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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 111974 times)

Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #315 on: June 20, 2016, 12:38:02 pm »

I see one potential issue in that one person late can bog down the whole game.

Then I'll get a couple people as backups.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #316 on: June 20, 2016, 01:26:41 pm »

I may well be interested in that, Evilcherries' game dosent grip me.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #317 on: June 20, 2016, 01:28:30 pm »

Yeah I'd consider signing up for that.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #318 on: June 20, 2016, 03:14:29 pm »

Hacked out this map really quick for the game in question.  Once I have a more accurate idea of how many wish to play, I'll write up the fluff text and chart out the nations and the battlefield routes and resource zones.

Spoiler (click to show/hide)
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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3_14159

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #319 on: June 20, 2016, 04:06:08 pm »

Hacked out this map really quick for the game in question.  Once I have a more accurate idea of how many wish to play, I'll write up the fluff text and chart out the nations and the battlefield routes and resource zones.

Spoiler (click to show/hide)
That does sound nice. How many people were you thinking of accepting, and how fast would the turns be?
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #320 on: June 20, 2016, 04:27:32 pm »

That does sound nice. How many people were you thinking of accepting, and how fast would the turns be?

With that map, I see room for five nations, but might be able to fit in a sixth.  For the latter, no data is available, but I can say once every other day is the absolute minimum.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

3_14159

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #321 on: June 21, 2016, 04:44:49 am »

With that map, I see room for five nations, but might be able to fit in a sixth.  For the latter, no data is available, but I can say once every other day is the absolute minimum.
And which era are you thinking about setting it in?
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #322 on: June 21, 2016, 01:33:04 pm »

With that map, I see room for five nations, but might be able to fit in a sixth.  For the latter, no data is available, but I can say once every other day is the absolute minimum.
And which era are you thinking about setting it in?

Year as 1890, tech as 1790.  Will allow for use of steam to replace diesel, which could allow for some steampunk type creations, though it will wind up having a greater cost of resources.  Furthermore, while you won't exist in a vacuum, the disparity in tech will prevent you from advancing too fast.  I would estimate you would be roughly at American Civil War by 1900, and rough parity with initial Forenia tech by 1910, but I can't guarantee how fast you will move along.

Location is going to be in the Indian Ocean between India and Indonesia.  History of the area has it being originally settled by the Siamese, later becoming a colony fought over by the British and Dutch as a naval base in the region, until the island was struck by a few meteors that wrecked the forts and efforts were abandoned on the basis of it having become too costly for its value.  The individuals that stayed behind have only recently pulled things back together into some semblance of order.

As I would like to have the nations based on the input of the players and have the thread start with everything fully set up, here's a sign-up to be used.
Spoiler (click to show/hide)

What I mean by 'Hard Mode' with 7 and 8 is the fact that I can fit that number of nations in, but they are in quite disadvantageous positions.  In the case of the former, you would start on the island on the far right of the map, with one city (the capital) and resources consisting of a single unit of wood.  It will be difficult to reach that location to conquer it, but the limited resources would make it very difficult to expand.  As for the other, the nation's placement would wind up with it surrounded by everyone, and as I will try to make logistics matter, the nation has a chance to be overrun pretty quickly, with exception to its fortified mountain capital.  These two are ones that won't exist if people don't select them, but there optionally for anyone who wants a challenge.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #323 on: June 21, 2016, 02:49:42 pm »


I do need the island chain's name before I can be finished with it.

-edit-

Also, may I suggest bumping the tech up to about 1820's level? Then carronades and (early) steam engines are about, as are percussion caps and Minne balls.
« Last Edit: June 22, 2016, 09:37:37 am by Aseaheru »
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Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #324 on: June 21, 2016, 03:38:38 pm »

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3_14159

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #325 on: June 21, 2016, 03:42:55 pm »

« Last Edit: June 22, 2016, 05:46:48 am by 3_14159 »
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #326 on: June 21, 2016, 06:51:08 pm »

Spoiler (click to show/hide)
« Last Edit: June 22, 2016, 01:07:19 am by Taricus »
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #327 on: June 21, 2016, 06:56:44 pm »

 Out of curiosity, are we just the design team of our side, or can we also focus where we fight, trade resources, designs and/or tech with other groups, and so on?
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #328 on: June 21, 2016, 09:27:52 pm »



Here's the map, including the routes to get from city to city.  The ones connected to only cities owned by the nation are the capitals.  While a bit deceptive with the length, all battle lines between cities will be 4 and start at 2 per side on the contested.  7 can only be invaded from the territories of 5 and 6, but may launch fleets to 1, 8, and 4 as well.  As I didn't want to overlap the routes, some may be a bit strange, and a couple nations wound up with a bit less than outbound than others.  May have those start with a dis/advantage (2 and 3 will be at 1/4 on the 1-2 and 2-3 routes).  5's probably going to be another 'hard mode' location (not to the same degree as 8, though), so if you would rather not have such an area Taricus, you may want to change up.



For those who are wanting the name of the islands, it depends upon the culture.  The English currently refer to them as the Impact Islands, while the Dutch refer to them as the Ster Botsing Islands, and the native Siamese call them the S̄ngkhrām (สงคราม) Isles.  First two are due to the meteor impact, while the final is due to all the battles fought over the islands.

Also, may I suggest bumping the tech up to about 1820's level? Then carronades and (early) steam engines are about, as are percussion caps and Minne balls.

Considering how fast tech was going up in the Robert Islands's arms race game, I think you will do fine.  However, if the nations wind up behind the schedule I listed, I may create a couple offers by Colonial Powers to sell off some obsolete equipment in exchange for a design action or some resources.  They won't be pristine and they will have an [import] tag that adds an expense level, but you'll get some tech to make some better stuff.

Out of curiosity, are we just the design team of our side, or can we also focus where we fight, trade resources, designs and/or tech with other groups, and so on?

I'm likely going to bring back the focus phase of the Roberts Islands's arms race, as well as espionage (theft can only be of tech, not design), but trade between player nations likely won't exist.  Negotiations would likely be a pain to deal with and would be likely to drag out the time between turns to the point that I don't think it is worth it.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #329 on: June 21, 2016, 11:00:28 pm »

 Whats the blueline in area 5?
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