the hut make mandates? Will he apply for citizenship? Lots of fun things to try out.
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Random_Dragon

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Re: Your Future Adventure Mode Building Projects?
« Reply #118 on: May 10, 2016, 09:31:06 pm »

Now I need to test stuff.
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SlothPajamas

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Re: Your Future Adventure Mode Building Projects?
« Reply #119 on: May 10, 2016, 10:10:47 pm »

My attempts at making a lovely wooden shack for my spoils and companions are, unfortunately, being hampered by rotting wooden furniture.
I'm assuming masterworks can't rot? If not, are there any other ways to get around this that don't require changing the raws and thus having to gen a new world?

Otherwise i guess i'll just have to settle for a crappy empty wood box to keep my treasure in while i wait for the next update.
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