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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 111964 times)

Madman198237

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #705 on: July 18, 2017, 03:05:29 pm »

I'd go about it a different way, Fallacy.

Either explain to us your suggestions for AR mechanics and we'll disassemble them with utmost violence, or you could walk through a regular turn of, say, ICAR, and tell us what confuses you and what should change.

Or do both, and walk US through a turn in your proposed AR system (First you have to have a selection of rule-changes decided on, however)
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FallacyofUrist

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #706 on: July 18, 2017, 05:04:02 pm »

Well, frankly, I have no idea what die rolls go on behind the scenes in any Arms Race game on these forums. The design and revision rolls make sense, but as to how victory is decided, I have no idea. Every attempt at designing my own behind-the-scenes system so far, however, has resulted in an overly complicated mess with not much flexibility.
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Draignean

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #707 on: July 18, 2017, 05:18:03 pm »

Well, frankly, I have no idea what die rolls go on behind the scenes in any Arms Race game on these forums. The design and revision rolls make sense, but as to how victory is decided, I have no idea. Every attempt at designing my own behind-the-scenes system so far, however, has resulted in an overly complicated mess with not much flexibility.

Oh, that's easy.

I intend to use a mixture of D20s, pagan sacrifice, wikipedia, websites dedicated to war-history nerds buffs, squinting at each group's tech tree, alcohol, personal bias, and which team name generates better search results in google images when paired with individual search terms like 'meme', 'adorable', 'hentai', and 'kitten'.

It's a complex process, but it gets results.

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Happerry

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #708 on: July 18, 2017, 07:28:05 pm »

I'm pretty sure that the only Arms Race that used Dice Rolls, or an actual formal system that you could write down in a rulebook, as the main determinator of 'who won' was the early bits of Wands Race.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #709 on: July 18, 2017, 07:58:26 pm »

Well, frankly, I have no idea what die rolls go on behind the scenes in any Arms Race game on these forums. The design and revision rolls make sense, but as to how victory is decided, I have no idea. Every attempt at designing my own behind-the-scenes system so far, however, has resulted in an overly complicated mess with not much flexibility.

Sensei's actually posted a system on how he does it.  Basically, he has a set of categories and whatever side has a bigger advantage due to quality and cost of their designs in that area gets a point, with ties awarding no points.  Whichever has the most points wins in the area.  The system is somehow weighted based on what the category is as well as terrain and we don't know how that precisely works, but that's the barebones of it.

Given this, we could possibly make a spreadsheet to give values for categories to make what amounts to an Arms Race battle determination grid.  First column would be a list of labels defining categories and subsequent columns being different biomes with data determining what each category's weight in that biome would be.  To keep things balanced, all of the weights could total up to a specific number.

Example for that last bit: For Plains, Hills, and Mountains, Rifles could have a weight of 1 in each for a total of 3, and Tanks could have a weight of 1.5 in Plains, 1 in Hills, and .5 in Mountains also resulting in a total of 3.

This would admittedly result in a bit of min-maxing, but that is kinda done in reality since people do want to get the most effect in an area...

Edit: One thing I can admit is that players and GMs could come up with things that wouldn't fit into existing categories, but if we steadily expand we will get more and more of these unforeseen slots covered.

Edit 2: Probably want to divide between pre and post gunpowder (far future can kinda get bundled up into this latter.  Just need to rename the biomes to planet types, and sea to space, and you can get a rough fit).  They could intermix, but the latter kinda drastically overturned how warfare is waged.  Magic is kinda a difficult fit, but what can't fit into one of the existing categories if you squint (ex. Magic Carpets could considered to work along the lines of aircraft) can be made to have their own section (ex. Summoning).
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Madman198237

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #710 on: July 18, 2017, 08:13:58 pm »

I REALLY prefer a GM-based interpretation, moreso than the numbered system Zanzet proposes. Basically, you have to decide which is better. Roll a die for additional randomness and !!FUN!! if you want, but ultimately you have to decide if the armored flamethrower trooper does more OVERALL DAMAGE (Remember that it's not just "Their sniper rifle in a one-man duel versus our sniper rifle", it's "Their sniper hits harder, but can't fire fast enough, so in the close-quarters of the city it's less useful. On the plains, however, it's longer range and greater stopping power means that whenever a guy pops up out the other trench, he's dead instantly, whereas the other sniper sometimes won't kill them even with a shot to the torso. The faster fire rate does not matter here, since opportunities to shoot are few and far between") to the theaters, and in which theaters it does better. Then and only then might you chalk up a +1 to the Infantry Advantage category.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #711 on: July 18, 2017, 10:32:45 pm »

 Its also then alot easier for things that are rather... marginal differences. For instance, a tube-magazine rifle over a box magazine, or one form of intermediate cartridge over another.

 That is, unless you as a GM want to have about a score of modifiers assigned to each piece of design work based on where they are, and are willing to change those modifiers as other items are made each turn.
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FallacyofUrist

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #712 on: July 24, 2017, 06:05:40 pm »

I figured out an Arms Race I can actually run.

I can do roll to dodge style gameplay fairly easily. Coming soon: Fists Race, where the players that design magical martial arts moves also get to use them.

On another note, do you folks think an Arms Race subforum would be a good idea?
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RAM

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #713 on: July 24, 2017, 06:15:07 pm »

There are a lot of them right now, and they do tend to have many threads...
Then again, they are a bit tricky to run, I am not certain that they will be this numerous long-term.
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FallacyofUrist

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #714 on: July 24, 2017, 07:20:45 pm »

Before I run Fists Race, though, how about a system critique.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

RAM

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #715 on: July 24, 2017, 08:29:24 pm »

Well, first off, it is similar to an idea I had.
King Arthur versus The Black Knight arms race.
Your proposal has much less Monty Python references. Honestly not sure how that would play out in popular opinion... I assume that dismemberment and bleeding-as-a-weapon would be uncommon?

I see the combat being either minimally interactive or rather prolonged. Given how enthusiastic people are about designing things and how few options they are likely to have at the start, I would suggest  multiple designs between fights or mid-fight(Inspiration in the heat of battle?) designs.

I do not see any replenishment options. Starting at zero would make most recovery abilities extremely strong and it isn't even clear if characters recover after fights.

Are weapons permitted? Can characters be described as "not in their true form" when first created? Is destroying the planet a valid combat manoeuvre?
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Tack

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #716 on: July 27, 2017, 10:55:02 am »

I just made a new one. Vs NPC... technically.
Boy am I pooped though.
Let me know if I missed anything?
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NUKE9.13

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #717 on: July 27, 2017, 11:09:43 am »

I assume you're not done yet? There's quite a lot missing at the moment.
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Tack

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #718 on: July 27, 2017, 11:48:56 am »

I am/should be/sort of Done now.
It was all done on my phone though so I'm sure I've missed quite a bit.
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Madman198237

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #719 on: July 27, 2017, 12:07:11 pm »

When you're able, you should post the rule set you're using for designing etc. Whether that's Draig's or the simpler but less perhaps less flexible "standard" rules is up to you, though you seem to be aiming for Draig's version.
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