Name: SSgt Lester D. Remrud
Age: 28
Gender: Male
Bio/Appearance, etc.: Has a pretty serious burn on his face from an accident. Generally quite talkative and friendly, thought his manner has a way of... alienating those around him. He was formerly a Marine Corps Scout Sniper before joining ERRANT.
Strength: -1 [-1I0P]
Dexterity: +1 [1I0P]
Endurance: +2 [2I0P]
Charisma: -2 [-2I0P]
Mind: +0 [0I0P]
Fate: -1 [-1I0P]
Intuition: +1 [0I5P]
Engineering:-1 [-1I0P]
Shooting: +3 [2I0P1B]
Melee: -2 [-2I0P]
Explosives: +1 [1I0P]
Auxiliary: -1 [-1I0P]
Medical: +0 [0I0P]
Science: +0 [0I0P]
(5P reserved)
Weapons:
Customized MK 14 EBR:
Ammo: Four 20rnd FMJ mags, Two 20rnd AP mags, 920 loose FMJ bullets, 10 loose AP bullets
Range: Melee: -1 Short: 0 Medium: +2 Long: +0 Extreme: -1
ROF: Fully Automatic
Modifications:
Leupold Mk 4 3.5-10x scope: +?
Laser Sight: +1 against targets in cover or vs moving targets
Suppressor: Less Noise
Mounted M203:
Ammo: Five 40mm HE
Range: Short: +1 Medium: 0
ROF: Breech-Loaded
Customized M1014:
Ammo: 12 slugs, loaded. 28 loose slugs
Range: Melee: +2 Short: +1 Medium: -3 Long: NA Extreme: NA
ROF: Semi-Automatic
Modifications:
Reflex Sight: +1 to melee and short range
Laser Sights: +1 against targets in cover or vs moving targets
Tactical Lights: It's a flashlight
Suppressor: Less Noise
Mounted M26 Shotgun:
Ammo: Two 5rnd Slug magazines. 28 loose slugs.
Range: Melee: +2 Short: +0 Medium: NA Long: NA Extreme: NA
ROF: Bolt-action
Apparel:
Interceptor Body Armor
HEADS-UP Helmet
Load Bearing Vest
Field Pack
Miscellaneous:
Five kilograms of C4.
Signal Flares
Entrenching Tool
Modular Sleep System
Canvas Tent
Extreme Weather Jacket and Trousers
Individual Water-Purification System
Ballistic Ear-Plugs
Gun Cleaning Kit
Duct Tape
Towel
Mess Tin, Cooking Fuel, 4 meals (2 days) of MRE
Hydration Pack for 2 Litres of Water. And 2 1 litre Canteens. (2 days of Water)
1600$ for armor
6000$ for guns
200$ for M26
500$ for 1000 7.62 FMJ
50$ for 50 7.62 AP
100$ for 50 slugs
60$ for six M14 mags
10$ for one M26 mag
600$ for M203
100$ for one smoke (40mm?)
300$ for five 40mm HE
300$ for 2 flashbangs
150$ for 5KG C4
30$ for signal flares
Aigre, I don't think Nik's too likely to join, considering his hiatus, but I'll send him a PM anyway. Maybe he gets emails. Regardless:
1.Can I put a suppressor on my M26?
2.Can I make my smoke grenade a 40mm grenade instead of a hand grenade? Yes, I'm mounting a shotgun on my shotgun. OP says I can do it, so it'd be criminal
not to.
Also, I made two notes last night, one being that we had no machine gunner, and two being that we should take the roof first. Both seem to be addressed, so woohoo!
I think that even risking being shot by the UFO's PD weapons, taking the roof first is worth it, because it would be a *massive* tactical advantage. Firstly, entering on the first floor means we'll have to fight two enemy squads at the same time, one of which has overwatch positions on the fourth floor, meaning they can easily rain death on us while having superior cover. If we take the roof, we only have one squad we have to immediately deal with, and they'll likely be holed up in their UFO. All the other squads will have to move through chokepoints which we can easily set up at (we can probably just C4 the service lifts, so we only have to watch the central lift). Lastly, taking the roof first will maximize our chances to keep the UFO from self-destructing; Firstly, they'll be hesitant to do so because 75% of their forces are still active, and secondly, they'll simply have much less time to rig the thing.
@Zormod, the machinegunner
Firstly, it would be slightly more efficient for you to start with an initial +2 in something, preferably con, since you're the heaviest armed person in the squad. Remember, in ER, starting with +2/+1 costs the same as starting with +1/+1/+1, but the former would cost four levelups to get normally, while the latter would cost only three levelups. It's basically a free levelup, and you're unlikely to need science before the mission's over anyway; Egan's a dedicated scientist and has everything we'll need in that role.
Secondly, have you considered upgrading to an M240? It's certainly not necessary for this mission, but will get you much more firepower for future missions, where we'll be dealing with energy shields. You'd have to drop your tuffbook, but I'd be willing to share my spare 7.62 ammo with you if you do switch.
@Everyone
From what I saw, nobody has better than +1 explosives. I think the more liberal we are with C4, the better this mission will go, but I would feel much more confident if someone else with a +2 could handle my C4.
On the same note, for everyone who has money left over and doesn't know what to spend it on, if you spend it on more explosives for those of us who can use them, I'll pay you back with the reward money we get after the mission.