2000 UMP-45
Ammo: .45 ACP
Range: Melee:+1 Short:0 Medium:-1 Long:Na Extreme:Na
ROF: Fully Automatic
MODS: SOPMOD
//Almost entirely inferior to the M26, and costs 10 times as much.
3000 M4A4
Ammo 5.56x45 NATO 30 round PMAG
Range: Melee: -1 Short: +1 Medium: 0 Long: -2 Extreme: NA
ROF: Fully Automatic
Modifications: SOPMOD kits
//Classic, but inferior penetration and damage compared to M14 AND inferior range, MGs and grenades are better at Short, M26 is better at Melee and has better characteristics.
3000 M1014 Benelli M4 Super 90
Ammo: 12 Gauge, 12 rounds
Range: Melee: +1 Short: 0 Medium: -3 Long: NA Extreme: NA
ROF: Semi-Automatic
Modifications: SOPMOD
//
Slightly better than the M26, but costs
15 times as much. Nope.
SOPMOD:
Weapon Shot Counters
M26 Shotgun Mount
M203 Mount
//Uh, what's a shot counter? I don't think such a thing exists. And the M26/M203 are better off as standalones.
300 M9 Bayonet
https://en.wikipedia.org/wiki/M9_bayonet Mountable on rifles
300 VTAC Tomahawk
An axe that makes short work of doors, barriers and flesh.
3000 Combat Longsword
Full functinal German Longsword. Cuts through metal and armor easily.
500 Gas-Powered Chainsaw
//Yes, I know you people like melee weapons. They're still stupid when we have guns.
300 AN-M14 Incendiary Grenade
The thermate filler can burn through a 1/2-inch homogenous steel plate. It produces its own oxygen and burns under water.
3000 M202 FLASH (FLame Assault SHoulder Weapon)
Ammo: M235 Incendiary TPA (66 mm) Unit Cost: $3000 Per Rocket. Up to four rockets
Range: Medium: 0
//Incendiary weapons are more likely to kill us than help us--we do CQB, not occupation. Neither incendiary carries enough material to act as a good area-denial weapon; IRL, they're strictly demolition weapons used for burning
civilian homes potential weapons caches.
M72 LAW
Ammo: 66mm Rocket $900 per unit.
Range: Melee: +1 Short: +1 Medium: -2
//I like how this has +1 to melee! Makes me think of a hero with no aiming skill whatsoever running up to a tank and jamming his LAW against it. In any case, the range advantage of the AT4 offsets the lower price.
500 M15 Anti-Tank Landmine
Payload: 10.3 Kg of Composition B $500 per mine
30 Composition 4 (One kilogram)
Yield: 6.7MJ/Kg
250 M183 C-4 Satchel Charge Demolition Kit
Payload: 9.1 KG of C-4
The explosive can be tamped or shaped for use in breaching. It will also blow the crap out of enclosed spaces and cause severe structural damage.
3000 M150 Penetrating Augmented Munition (PAM)
Payload: 200 pounds (90.72 Kg) of C-4
Used for destroying heavy bridge Foundations and very strong pillars.
15 Door-Breaching Frame Charge
Payload: 500g of C-4, shaped to bust doors.
//Buy a bunch of M112s instead. It's always more efficient.
M300 Fighting Position Excavator (FPE)
Payload: Less than 9 pounds of C-4
Used to create 2-man fox-holes with minimal time and effort.
Price: $50
//I'm tempted to leave this in. 9lbs of M112 costs 105$
Special Atomic Demolition Munition
Payload: 1-10 Kt tactical Nukes
Price: $1M+ available from governments
//Not an armory item. Mission equipment.
10000 Remote Weapon System Kit
Description: Turns a machinegun into a remote-controlled weapon
10000 M2 Browning HMG
Ammo: 12.7x99 NATO $4 per round
Range: Melee: -2 Short: +1 Medium: 0 Long: -1 Extreme: -2
10700 M224 60mm Mortar
Ammo: 60mm Motar. $500 for HE, $350 for smoke
25000 M252 81mm Mortar
Ammo: 81mm Motar. $600 for HE rounds
//All valid and useful, but too expensive right now.
1000 pneumatic anti-shock garment
//It's inferior to the FAK. If someone's bleeding out, use tourniquets. We shouldn't need to treat shock within the timescale of a mission.