Turn 1
Sixth FleetThe Southern Rim is a rather desolate sector. The 5 ships of the Sixth Fleet fail to make contact with local authority in the first few systems they encounter. Where their old maps place old waystations, they often find only ruins, or worse, nothing at all. On the way back towards civilized world, they do however encounter a number of small, improvised ships. They claim to be an Imperial force, here to acertain the proper payment of transport dues.
The fleet send to the Imperial core Sector has far greater success. A small Imperial fleet comes up to escort them almost immediately. The local governor appreciates your offer of assistance. They claim one of their military captains has gone rogue, and taken a small fleet, reinforcing a small resupply station. He would prefer to arrest them at the earliest opportunity.
Send 5 Tier 2 vessels to the Southern Rim and 5 more to the Imperial Core Sector. Have them make contact with the local governors, ascertain their loyalty to the Emperor, and ask of they have any need of military assistance dealing with rebels, pirates or suchlike.
6th Fleet (Tophat)William Reere
Personal Authority : 80
Imperial Authority : 30
Current Resources :
Tier 1 : 70
Tier 2 : 50
Tier 3 : 70
Tier 4 :
Tier 5 :
Current Technologies :
- Hypervelocity Railgun
- Fusion Torpedo
Fleet : [50/100]
- 20 Tier 2 vessels
- 30 Tier 3 vessels
Income :
Tier 1 : 40
Tier 2 : 40
Tier 3 : 20
Tier 4 :
Tier 5 :
Upkeep :
Tier 1 : 20 (tech upkeep)
Tier 2 : 20 + 20 (tech upkeep)
Tier 3 : 30
Tier 4 :
Tier 5 :
Eastern Outer Rim
- Tier 3 Defensive Station [Attack : 10, Defense : 10]
- 5 Tier 3 and 5 Tier 2
Population :
- 20.2 billion [40/80 PU]
Controlled Planets [30/30] :
- Tier 3 :
- Tier 2 : 10
- Tier 1 : 20
South-East Outer Rim
- Tier 4 Defensive Station [Attack : 30, Defense : 30]
- 5 Tier 3 and 5 Tier 2
Population :
- 25.25 billion [60/101]
Sector planets [40/40] :
- Tier 3 :
- Tier 2 : 20
- Tier 1 : 20
6th Fleet HQ
- Tier 3 Defensive Station [Attack : 20, Defense : 20]
- Technological Infrastructure : Hypervelocity Railgun
- Technological Infrastructure : Fusion Torpedo
- 15 Tier 3
Population : 30.3 billion 100/121
Sector planets [30/30] :
- Tier 3 : 20
- Tier 2 : 10
- Tier 1 :
KatavarisResearch labs spread rumour of a significant technological breakthrough, though the resources to exploit it aren't present at the moment. They claim to have perfected systems of artificial agriculture, which would allow us to greatly reduce the amount of workforce required to sustain planetary populations, and thus allow for far greater efficiency with far fewer people. In the past however, these systems have always shown to be very fragile, with slight disruptions escalating into complete systemic failures. A prototype installation is expected to cost at least 40 T2 resources, and 20 T3 resources.
A massive, highly technological fleet crosses through unexplored territory. Ship like these haven't been seen in this era for ages, being advanced even during the Empire's heyday. Suddenly, one of your ships responds to a hyperwave handshake, originating from a nearby star system. Though the handshake protocol fails (the respective passwords being a few decades out of date), it's a sign of a highly advanced piece of technology around. The Captain of the fleet has requested permission to investigate. However, his second in command cautions that the technological system isn't guaranteed to recognize the fleet as friendly, after all, the handshake already failed.
Autarch Sara Thalveris
Personal Authority : 80
Imperial Authority : 40
Current Resources :
Tier 1 :
Tier 2 :
Tier 3 :
Tier 4 : 80
Tier 5 : 40
Current Technologies :
- Weather Control Infrastructure (Boosts Personal Authority and Increases population growth)
- Robotic Combat Units (Halves population requirement for vessels)
- Planetary Defense Battery (Allows construction of Planetary defense weaponry)
Fleet : [15/50]
- 20 Tier 4 vessels
- 10 Tier 5 vessels
Income :
Tier 1 :
Tier 2 :
Tier 3 : 10
Tier 4 : 70
Tier 5 : 20
Upkeep :
Tier 1 :
Tier 2 :
Tier 3 : 10
Tier 4 : 40 (Technological upkeep) + 20 + 10 (installations)
Tier 5 : 10
Eastern Katavaris
- Tier 4 Defensive Station [Attack : 40, Defense : 40]
- Technological Infrastructure : Weather Control
- Technological infrastructure : Planetary Defense battery
- Weather control installation
- 3 T5 and 6 T4
Population :
- 20.2 billion [40/80 PU]
Controlled Planets [30/30] :
- Tier 5 : 10
- Tier 4 : 30
Western Katavaris
- Tier 4 Defensive Station [Attack : 40, Defense : 40]
- Technological Infrastructure : Robotic Combat Units
- Weather control
- 1 T5 and two T4
Population :
- 25.25 billion [60/101]
Sector planets [40/40] :
- Tier 5 : 10
- Tier 4 : 30
Katavaris Mandate
- Tier 2 Defensive Station [Attack : 10, Defense : 10]
- Technological Infrastructure : Robotic Combat Units
- 1 T5 and two T4
Population :
- 25.25 billion [60/101]
Sector planets [20/20] :
- Tier 4 : 10
- Tier 3 : 10
The Imperial GuardIt's said that sometimes, a single ship can accomplish more than an entire fleet. After all, being small and nimble, it's unlikely to be detected, or arouse suspicion. An entire fleet can be detected from far out, a single ship can be detected immediately. Anyway, the report of your ship is mostly disappointing. No organized authority, no signs of Imperial control. Most systems are inhabited, but solely by small, single planet empires with barely any spaceflight capability.
The alternative approach, however, works as well. A massive fleet can approach from every angle, investigate any problem. Observe anything and let nothing escape. The grand total of 80 ship of the Guard's fleet jump into the Northern Imperial Sector, in a bout to restore order. There however, they're immediately shown with an interesting conundrum. It appears that the old governor has died, and split the sector in 3 between his children. Unusual, and a breach of Imperial law, and quite puzzling.
A journey towards the Imperial throne would be a fairly long affair. Even your most advanced vessels would take quite some time over the trip.
Captain of the Guard Ugne Vytautas also known as the "Imperial Feldsher"
Personal Authority : 40
Imperial Authority : 50
Current Resources :
Tier 1 : 60
Tier 2 : 25
Tier 3 : 50
Tier 4 : 10
Tier 5 : 10
Current Technologies :
- Automated Factory (Pay 1 resource to upgrade 1 other resource to the next tier)
- Orbital Stations (10 T1 resources, functions as a planet)
- Long Distance Communication
Fleet : [100/220]
- 100 Tier 1 vessels
Income :
Tier 1 : 140
Tier 2 : 20
Tier 3 :
Tier 4 :
Tier 5 :
Upkeep :
Tier 1 : 10 (Tech) + 20 Automated Factory + 100
Tier 2 : 25 (Tech) + 20 Radio comms
Tier 3 :
Tier 4 :
Tier 5 :
Imperial Guard Sector 1
- Tier 4 Defensive Station [Attack : 40, Defense : 40]
- Technological Infrastructure : Space stations
- Technological Infrastructure : Automated Factor
- Automated Factory
- Comm array
Population :
- 50.5 billion [100/202 PU]
Controlled Planets [80/80] :
- Tier 1 : 60
- Tier 2 : 20
Imperial Guard Sector 2
- Tier 4 Defensive Station [Attack : 40, Defense : 40]
- Technological Infrastructure : Long Distance Communications
- Automated Factory
-comm array
Population :
- 50.5 billion [80/202]
Sector planets [80/80] :
- Tier 1 : 80
Imperial DragonsOne frigate is sent into the Unknown. They carefully make their way forwards, with but small glimpses of local traffic. However, a few weeks into their voyage they recieve an emergency message over a radio channel. It appears, that by luck, they jumped in close to a ship in medical distress. The captain is worrying whether to bring the ship closer and investigate, or leave.
Work on the Honoi Gulf progresses somewhat well, though rather slowly. All changes however when a spacecraft carrying supplies for station improvements is hijacked by a self proclaimed popular defense force. Sector patrol gathers immediately.
10 T1 enemy
Taskforce 1 : 4* (2,2,2)
Taskforce 2 : 4* (3,0,3)
Taskforce 3 : 4* (1,4,1)
Kanaka Yuroi
Personal Authority : 70
Imperial Authority : 40
Current Resources :
Tier 1 : 20
Tier 2 : 20
Tier 3 : 20
Tier 4 : 40
Tier 5 : 50
Current Technologies :
- Neural Link Technology (20% ship construction cost reduction)
- Stealth Vessels (Allows Stealth Ambush)
Fleet :
20 T1 ships
10 T2 ships
10 T5 ships
Income :
Tier 1 : 20
Tier 2 : 10
Tier 3 : 20
Tier 4 : 10
Tier 5 : 20
Upkeep :
Tier 1 : 20
Tier 2 : 10
Tier 3 : 20 (Stealth Vessels)
Tier 4 : 10 (Neural uplink)
Tier 5 : 10
Far Honoy
- Tier 3 Defensive Station [Attack : 20, Defense : 20]
5 Dragonfly Gunships and 5 Long-class Dreadnoughts in Far Honoi
Population :
- 40 billion [140/160 PU]
Controlled Planets [30/30] :
- Tier 5 : 20
- Tier 4 : 10
Near Honoi
- Tier 3 Defensive Station [Attack : 20, Defense : 20]
- Tech Stealth Vessels
- 9 Lancer Frigates and 5 Wyvern-class Assault Frigates
Population :
- 15 billion [40/60]
Sector planets [30/30] :
- Tier 1 : 10
- Tier 2 : 10
- tier 3 : 10
Honoi Gulf
- Tier 3 Defensive Station [Attack : 20, Defense : 20]
- Tech infrastructure : Neural Uplink
- 5 Dragonfly Gunships, 5 Wyvern-class Assault Frigates, and 5 Long-class Dreadnoughts in Honoi Gulf
Population :
- 10.1 billion [10/40]
Sector planets [20/30] :
- Tier 1 : 10
- Tier 3 : 10
Beckenstein Sector(Virex)A diplomatic envoy has been send towards center of the Imperium, carrying gifts for the Emperor. While it is assumed that they have arrived now, their ships have jumped beyond the range of our communications, soon, they'll be within range as they're on their return trip.
Patrolling of trade lanes is well underway, though trade is scarce at this point. A few convoys of traders arrive from various locations and pay the fees, and most goes well.
Most of the planets industrial infrastructure is currently doing fine and working well. Damage has been done primarily to defensive systems, first by the battle, and secondly by neglect as resources were taken away from them into the planet's infrastructure.
Informant network has been installed in controlled sectors. The Northern Imperial Sector and Imperial Core sector are to far away, though partially installing a network in either is possible if specific tasks can be provided.
Dedicate 10 T3 resources and 20 T1 resources to reconstruction works and disaster relief. Dedicate 10 T3 resources to infrastructure projects to make the Beckenstein sector a more attractive destination for merchants and another 10 T3 resources and 20 T2 resources to expanding the industrial capacity of our planets.
This order doesn't really work
Admiral Anthony Rockfield
Personal Authority : 60
Imperial Authority : 50
Current Resources :
Tier 1 : 45
Tier 2 : 55
Tier 3 : 50
Tier 4 : 10
Tier 5 : 10
Current Technologies :
- Minefield (Attacks ships arriving in the sector. Attack is equal to the number of enemy ships)
Fleet :
- 10 T2 ships
- 20 T3 ships
Income :
Tier 1 : 20 + 5 (trade)
Tier 2 : 20
Tier 3 : 20
Tier 4 :
Tier 5 :
Upkeep :
Tier 1 : 20 (Minefield)
Tier 2 : 10
Tier 3 : 20
Tier 4 :
Tier 5 :
Beckenstein
- Tier 3 Defensive Station [Attack : 5/20, Defense : 10/20]
- Natural Phenomenon : Beckenstein Slingshot (Can jump to any sector from this location. Attempting to jump into combat will result in large parts of the fleet being unable to join the action)
- Minefield
- 3 Armadillos and 2 Tiger
Population :
- 25 billion [50/100 PU]
Controlled Planets [30/30] :
- Tier 3 : 20
- Tier 2: 10
Aurora sector
- Tier 4 Defensive Station [Attack : 15/40, Defense : 20/40]
- Tech Minefields
- Minefield
- 4 Armadillos and 3 Tigers
Population :
- 15 billion [40/60]
Sector planets [40/40] :
- Tier 1 : 20
- Tier 2 : 20
I am assuming our income is before the expenses are deducted, right? So I have a net income of 10 T2 resources?