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Author Topic: Water World  (Read 5237 times)

Fleeting Frames

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Re: Water World
« Reply #30 on: May 20, 2016, 07:06:33 pm »

The second method is the cave-in one, where you cave in rings of soil with diminishing radius of the rings to pierce aquifers with a maximum depth dependent on the number of rings you design from the start. There are reports of the soil turning into an aquifer on cave-in. Although the soil transmuted when I experimented with it, it didn't turn into an aquifer.
Can confirm that I had soil transmute on my test embark....Did another one with 3x3 drops, and can also confirm they didn't take the aquifierness (though were wet since I dropped a piston into water :p)
This world has a 6x2 Island. :)  Smallest I've seen, personally.
OP, I read the title and thought "someone wants to/has found a reliable way to generate worlds that consisted entirely of tiny islands in a vast ocean. Then I read the thread and was disappointed.
Search function is nice: http://www.bay12forums.com/smf/index.php?topic=91141.0
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