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Author Topic: System Shock 3: It's happening. SHODAN-style.  (Read 8103 times)

Majestic7

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #15 on: February 18, 2016, 03:28:07 am »

Well, there are good modern horror games like Amnesia and pals. Sequels and reboots just tend to be shitty, just like with movies.
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Virtz

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #16 on: February 18, 2016, 03:39:00 am »

I never really got the horror of System Shock 2. I mean sure, it's nice that it's a kinda Deus Ex in space, but I really couldn't feel any terror when I could effectively wrench people to death and respawn with little consequence. And that techno deathmatch music.

Tho honestly I hope they don't turn this into an Amnesia/Alien: Isolation type of game either. I'm kind of tired of stealth horror. Give me some difficult combat I'd want to avoid but isn't impossible instead.

I don't get the "it's new and different and therefore BAD" meme. Didn't XCOM handily disprove that? And Fallout 3 and Resident Evil 4, to their respective fanbases? And a lot of other games I'm probably not remembering now?
You mean those games some people consider worse than the previous games? Yeah, that really disproved it to everyone.
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Majestic7

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #17 on: February 18, 2016, 03:43:20 am »

I don't know about RE4, but bot XCom and Fallout 3 are not bad games as such. New XComs are different from the old ones, but not really bad as games. Fallout3/4 are fun exploration games, but their writing is abysmal. However, for players not interested in interesting plots and dialogue, they are still great games.

Regarding horror, I never considered System Shocks horror. They are rather...suspenseful shooters with RPG elements? Similar in tone to Call of Cthulhu: Dark Corners of the Earth, for example.
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Neonivek

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #18 on: February 18, 2016, 03:52:25 am »

Regarding horror, I never considered System Shocks horror. They are rather...suspenseful shooters with RPG elements? Similar in tone to Call of Cthulhu: Dark Corners of the Earth, for example.

It is at least supposed to be a tense survival game at least.

So modern renditions of classic games are all bleach soaked casual fodder? lower your expectations.

So... I should assume this game will suck?

Look. I'll give a game its due if it is good. But I won't lower my standards and happily eat every piece of bland water soaked tofu that is pushed out by the industry... Nor will I turn a blind eye to it because a few games happened to escape trends.

You honestly sound like I hurt your feelings by mentioning bad games exist. Look man, just play the good games. Don't parade the bad ones like they were made of gold.
« Last Edit: February 18, 2016, 03:53:58 am by Neonivek »
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Boltgun

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #19 on: February 18, 2016, 03:55:44 am »

New xcom captured the feeling of the original game but felt watered down, then came long war.

(And games were not that awesome back in the day.)

Anyway...

[fangirl]Ohmahgerd, SHODAN! She is the best video game villain. An oddly sexy devil that is watching you sleep. I don't care about the gameplay, if the antagonist is written well, it could be a mahjong game and that would be good.[/fangirl]

That does mean that we'll have to brace for the "SHODAN is a GLaDOS ripoff" poopstorm too.
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Neonivek

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #20 on: February 18, 2016, 03:59:22 am »

GLADOS is closer to HAL anyhow.

But still I do hope System Shock 3 is good. My stance is that in order to be good, it has to overcome the natural propensity to be bad first.
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Boltgun

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #21 on: February 18, 2016, 04:02:42 am »

GLADOS is closer to HAL anyhow.

But still I do hope System Shock 3 is good. My stance is that in order to be good, it has to overcome the natural propensity to be bad first.

GLaDOS is SHODAN's daughter, she want to be as evil as mommy but she cannot fill her shoes so she vent her anger all the time. That's my canon, take it.

Edit: Fixed
« Last Edit: February 18, 2016, 04:07:33 am by Boltgun »
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SOLDIER First

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #22 on: February 18, 2016, 04:02:52 am »

ptw

edit: your cannon seems to have an extra n and to fundamentally misunderstand how artificial intelligence works
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Boltgun

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #23 on: February 18, 2016, 04:10:14 am »

ptw

edit: your cannon seems to have an extra n and to fundamentally misunderstand how artificial intelligence works

Fixed the typo. To be fair, no science fiction understand what artificial intelligence is, neither do Stephen Hawkins and Elon Musk.
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SOLDIER First

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #24 on: February 18, 2016, 04:11:18 am »

Artificial intelligence (AI) is the intelligence exhibited by machines or software. It is also the name of the academic field of study which studies how to create computers and computer software that are capable of intelligent behavior.

seems simple enough
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Boltgun

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #25 on: February 18, 2016, 04:32:24 am »

Artificial intelligence (AI) is the intelligence exhibited by machines or software. It is also the name of the academic field of study which studies how to create computers and computer software that are capable of intelligent behavior.

seems simple enough

Yes, but we extrapolated it because it has a terminology related to our brains and that's scary. :)

I mean we might create true AIs, but with a technology that does not exist at all today. Mass effect nailed it somewhat by separating AI and VI.
« Last Edit: February 18, 2016, 04:35:54 am by Boltgun »
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Neonivek

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #26 on: February 18, 2016, 04:40:44 am »

I mean we might create true AIs, but with a technology that does not exist at all today. Mass effect nailed it somewhat by separating AI and VI.

Well we have made "True AIs" in one fashion. Sentient AIs at least.

Though if you mean Sapient AIs? No.
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puke

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #27 on: February 18, 2016, 05:25:33 am »

I can't imagine anything recapturing the feeling of SS1.  I ended the game with lots of extra ammo and explosives, but that was because resource scarcity felt like a real thing and I was compelled to hoard. 

It felt great coming up on the final level, having snuck through and played conservatively most of the way, having gone through the security deck without engaging hardly anything... and then being able to really unload the heavy weapons  on the bridge. 

I think that level was supposed to be "race past the hoard and get to a cybertermanal" but I was a walking arsenal and was able to throw in tons of bombs and follow up with a freaking lead hose of bullets.

I never did unlock that one room with the retnal scanner that you needed the guy's severed head for.  I searched all over for it, but must have blown it up with a grenade by accident.

The whole thing, having all the human encounters dangled in front of you and then yanked away just before you met them (always sort of knowing in the back of your head that you'd never meet another "living" person)... The confrontation with the Executive, not just exciting because he was a miniboss and the guy whom you helped cause all the problems, and to whom you owe your cybernetics, etc etc... but also because he was the only other living thinking independent person on the entire station.

And all the little victories... Every time you thwarted the AI, it had another plan.  the radios, the laser, the hydroponic decks, every time you fought a hard earned victory, there was something else.  And the station was a real living place you had to move through.  I'm glad SS2 kept that idea, that the levels were not just linear levels but were sort of laid out logically and you would need to sometimes back-track to do different jobs.

I played it before the voice pack came out, and when I got the voice pack and heard the voices on the logs, and the Shodan talking.. there were physical chills running down my spine.

SS2 was a cool game, but it just didn't do any of that.  The initial Shodan reveal, maybe a little.  But it didn't carry through the game at all.

Honestly, I'm not sure it is even possible for SS3 to nail that feeling.  the bar might be raised, people might have different expectations of plot, one might not be able to suspend disbelief for the graphics.  I am able to get into Mechwarior 1 much easier than I am able to get into Mwchwarior 4, these days.  The simplicity of the graphics allow me to put aside some of the absurdities of the setting, which is possibly why I like beautiful ASCII games like DF, and CoQ, and Cogmind (though the later two have pixel art sprites these days).

I will be watching this space, though.  Will probably buy the game, regardless.

And don't forget, Night Dive is doing the SS1 remake!  and GOG has the original SS1 remastered (basically a tuned up version of the fan-made SS-Portable) that you can play!

What would be better though, rather than remakes and sequels, if someone wrote a fresh story with their own new ideas.  I mean, I get that a brother has to eat and they're marketing essentially 'fresh' ideas in a tried and true package that should sell better just because it has the SS name on there... I'd just be happier if the whole package was fresh and original, even if it was still action-hacker vs AI.
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Majestic7

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #28 on: February 18, 2016, 05:31:46 am »

Edward Snowden the Game would be interesting.

You are a NSA operative who finds out something horrible and decides/has to defect. Then you need to do that while avoiding all the gazillion ways modern intelligence agencies can detect, stalk and kill you. It could work as a horror game where you grow increasingly paranoid as everything and everyone is out to get you.
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itisnotlogical

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Re: System Shock 3: It's happening. SHODAN-style.
« Reply #29 on: February 18, 2016, 05:37:04 am »

[snip]

How can anything compare to the picture you've built out of the good experience you had with the first game?
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