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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 111976 times)

Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #330 on: June 21, 2016, 11:20:05 pm »

Whats the blueline in area 5?

Knew I forgot to mention something.  It's a canal.  Only there so if 8 captures the city, the route between that one and the capital makes sense.  There are some that go over islands, but you could reasonably get small landing craft there in time.  Not so much with ships, which that specific route would rely upon.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #331 on: June 22, 2016, 01:10:40 am »

Alright, swapped starting location.
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3_14159

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #332 on: June 22, 2016, 05:47:54 am »

Updated my nation proposal with a name (the very imaginative St. George's Island as the previous English name of the Islands), and a starting location (2).
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #333 on: June 22, 2016, 09:38:00 am »

Screwit, area 6 it is.
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Playergamer

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #334 on: June 22, 2016, 11:05:46 am »

Somebody ought to make a post-apoc Arms Race. Would definitely play it.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #335 on: June 22, 2016, 11:09:00 am »

 I was looking into doing one for a while, but decided that the logistics of getting everything together just made it not worth it.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #336 on: June 22, 2016, 02:44:45 pm »

So we have 2,3,6, an 8 selected and need at least 1,4, and 5 to start.
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Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #337 on: June 22, 2016, 03:09:37 pm »

I'm willing to switch to one of the regular slots if you don't get enough volunteers for them.
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Funk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #338 on: June 22, 2016, 03:45:57 pm »

Somebody ought to make a post-apoc Arms Race. Would definitely play it.
I've been thinking a about a a post-apoc setting.
It'd be semi feudal with more modern technology like guns and Vehicle being limited to the skilled techno nobles and champions.
After all most post-apoc vehicles are beat up and need lots of skilled care to keep them running.
So you'll still have guns, power armour and crazy vehicles along with mobs of crazed war boys useing clubs and scrap armour.

Vehicles would be limited by the need for champions to keep them working  and use mounted guns.
Bikes would be allowed but need a noble to each dozen or so.

You'll get two designs a turn, 1 normal to be spent on anything and 1 for your own vehicle.
Now all i need is a map and some players.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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10ebbor10

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #339 on: June 22, 2016, 04:09:31 pm »

I am pretty sure that the only stealth that you get in harder settings is loads of insulation and no thrust after you pass a major gravity well or already know exactly where the enemy is. Even that tends to be pushing it.

Really, you need to soften up the science fiction a good deal to stop multiple-page arguments over speculative physics...
Which means a blanket ebbor ban as he tend to lawyer through these very extensively.

Sorry!
:(

But yeah, relying on people not to poke at flaws in the system is not a great idea. And banning those who do is something I'd rather dislike.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #340 on: June 22, 2016, 04:16:07 pm »

I'm willing to switch to one of the regular slots if you don't get enough volunteers for them.

I could have the number of cities reduced and merge 1 and 2, 3 and 4, and 5 and 6 together.  Would excuse the size of 8 as yours as having the most dense population and largest quantity of maintained fortifications.  Actually looking at it, that might have things turn out pretty balanced if I shift a few things around (ex. put your northern island city on the mainland and having the island as a route between the north-west and eastern nations...

Maybe I could have later players join in via external companies wanting to sell stuff?  Wouldn't be immediate, but say it hits around 1900?  Still, would enjoy if more decided to join up for the nations.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

10ebbor10

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #341 on: June 22, 2016, 04:30:40 pm »

I'm willing to take 1.

Spoiler (click to show/hide)
« Last Edit: June 22, 2016, 04:40:34 pm by 10ebbor10 »
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #342 on: June 22, 2016, 04:32:46 pm »

I'm willing to take 1.

I assume I PM you the thingy.

Everyone else has posted it here, and there's no details inside that will affect things too much.  It's all basically fluff.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

10ebbor10

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #343 on: June 22, 2016, 04:39:45 pm »

I missed those.

Posted it here.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #344 on: June 25, 2016, 11:42:39 pm »

Sorry for being silent for awhile.  Probably won't be able to run the game, due to the time sink that is my classwork.  However, did find that Orbital Vector has gone back up.  If someone decided to run a science-fiction game, maybe it could be useful as a guide for what tech could be made?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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