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Author Topic: System Shock 3: It's happening. SHODAN-style.  (Read 8107 times)

puke

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #30 on: February 18, 2016, 06:28:11 am »

EXACTLY

To elaborate a bit though, I saw a friend having a similar experience when Doom3 came out.  Totally different kind of game, but he was hanging out in a dark room with surround sound and a high quality screen scaring himself silly.

I'm not sure that kind of experience sells any more.  resource conservation and scarcity aren't really in modern games.  Even Resident Evil has ditched it's inventory system.  They are one of the grand daddies of survival horror, and I don't think they've had a game that follows their own formula since Code Veronica.  People just don't want to play those games any more.

On the other hand, I don't play any of the new zombie games that have swamped the market in the last five years or so.  Maybe that sort of gameplay has migrated over to the zombie games (which R.E. was one of, admittedly...)

I guess even SS1 & 2 were zombie games of a sort.
« Last Edit: February 18, 2016, 06:37:54 am by puke »
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sambojin

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #31 on: February 18, 2016, 06:42:15 am »

Standards are higher these days, and we're all a little jaded on how much work goes into polishing a visual or marketing element without bothering to make the game useable and memorable.

There wasn't a reason that puke had to play the way he/she did. There was scarcity in SS1, but he could have unloaded a bit more ammo if he wanted to. Or just at specific points.

The guys creating this seem to be past-masters of the "play how you want, but we'll provide the challenges" style of gameplay. Can it live up to puke's memory of SS1? Who knows.

But there's finally less computing and hardware challenges in developing a game then there's ever been. If OE take the philosophy of their previous games into this modern age, I reckon there'll at least be memories of what you did in the game. And more importantly, how *you* did it. Regardless of the damn wiki and guides.
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Neonivek

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #32 on: February 18, 2016, 06:45:19 am »

Standards are higher these days

I'd personally would say different then "higher".

Though I guess it depends what crowd you are trying to appeal to.
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sambojin

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #33 on: February 18, 2016, 06:56:34 am »

Higher. Mainly due the wonders of the internet.

It's like a very good peer-review system, that gives instant feedback, with a huge signal to noise ratio.

"Back in my day, we just bought our games and we damn well liked them. We had to. Couldn't even tell anyone about it."
« Last Edit: February 18, 2016, 07:07:07 am by sambojin »
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puke

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #34 on: February 18, 2016, 07:04:48 am »

There wasn't a reason that puke had to play the way he/she did.

Haha.  Fallen London calls me a 'person of mysterious and indistinct gender'.  Next we'll all be singular 'they's, or 'ze' or 'zim'  Do you have to choose between 'zim' and 'zer' though?  How does that work?  What a bizarre world of tolerance and acceptance this is, I love it.

The guys creating this seem to be past-masters of the "play how you want, but we'll provide the challenges" style of gameplay.

For sure, these guys have the credentials.  This is why I am most excited about it.  Will it feel like SS1?  i SEROUSLY doubt it.  Will it be uniquely awesome in its own way?  I am rather optimistic that it will.
« Last Edit: February 18, 2016, 07:56:11 am by puke »
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Neonivek

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #35 on: February 18, 2016, 07:09:01 am »

Well first of all... The new villain will probably act like Glados and constantly chime in at inopportune times about psychobabble.

As well the game will introduce powers ALA Mass Effect and Bioshock into the mix as well as a Skill tree if you gain enough EXP for points.

You will have two weapons at all time a Main Gun and a Side Arm. The Side Arm is usually pistols.

Now since the character never spoke much in previous system Shocks expect full on non-stop voice acting in this one. The main character will be a Sassy man who will make constant sarcastic quips about the situation along with the occasional S and F bomb.

Ohh and how can we forget cover? The game will feature a fully realized cover system as you go from hallway to hallway battling the game's two enemies. Don't worry there is plenty of waist high cover in every room.

Health will regenerate and there will be a checkpoint system so if you die you can return to the same spot 10 seconds later, the enemies will remain so you don't have to retry too many times on a tough section. Weapon durability will be gone but don't worry your character will start with a Knife as their melee attack.
« Last Edit: February 18, 2016, 07:14:25 am by Neonivek »
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sambojin

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #36 on: February 18, 2016, 07:13:01 am »

I know the guys I posted Wikipedia links for are blokes. Or disgustingly bearded ladies.

I never assume the sex of another poster on this site. Unless I do. Or can't be bothered typing.

You'd be surprised how many chicks dig cannons. Or computer games. Stuff like that.

Fucken shit, hey?
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TempAcc

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #37 on: February 18, 2016, 07:29:22 am »

Shodan isn't a terribly hard villain to do, all you have to do is have the original synthetic voice and have a woman with a really sexy voice do a commanding dominatrix impression. Shodan, unlike GLaDOS, basically gave you instructions at relevant checkpoints or taunted you under certain circumstances, and was very direct with her speech. Keeping the same feel won't be too hard.

Its the gameplay I'm worried about. System Shock was always about procuring resources and researching stuff for you to craft, as well as different ways to solve problems and build your character. If they can pull out the whole survival horror thing right, then it'll be ok. The system shock feeling can be easily captured with the right graphics style (90s era futuristic/technological setting with really bright lights on technology, dark corridors, gore, blood and ocasional apparitions) and the right ammount of techno music and isolation.
« Last Edit: February 18, 2016, 07:31:50 am by TempAcc »
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Neonivek

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #38 on: February 18, 2016, 07:40:08 am »

Shodan isn't a terribly hard villain to do

Yeah but Shodan isn't trendy enough for our Triple A market.

You sure we couldn't make her GLADOS?
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Majestic7

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #39 on: February 18, 2016, 07:56:53 am »

Shodan could be Glados and have a physical avatar with big boobs that your character can romance and bang. Big boobs that defy gravity and wiggle on their own.

Oh shit, the end of SS2 actually has Shodan gaining a physical avatar. This could be a real thing. "Look at you h-h-h-hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" gets an entirely new meaning. 
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puke

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #40 on: February 18, 2016, 07:57:42 am »

blokes. Or disgustingly bearded ladies.

woah Woah WOAH!  Judging, much?

;p
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TempAcc

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #41 on: February 18, 2016, 08:03:13 am »

Yea, SHODAN gets a physical avatar at the very end of SS2. I'm kinda sad The Many have been destroyed. They were an interesting side villain, if inferior to SHODAN.

There's no need to make SHODAN ~trendy~, she's already pretty trendy. People are slobbering over every strong "female" character that shows up these days anyway, and SHODAN is essentialy a dominatrix, even if "she" isn't actualy female (being a machine and all that, unlike GLaDOS, whose AI was actualy based on the mind of a real woman). Now she has a physical form with boobs, what else is needed?
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Sonlirain

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #42 on: February 18, 2016, 08:12:04 am »

Now i wonder if they decide to do a crossover with Crusader
http://crusader.wikia.com/wiki/SHODAN

Might be a bit too late seeing that the crusader series is pretty much dead now tho...
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puke

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #43 on: February 18, 2016, 08:19:57 am »

I think the crusader rights got separated somehow, which is why the games never tied together more.

There was some sort of fluff in one of the Crusader games that the teleporters you saw in the late game were based on experimental technology developed on Citadel station... and indeed whats-his-name was rocking a personal teleporter device.

one of those "we shouldn't have introduced this technology" sorts of things, since now its canon and its absence is awkward to explain.

That's the problem with sequels and crossovers, too much shit to keep track of and keep suspension of disbelief.  Start a new IP, and you have a clean slate with no baggage like "where are the teleporters" or "if we had energy shields back then, why dont we..." or any other number of throw away references to obscure tech that could trivially solve a problem if a similar tool was in the maintenance locker.
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Sonlirain

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #44 on: February 18, 2016, 08:38:39 am »

Well there are ways. Personal teleporters might be rare and the main protagonist simply is not a special enough snowflake to get a hold on one.
Not sure how to explain shields tho.
Also the dates are kinda whack because crusader seems to be more advanced technologically than SS while happening earlier in the potential timeline.
making them swap places would fis the problem tho.

Why don't we have personal teleporters?
Because they weren't invented yet.

Why don't we have personal shields?
Because they still only exist on paper.

However... breaching that "seperated rights" might be a bigger problem.
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