Last time, we looked at everybody's stats, wrote a short essay on Jeigans, and prepared to save Talys from the pirates.
Our first order of business is to have Jeigan hand his sword to Marth...
...and his lance off to Sheeda. Jeigan will not want any weapons for his holy mission today.
Kain runs off to stab the purple thief who burned that town down before we could do anything. This screen shows HIS stats for the fight; you have to compare them to the enemy's. But I come up with a better plan first:
Abel will use his javelin, which has a range of 2, to weaken the thief so that Kain can finish him off.
This screen has the enemy's stats. You just have to subtract the attacker's "At"(tack) value from the enemy's "Def"(ense) value, and that nets you your damage. I'm not quite sure about the logistics of A(ttack)S(kill), Av(oid), or Ac(curacy), but you're highly unlikely to miss this level, so it doesn't matter all too much yet. I will be checking up on hit for next time though.
Attack, Abel!
Damn it. This bodes well, doesn't it?
Kain runs in and I realize neither of them were ever in danger anyway, since their Defense values are equal to his Attack, rendering his moves null.
Marth drops by this town to say hi to the locals.
This is what the villagers gathered up. All together there's 5000 Gold. Please use it to make preparations, and then rescue this country from the Garda pirates.This old guy hands us our war chest for the start of the game. We can make do with this for now; at the very least, it's not the lone red gem Hector had to go on.
After Marth discusses the economy with the old guy he equips Jeigan's sword to save uses of his more powerful Rapier.
Scanning the enemy lines, we see where the fighting will begin. Everywhere within one square of the highlighted area is liable for attacks. (This, if I might add, is one of the
huge improvements made by Mystery of the Emblem; the first two games made you count squares manually, like Radiant Dawn on
Hard Maniac Mode. It wasn't until Genealogy of the Holy War that they highlighted the squares enemies could attack from, though. Which reminds me... I oughta do a LP of that one next, GotHW is a damn good game.)
Our lines at the start of Turn 1. Doga will absorb a decent amount of enemy attacks, while Gordon will provide cover fire. The rest of our forces will move in next turn, with Abel arriving and Kain the turn after after he beats the thief.
The enemy's lines at the start of our next turn. Those guys in the north will force defending the northern coast in a couple of turns, while the secondary forces in the south will just be a clean-up job, more or less. The boss and his cronies don't move because they're guarding the gates of the castle.
Kain finishes the thief.
Jeigan moves into the forest, totally unarmed. Abel throws javelins over his head at the enemy.
God damn it Abel.
Our forces this turn. Now we'll face real combat!
Doga knocks him down to half HP for his trouble.
This is my master plan with Jeigan: meatshield. The reason I unarmed him is simple: the game's attack priority is as follows.
Units Who Can't Counter -> Marth -> Everyone else based on a variety of factors like counter damage and damage they can do.
Normally this works OK; the idea is the enemy will prioritize healers and archers who are frail and can't return fire. But you can use Jeigan as a meatshield in the early levels by sticking him in enemy lines without any weapons; they'll all go after him and do scratch damage, but then you can come in with your real characters and take them out while they focus on the unarmed 59-year-old.
Meanwhile Marth is fighting the pirate.
OH YES~
Our first critical hit isn't redundant? I have a good feeling about this game.
Marth prepares to finish off the guy Doga weakened.
what the fuck marth
Doga goes after that archer to stop him from being a nuisance to Sheeda. You'll notice that I moved Jeigan; the enemies recognized the cover the forest he was parked on was giving him, so I moved him to nowhere in particular instead.
Freeman fires upon the enemy and scores his first kill.
O mighty RNGsus, please let this be a good GordonAbel finishes the guy Doga started. That archer had no idea what he was doing, just standing around in the open like that.
Jeigan exceeds expectations.
Next turn, the enemy is almost at the north coast. Doga and Abel focus their efforts on the guys Jeigan is luring.
Abel -finally- hit somebody with a javelin! Hell yeah! Kain and Gordon moved up with Marth, who's going to fight the enemy from that fortress. Fortresses provide badass defensive cover and heal you to boot, so they're super handy.
Gordon takes another shot and gets a second kill under his belt.
Business as usual, really. Abel, Gordon and Marth will receive the pirates landing up north while everybody else prepares to converge on the southern forces next turn.
You're doing very well as a dodgetank, Jeigan.
Marth and the pirate exchange blows. Marth has his first round of combat ever that doesn't involve him gouging out the other guy's heart or something.
Gordon takes aim to give Marth that last bit of help he needs.
WHAT THE HELL MARTH ANOTHER ONE
As it would seem, Marth has an insatiable bloodlust and has mastered the art of unnecessarily violent blows to destroy the enemy.
I have a personal belief that the first level-up in a Fire Emblem game affects the qualities of every other level-up in the game.
So, we have a reasonable level-up, I guess.
I should probably give a run-down of the stats:
-HP... you've played a video game before, right?
-Strength determines the unit's ability to deal damage.
-Skill determines their ability to hit and affects critical hits to some extent.
-Speed determines dodging ability; if it's high enough, the unit can attack twice. Marth and Sheeda are the only ones who can do that right now.
-Weapon Level is the precursor to the letter-grade weapon levels seen in every game from Genealogy onward. You don't actually need to max it out to wield all the weapons, but practically everybody has a ridiculously high growth in it. Except for Jeigan.
-Defence is directly subtracted from attack strength to calculate damage.
-Luck is used for all kinds of things but primarily chance of critical hits on both ends.
-Resistance is like Defence but for magic.
So Marth got a reasonable level. It'll help him become the critical-hit-machine he seems to want to be.
Abel starts fighting the southern pirate.
We can't finish them this turn, so I position Kain, Marth, and Sheeda so that nobody can attack Gordon.
We head in for the kill.
Uh, Skill is good, right? :v Stop pretending to be Marth, Gordon.
Doga goes in to finish the vanguard...
Damn it, Doga! Don't do this to me!
Sheeda gets her first kill.
With most of the enemy forces eliminated we make our way to the boss. Marth drops by the village.
"It's like a dream to be able to see you..."Hey, what the hell? I was supposed to get Riff here! >:v
(Riff was a cleric in the original,
Dark Dragon and the Blade of Light, who joined you if you came here. They couldn't fit him onto the SNES, though, so they replaced him with a healing item. Such is life.)
Abel weakens one of the boss's cronies.
Sheeda goes in with Jeigan's lance to finish him.
It's one hell of a lance.
Kain goes after the left guard...
...who kills himself on the counter-attack.
Kain got Speed? :O
I have a good feeling about Kain.
Next turn, Abel begins the assault on the boss.
"If we let you guys walk all over us, it would ruin the name of us pirates! ...Die!"We wear him down to his last legs, and Sheeda went for the kill...
...but then the game crashed.
Thankfully, I kept a save state from the FIRST time I beat the level, so we're OK.
Marth seizes the castle gate and saves Talys. The king who had the gall to doubt the abilities of a teenager in a JRPG congratulates him.
"Oh, Prince Marth. I am glad to see you're safe. We are all very grateful for your actions. Is that so...? You're finally heading out to Orleans? In that case, I will send some soldiers to aid you.
These men, led by Captain Oguma, are all brave warriors. I'm certain they will help you in battle."
"Before you go, I have some important advice for your highness. From now on, during your highness's travels, you will surely find many people who despise the Durhua Empire. Some of them are hiding in villages, while others have been captured by enemies. There may even be some that have been forced to work for Durhua. Finding these people and fighting together with them is crucial. Do you understand me, Prince Marth...? Well, the time has come! You must be determined during your journey. Good luck!"That last bit is a big hint to one of the most famous mechanics in Fire Emblem: in more or less every level for the first 2/3 of each game, there's at least one person who you can recruit for your army. Sometimes they're handed to you for free. Sometimes they're third-party combatants who you need to talk to with the main character, or hiding in villages. Most infamously, they could be an enemy soldier who doesn't support the cause, was forced into service, or has friends or family on your side; if you can talk to them with the right person, you get a new character.
Next time on Fire Emblem: Mystery of the Emblem: Book One: The War of Darkness: "Prince Marth, I am Oguma, a Talis mercenary."
"Taste my Hand Axe!"
"Please forgive me, Sheeda..."