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Author Topic: ERRANT  (Read 25691 times)

Cheesecake

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #30 on: February 18, 2016, 03:55:49 am »

PTW
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Twinwolf

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #31 on: February 18, 2016, 08:12:04 am »

How much do the weapon mods cost?
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Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #32 on: February 18, 2016, 08:25:11 am »

Free with the weapon.
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Twinwolf

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #33 on: February 18, 2016, 09:42:30 am »

Purchases made.
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MidnightJaguar

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #34 on: February 18, 2016, 09:46:42 am »

I have also bought three grenades and attached the 1.5 acog. My sheet has been updated to reflect that.
« Last Edit: February 18, 2016, 09:52:15 am by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #35 on: February 18, 2016, 10:01:48 am »

Purchases made.
Did you buy any magazines for those weapons? You might want some.
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Twinwolf

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #36 on: February 18, 2016, 10:22:07 am »

I have now. Can someone double check the math that I probably screwed up?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #37 on: February 18, 2016, 10:45:36 am »

Assuming my math is right (might have messed up, using phone calculator) that all cost $8370, leaving you with $1630.
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Aigre Excalibur

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #38 on: February 18, 2016, 11:06:11 am »

Alien Scout MK1 layout:

Spoiler (click to show/hide)

Role: Light Abduction Platform
Powerplant: 75 MW Vril-Hydrocarbon Hybrid Engine
Diameter: 15 meters
Displacement: 300 tons
Cruising Speed: 1200 KPH, 333m/s
Bridge Crew: 2
Passengers: Platoon sized strike team, 25 prisoners.

Armor:
20mm Titanium-Ceramic Composite, RHA rating of 30mm
Spall Liners on inner hull behind the armor plates
Outer shell of Radar Refractive Plating
Heat Sinks along the inner hull.
Atmospheric Re-Entry Ablative Heat shields on the under-belly

Weapons:
Bow plasma pulse autocannon turret. 10KW rating. 15 rounds per second. Hydrogen Ion based. Can be rigged into a miniature fusion bomb.
4 hardpoints.
« Last Edit: February 18, 2016, 11:13:47 am by Aigre Excalibur »
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Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #39 on: February 18, 2016, 11:11:53 am »

The part where the alien ship can be rigged to explode does not bode well for science.
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Aigre Excalibur

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #40 on: February 18, 2016, 11:24:49 am »

Flashbangs are 150, frags are 30. Lots of fancy chemicals in the flashbangs, we haven't been able to reduce the price to dirt yet. But they are still affordable.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

MidnightJaguar

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #41 on: February 18, 2016, 11:41:38 am »

The part where the alien ship can be rigged to explode does not bode well for science.
It does, however, bode well for !!SCIENCE!!.
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #42 on: February 18, 2016, 11:55:02 am »

The part where the alien ship can be rigged to explode does not bode well for science.
It does, however, bode well for !!SCIENCE!!.
No, that's when we accidentally intentionally self-destruct it ourselves in a lab environment.
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AzyWng

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #43 on: February 18, 2016, 01:35:25 pm »

So people can play both humans and aliens?
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Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #44 on: February 18, 2016, 01:37:14 pm »

I CALL RAPTOR.
Just kidding, ayy lmaos are scum.
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