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Author Topic: Happiness and stress.  (Read 651 times)

palu

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Happiness and stress.
« on: February 20, 2016, 10:05:49 pm »

I know that the new(ish) stress system makes things different from the old happiness. What are the main differences? And more importantly, how can I quickly make dwarves un-stressed?
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Hmph, palu showing off that reading-the-instructions superpower.
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xominxac

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Re: Happiness and stress.
« Reply #1 on: February 21, 2016, 01:29:51 am »

Mist generator? If I remember correctly those were pretty powerful happy thought generators.

One thing I'm not too sure about myself is why some dwarves get distracted while others are perfectly fine. What's the effect from being distracted, greater stress/bad thoughts?

PatrikLundell

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Re: Happiness and stress.
« Reply #2 on: February 21, 2016, 04:33:52 am »

The answer depends on what you mean by the 'old' and the 'new' stress system, i.e. if you actually mean the stress system changes made in 0.40.X, or you're actually asking about the new needs system introduced in 0.42.X. I'm assuming you're actually asking about the stress below.

The updated 0.40.X stress system, which is still present in 0.42.X, has stress built up by bad things, and stress reduced by nice things, such as good bedrooms, nice drinks, etc. That includes mist generators (which I've never built), but the most important part is to keep sapient body parts out of the view of your dorfs. These body parts ought to be destroyed or dumped into a hole deep enough so haulers don't see the remains at the bottom of the hole. Each season any part of a sapient body is seen it will produce a new negative thought, but only once per creature and season. Vengeful thoughts brought on by annoying birds are hard to control, and can easily cause a breakdown on themselves, since they spiral out of control. The best thing in these cases is probably to get your dorfs indoors out of reach of the pests.
In 0.42.X it seems dwarven sensitivity to sapient body parts has been reduced, so some dorfs can see body parts without being horrified, while others still are affected. If any dorf starts to get stressed out, that dorf ought to be taken off corpse hauling duty (note that sapient bodies are corpses in 0.42.X, not refuse [excluding dwarven remains], as in 0.40.X).
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palu

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Re: Happiness and stress.
« Reply #3 on: February 21, 2016, 09:06:50 am »

Do mist generators still work?
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Urist9876

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Re: Happiness and stress.
« Reply #4 on: February 21, 2016, 02:00:32 pm »

Everything that used to make dwarfs happy still does.
Happy dwarfs won't tantrum. That's the easy part.

Having most needs fulfilled on a legendary crafter is masterwork spam.
A worker with needs in red isn't what you want.

Most needs aren easy to fulfill but take a lot of time unless very careful micromanaged.
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