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Author Topic: ERRANT  (Read 23813 times)

Aigre Excalibur

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ERRANT
« on: February 17, 2016, 07:11:09 pm »

Emergency Response and Requisition Alliance of Native Terrans (ERRANT)

The year 2016, the world faces a mounting alien abduction campaign on top of being plagued by all its current social, economic and security problems. Being in denial, already up to their necks in various crises and unable to come together on any level, the world governments literally spare no resources to deal with the sudden threat of an alien invasion.

Working around the usual rules of bureaucracy, a new Private Military Corporation gathers half-cocked vigilantes and military types to take matters into their own hands. Barely legal and funded through deniable assets of obscure black projects, the Emergency Response and Requisition Alliance of Native Terrans crawled out of the woodwork to represent humanity's best hope against the alien forces and itself.

Quote
Character Sheets:
Almost exactly the same as ER. Unconventional and Exotic are turned into melee and explosive skills respectively. General Knowledge is now science, which is used in data collection and specimen handling.  There is no war magic in this 21st century world.

All characters are assumed to have basic training with guns, for a hidden +1 to fire-arms.

Take 1 free level up, they'll need it.

Pay is $10,000 sign on bounty and $10,000 per mission.

Spoiler (click to show/hide)

Standard Issue Free Equipment:


Spoiler (click to show/hide)

Armory
All guns come with a free magazine. Bullets sold separately.

Small arms:
Spoiler (click to show/hide)

Melee Weapons
Spoiler (click to show/hide)

Explosives:
Spoiler (click to show/hide)

Auxiliary Systems

Spoiler (click to show/hide)

Crew-Served Weapons

Spoiler (click to show/hide)

Medical

Spoiler (click to show/hide)


Body Armor
Spoiler (click to show/hide)


Science Equipment
Spoiler (click to show/hide)

Misc

Stuff like Duct-tape goes here


Quote
Alien Cheat Sheet

Small Arms:

Spoiler (click to show/hide)
Armor Systems

Spoiler (click to show/hide)
 
Alien Bestiary Cheat Sheet:

Spoiler (click to show/hide)


Quote
Mission 1 Plan
Abductions in progress in a generic shopping mall designed something like this:
Spoiler (click to show/hide)

Tactical Floor Plan:
Spoiler (click to show/hide)

It's basically a kill-house dressed like a shopping mall.

Alien troops are platoon strength consisting of 4 Grey Alien Commandos each leading teams of up to 8 Betas each. They also have a velociraptor. Aliens have secured entrances to the mall and are in the process of rounding up civilians (a few hundred of them) for abduction.

ERRANT has been called in to take control of the situation, rescue any civilians and neutralizing any hostiles. 

Cheat Sheet for Alien Deployment:
Spoiler (click to show/hide)

« Last Edit: March 13, 2016, 12:37:08 pm by Aigre Excalibur »
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #1 on: February 17, 2016, 07:14:26 pm »

PTW
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TinFoilTopHat

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #2 on: February 17, 2016, 07:38:08 pm »

So its pretty much ER-COM?
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Aigre Excalibur

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #3 on: February 17, 2016, 07:51:18 pm »

Mission 1:

Your friends at the NSA are also letting you request vehicle support for any insertion method you want. You could either park outside and walk, or jump out of an airplane if the mood takes you.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Twinwolf

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #4 on: February 17, 2016, 07:52:15 pm »

Posting to watch.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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AzyWng

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #5 on: February 17, 2016, 08:00:47 pm »

Spoiler (click to show/hide)

How effective is the entrenching tool as a weapon?

Also, the UMP seems to be super weak, having no bonus even at short range. Is that correct?
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Aigre Excalibur

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #6 on: February 17, 2016, 08:32:52 pm »

Entrenching tools are shovels.

A combat knife should be more ergonomic for a melee specialist. But for your average soldier they are as effective as your rifle butt.

The UMP allows for fully automatic fire of .45 ACP rounds, which have very good stopping power. It's a step up from a pistol. I'll edit it to have -1 to medium range instead of -2. The .45 calibre UMP is known to have poor performance above 100m IRL though.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #7 on: February 17, 2016, 08:40:20 pm »

Spoiler (click to show/hide)

How effective is the entrenching tool as a weapon?

Also, the UMP seems to be super weak, having no bonus even at short range. Is that correct?

I assume you want your M203 mounted on your M4A4 Carbine?
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

AzyWng

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #8 on: February 17, 2016, 08:57:33 pm »

I would like the M203 mounted.
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Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #9 on: February 17, 2016, 09:01:35 pm »

Spoiler: Xaneail Swagoligin (click to show/hide)

Stats:
Spoiler (click to show/hide)

Equipment:
Spoiler: shopping list (click to show/hide)

Wheeeee!
Also ERRANT theme song: https://www.youtube.com/watch?v=hdl9Byw3ej8
« Last Edit: February 17, 2016, 09:51:15 pm by Egan_BW »
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TinFoilTopHat

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #10 on: February 17, 2016, 09:16:34 pm »

I'm lazy so I'll just copy and paste my ER character sheet.
Spoiler (click to show/hide)
Spoiler: shit I'm buying (click to show/hide)
« Last Edit: February 17, 2016, 09:56:30 pm by TinFoilTopHat »
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Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #11 on: February 17, 2016, 09:23:36 pm »

You also get one levelup to start.
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MidnightJaguar

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #12 on: February 17, 2016, 09:28:51 pm »

Spoiler: Sean Patrick (click to show/hide)

Spoiler: Stats (click to show/hide)


« Last Edit: February 18, 2016, 09:51:20 am by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

TinFoilTopHat

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #13 on: February 17, 2016, 09:32:37 pm »

You also get one levelup to start.
oh okay I edited it to level up my medical skill then
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Egan_BW

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Re: ERRANT test run: ER meets tactical urban combat
« Reply #14 on: February 17, 2016, 09:37:33 pm »

You also get one levelup to start.
oh okay I edited it to level up my medical skill then
Both stats and skills, afaik.
« Last Edit: February 17, 2016, 09:44:09 pm by Egan_BW »
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