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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 111972 times)

Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #360 on: August 10, 2016, 05:53:21 am »

@Aseaheru: Correct, ETC = Electrothermal Chemical

@3D Printer Speed: This vastly depends on the number of printer heads that can be used at once, but you could in theory just print in batches if you have redundant heads. Each individual head can print about 3cm^3 per second, but will be slowed if it has to change material. Each head is at least 1cm apart, and they are typically fixed to a rail which moves in 3D.

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« Last Edit: August 10, 2016, 08:45:52 am by Kashyyk »
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #361 on: August 18, 2016, 05:23:39 pm »

 Oof, I missed that post a while back.

 Anyways, I suggest that anyone who try to do a more complex form of the Arms Race game do it with a team of people running it.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #362 on: August 27, 2016, 06:43:56 pm »

Had a slight thought.  A complaint I have seen about Far Future/Magic based games is that players wouldn't know what worked or not and one side might luck into something that gives them a tremendous advantage.  Could we mitigate that by having an ability to have, say, three designs made and tested, but players may only select one for production?
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #363 on: August 27, 2016, 07:04:44 pm »

 Provided that there is a way to put designs from past turns into play, that could help. However the vagueness of stuff would still hamper designs, and thus salt.

 Perhaps make it so that there are an arbitrary amount of things that can be made a tun, and have generic stocks. Probably as something along the lines of how HoI4 does its industry's resource requirements. It would require a larger map to help with the fairness, and would probally be excruciatingly dull without some way to capture more than one area on a given front a turn, but I could see it working.

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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #364 on: September 11, 2016, 06:44:04 pm »

So, I'm wanting to make a version of this as a suggestion game with the starting weapons being that of United Forenia.  Now you may be thinking of me having it be them fighting in World War II, but I have something different in mind which will have them neutral in that conflict.  I have two options in mind, but I'm not sure which people would like to see more.  Option 1) Forenia discovers a Stargate and first contact leads them to wind up having to fight the Gou'ld.  Option 2) <original> X-Com aliens, wondering what the hell is going on with Forenia due examination of 'samples' they gained from the rocket, invade and Forenia has to fight them off.  Option 3 is to do both in XSG-COM style.

Which of these do people want to see?
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #365 on: September 11, 2016, 06:46:31 pm »

Nah, I wanna see Forenia fight in WWII, especially since it's probably on the same side as the germans :D
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #366 on: September 11, 2016, 07:14:45 pm »

 Well, its supplied the Germans, the Soviets, the British(sorta), two groups of Chinese(one pro US, one pro Soviet), the civilian population of the US, pirates, and... Gangsters? I think gangsters. I think its kinda a crapshoot asto who they wind up backing, though I should note that according to the Southeast Asia game Forenia goes to war with Japan, taking it out of the war before Germany is.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #367 on: September 11, 2016, 07:24:14 pm »

Basically it traded to everyone. However, given the civil war at the time that could be excused. I'm merely basing the foreign relations based on the last trade that florenia did.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #368 on: September 11, 2016, 07:29:46 pm »

Nah, I wanna see Forenia fight in WWII, especially since it's probably on the same side as the germans :D

Thing is, while we know Forenia is in the Pacific, we have no idea where in the Pacific it is.  Without that, we can't get an idea of how it would affect the war.  In addition, as Turbados exists in the same world as Forenia (since Sensei was going to have them fight), we would have to consider that factor as well, not knowing where they are either.

Besides, if I recall correctly, Forenia has a superior land force compared to conventional militaries.  While their navy is horrible, they can piggyback off of either the Japanese or United States, depending upon which set of allies they support, until they get their own up.  Don't see too much challenge there.  Now the Gou'ld or XCom Aliens?  That's a force that need to be fought in way that is alien to Forenia and it is against a technologically superior foe.  Not something the've dealt with.

Well, its supplied the Germans, the Soviets, the British(sorta), two groups of Chinese(one pro US, one pro Soviet), the civilian population of the US, pirates, and... Gangsters? I think gangsters. I think its kinda a crapshoot asto who they wind up backing, though I should note that according to the Southeast Asia game Forenia goes to war with Japan, taking it out of the war before Germany is.

I only really did that to justify my game and didn't have any input from Sensei on that decision.  Realistically, other stuff might happen.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #369 on: September 12, 2016, 10:16:09 pm »

Anyone going to stat what they wanted out of the options I provided?
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #370 on: September 12, 2016, 10:34:03 pm »

Probably something like option two, though both options are bad in the "what exactly can we do here tech wise" sense. Plus, Aliens can get seriously curbstompy.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #371 on: September 12, 2016, 11:05:14 pm »

Probably something like option two, though both options are bad in the "what exactly can we do here tech wise" sense. Plus, Aliens can get seriously curbstompy.

Could be worse.  Both of these have at least a token explantion behind how their tech works that we can extrapolate from, and Forenia is roughly in early cold war tech, so there can be improvement on that front as well.  Plus, I could nick some stuff from the Orbital Vector site.

I should note for either alien group, I'm not going to have them progress in tech until they notice Forenia rapidly closing in on their tech level.  Gou'ld have a massive ego problem and Ayy Lmaos tend to just send stronger guys.
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Funk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #372 on: September 13, 2016, 06:47:48 pm »

I was thinking of a Forenia vs war of worlds type Martians, so i'll give you some pointers of what i was thinking.

You'll need to disarm Forenia, just the sake for book keeping.
Let them pick a few designs to keep and remove the rest, it got sold off over seas.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #373 on: September 14, 2016, 02:07:26 am »

Here's the thread.

Used this list for the United Forenia equipment, my findings of the successful trades, and combined the two tech lists to form the United Forenia tech list.  Tried to convert stuff over to metric, but getting really late, so not everything may be done.  May have forgot something, may not.  All I know is that it is currently 2 am.  I need to sleep.
« Last Edit: September 14, 2016, 02:11:18 am by Zanzetkuken The Great »
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #374 on: September 14, 2016, 05:51:36 am »

Well, rejiggering everything to use the same ammunition as everything else sounds like the sorta job that would have been noted down, then carefully ignored until the SHTF, and thus something for us to have to do.
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