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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 111971 times)

Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #345 on: July 01, 2016, 02:41:56 pm »

Someone's kicking up a Sci-Fi arms race game, utilizing Aurora 4X.  Could be interesting to see how it goes down.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #346 on: July 06, 2016, 09:25:16 pm »

 Anyone who is not playing one of my current games(whether it be on this forum or another) and wants to try their hand at coming up with some designs for one of my games, feel free to PM me.
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somemildmanneredidiot

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #347 on: July 07, 2016, 01:59:45 am »

PTW
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #348 on: August 06, 2016, 04:58:58 pm »

I've had the idea of a space age arms race in my mind for a while now, and I think I have come up with a set up that would be reasonable. However, I'm hoping you could give some critique.

Spoiler (click to show/hide)

If no one has any particular issues with this, and I garner enough interest, I'll create a map and some dressing technology then throw up a thread.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #349 on: August 06, 2016, 05:06:11 pm »

I'd suggest simplifying it a bit, by removing the siege stage in it's entirety.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #350 on: August 06, 2016, 08:27:18 pm »

Also, theres a typo. [\b] instead of [/b]
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somemildmanneredidiot

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #351 on: August 06, 2016, 08:31:06 pm »

Sounds sort of like adding another layer or two to the 0/X system. Sort of like 0/X for ship to ship which progresses into and interrupts the 0/X for sieging which progresses into and interrupts the 0/X for invading.

It looks like it would be a hell of a lot of extra book keeping, but if you want to run it that way, that's your prerogative. Removing the siege stage like Taricus said or combining it with the invasion stage should provide you with the feel that you want while making things easier all around.

So Science is similar to Tech in the latest Sensi game as far as I understand, in that having it allows you to make things relating to it a lot easier and with signficantly less complications?

You're going to want to make sure that your prep work is thorough and that you have detailed explanations of the starting designs and science in regards to how they work and why it was decided to use technology in that way. The most difficult part I see is making sure the players have a grasp of the general physics involved and how new physics affects that. All in all, I'm interested.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #352 on: August 06, 2016, 10:04:12 pm »

 And also the state of technology in the universe. For instance, what do ships use for propulsion in normal space? Is there artificial gravity? Whats the state of energy weapons, caseless ammunition firing weapons, missiles, computers, communications, robotics? What about cloning, AI, nanites, cybernetics, bio-engineering, 3d printing, and all those other fun things?


 Thats the main problem with open-ended games like this, you need to infodump and hope the playrs read and understand the whole thing, otherwise it just gets strange. But hey, it could be worse. If there was magic involved, hoo boy...
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Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #353 on: August 07, 2016, 05:00:30 am »

I was thinking of having two or three 0/X counters per system (one per location), as it wouldn't make sense to have a fixed order for conquering them.

I think I'll merge siege and invasion though as most of the tech will overlap anyway, I suspect.

Science is similar, though it's mainly there as a mechanic to allow me to give players hints on possible designs whilst keeping it somewhat balanced. I suspect will be needed due to not having a convenient wiki of technology that works and when it was invented. If anyone wants took do some pre-research though, I'll be basing things off of the Orbital Vector site, amongst other places. We'll probably start at about tech level 12. I'll list the current state of affairs for each of those topics in a bit.
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Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #354 on: August 09, 2016, 11:29:47 am »

Have an info dump. Any more thoughts/questions?

Spoiler (click to show/hide)
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #355 on: August 09, 2016, 12:57:38 pm »

 By ETC you are talking about Electrothermal-chemical technology, right?

Also, anything on Railguns, matter converters(a longshot, sure), the size and flexibility of 3d printers(could we, say, attach one to a cannon and feed it raw material for reloading), coilguns, plasma launching devices, energy generation, nanites, things like nanotubes...
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #356 on: August 09, 2016, 01:45:13 pm »

the size and flexibility of 3d printers(could we, say, attach one to a cannon and feed it raw material for reloading)

For attaching it to cannons, I would think the speed it takes to create something (Maybe in X cm^3/s?) would be more relevant than size and shape constraints.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #357 on: August 09, 2016, 01:52:18 pm »

Well, that also depends on the speed of the printers.
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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #358 on: August 09, 2016, 02:06:44 pm »

Well, that also depends on the speed of the printers.

I'm guessing you meant 'size' here, which could be accounted for by having it displayed in speed per size.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #359 on: August 09, 2016, 02:11:43 pm »

 No, I was talking about how fast it could make something there.
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