Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 13

Author Topic: Your Adventure Mode Building Projects?  (Read 35136 times)

Untrustedlife

  • Bay Watcher
    • View Profile
    • My Website
Re: Your Future Adventure Mode Building Projects?
« Reply #15 on: February 23, 2016, 12:35:40 am »

I'm sure you've seen the hostiles just walk right in and start slaying everything. This is the kind of thing a permanent gate guard should be in place to prevent. No one should be permitted to enter through the bases of the towers except those with permanent residence or employment in the keep. Each of those could house some support facilities, such as guard administrative offices, barracks, storage, training, to further justify a guard presence. And the dungeons immediately beneath the keep should have cells and jailers to keep watch over both prisoners and any potential intruders from the dungeon passages.
Im sure toady will get to that with the crime/punishment/thief stuff.
I'm impatient! If I can claim the keep, I'd want to get the construction started immediately.
hehe i'm impatient too, im so excited for the future of this game.
Logged
I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com

NedeN

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #16 on: February 23, 2016, 01:19:00 am »

So currently we are able to build while in adv mode? If so.. how?
Logged
I watched a zombie dwarf tear off a girls dress and hit her with it so hard it became lodged in her skull.

Ghoulz - 15 minutes could save you 15% or more on carp insurance.

Uzu Bash

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #17 on: February 23, 2016, 01:27:07 am »

So currently we are able to build while in adv mode? If so.. how?
Not in the vanilla game yet, but will be later.
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Your Future Adventure Mode Building Projects?
« Reply #18 on: February 23, 2016, 01:30:25 am »

Next update, which should be in the next week or so.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Elfhater69

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #19 on: February 23, 2016, 01:37:20 am »

Next update, which should be in the next week or so.
That soon? Tarn and zach are fast!
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Your Future Adventure Mode Building Projects?
« Reply #20 on: February 23, 2016, 02:02:28 am »

Probably not, I'm just making an optimistic guess.

...

As for building projects, I'm going to get a bunch of companions to make a ridiculous wooden tower thing and fill it with books. Best library.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #21 on: February 23, 2016, 03:16:14 am »

Maybe a house/mercenary guild/secret base first.

Then--depending on how fast and unintrusively it can be done versus in fort mode--I'll probably build my global rail system.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #22 on: February 23, 2016, 05:57:46 am »

Just simple huts.
Logged

Psieye

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #23 on: February 23, 2016, 06:28:11 am »

Actually I wonder how adv. player sites interact with fortress mode. Might just be that you can't build a fort where an adventurer built a site. Which brings to question: can you 'reclaim' such a site? Aren't Lairs technically sites too?

As for deconstruction, if we can't get tree cutting for elf sites, I highly doubt we'll get deconstruction for any other sites. Should get something for your own sites however.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

George_Chickens

  • Bay Watcher
  • Ghosts are stored in the balls.
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #24 on: February 23, 2016, 08:28:43 am »

I want to make gigantic execution towers to push elves off of.
Logged
Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #25 on: February 23, 2016, 11:25:12 am »

so can do this in vanilla dwarf fortress? that is.... AWESOME!!!! YAY!!!! WOOOHOOO!!!
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #26 on: February 23, 2016, 02:26:54 pm »

man I remember doing nonsense like that with my Companion Fort modification of advfort.
wonder if Toady speeding up the process of waiting hours for a companion to build a floor.

oh wonder if this gets you access to the stuff I found out and allow you to build in a tree.
so uhh use minecart tracks, avoid sticking a floor into a tree and everyone won't horribly die from cave in.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Uzu Bash

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #27 on: February 23, 2016, 02:35:10 pm »

oh wonder if this gets you access to the stuff I found out and allow you to build in a tree.
so uhh use minecart tracks, avoid sticking a floor into a tree and everyone won't horribly die from cave in.
Heh, I figured that one out the easy way. When I built a road that extended into the branches of a tree, instead of a cave-in it just disassembled in midair. And all the component blocks just hung there in midair, out of reach. It also destroyed the tree without a trace, so there went my extra lumber.
Logged

gordy

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #28 on: February 23, 2016, 05:54:08 pm »

I’d love to see how the blueprint mode works with respect to companions and building. And whether it can be applied in fortress mode in the future (particularly now being able to select materials).
 
I wish DF adventure mode were more like Unreal World (and vice versa). Somehow the civilisations and map travel in Unreal World appeal to me in ways that DF doesn’t.
Logged

Uzu Bash

  • Bay Watcher
    • View Profile
Re: Your Future Adventure Mode Building Projects?
« Reply #29 on: February 23, 2016, 06:00:43 pm »

I want my companions for adventuring and performing, not home improvement. Isn't the world full of skilled laborers not doing a damn thing? Currency might have some value if we could hire them to do their jobs.
Logged
Pages: 1 [2] 3 4 ... 13