Sub-Turn 69.02 Status:Name: Roeway
Species: Hell Wolf
Appearance: A wolf with red fur and eyes. Its teeth and claws are sharper then a normal wolf and it has the glint of intelligence in its eyes.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
Essence 0/2
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits : Magic attuned (Is in tune with mana currents and can detect spells, and mages)
Skills : Mana eater (this creature has a taste for magic and can devour mana of targets to heal) Not sure about this one talk to be if you want it changed
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Name: Glint
Species: Calcivore -stage 0-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light.
HP 10
MP 10
STR 0
CON -1
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Name: ZoomochScoomtarto
Species: Four-Eyed Beholder -stage 2-
Appearance : A Large Somewhat Spherical Creature with three eyes on tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes:
HP 17
MP 17
ESSENCE 3/10
STR 0
CON 0
POW +4
RES +1
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
-[Eye#3:Disintegration]
-Aim+1
Inventory :
-A holy anti-undead dagger
-Wraith Cloak
-"Borrowed" Cart full of vegetables
-Spinaches
Name: Dahak
Species: Fear Lord -stage 3-
Appearance: Dahak's appearance evokes a really large but still humanoid skeletal monstrosity made of a myriad of bones. Several skulls adorn and encircle his "neck" area, with Dahak's own skull having enlarged to equate to his new body proportions. His wraith cloth cloak seems alive and has glown large as well, covering him completely except for his head, and his aura is greater then ever before, though its not exactly enveloping him completely. It seems like a delayed shadow, following his movements like some sort of after image. His arms and hand bones are disproportionaly long and large for his already large new body.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 21
MP 25
ESSENCE 15/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 2 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 2 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
> Grand Core: Dahak's core has grown and shifted. Its no longer corrupted, and has actualy grown resistant to the influence of the corruptor world and other forms of mind altering magic. This doesn't mean Dahak can't be corrupted again, it only means he's a fair bit harder to corrupt then before.
>Fear incarnate: Dahak aura is now contagious. Enemies attacking Dahak have a change of being stricken with fear, and Dahak's physical attacks can also strike fear. This can have multiple effects depending on who or what is affected. Rolls caused by this trait don't trigger abnormality from another plane (since its not Dahak himself thats causing the rolls, but the enemy that gets affected by fear).
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear: you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura: When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
>Weaponized aura: Dahak can merge with his aura to join his Int and Pow stats with his Str and Con stats, greatly increasing his combat prowess and toughness, but consumes mana every turn while its active. The aura can envelop Dahak like armor or be used like a weapon while its active. Feral Otherwordly Aura can't be used while this is active, but slain enemies return a small amount of HP or MP.
Name: Delinde
Species: Kir of Thanatos
Appearance: Delinde now has the appearance of a slightly tall woman wearing a white coat with a black hood. She usually wears a white mask, and has some kind of robe under her coat. Behind her mask is hidden a surprisingly human face with a skin as pure as snow, with some strange ebon markings and symbols along her skin. Only her eyes are strange, as her eyeballs are black and her irises white. Her hairs are silvery and silky, tied in a neat ponytail.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Servant of Thanatos
Name: Nihil
Species: Expletus Corruptor
Appearance: Nihil's appearance is so simple it is uncanny. It actually has no relevant features, apart from the fact that it is a medium-sized humanoid made of some black substance. It's face is featureless, as the rest of its body.
Attributes: ??
Known Traits :
-Outer World Connection ?
-Corrupted ?
Known Skills : ??
Name: Oran
Species: Decrepit Fountain Golem
Appearance: Oran is an ornately carved stone golem, with a fountain of healing water on his back, and a magic core embedded into his torso, the magic flowing through his body only just now animated him, as such his body has cracked and eroded with time, grinding away much of the ornate carving, some of his canals have collapsed shut, and his core has been both exposed and cracked due to the carelessness of others.
Attributes:
HP 10
MP 10
STR 1
CON -1
POW 1
RES -1
INT -1
IND 1
Traits :
The waters of life - Being an animated healing fountain, the water that flows eternally from his body has healing properties
Skills :
Flow of life - can channel life energy through his magic core
Name: T946
Species: Security Bot
Appearance: Has 2 robotic arms (1 for manipulating objects and 1 for using a built in taser) and a rectangular shaped body (with the height being the longest side) that is white and Tracks at the bottom side of it. There is a small hole in its taser arm.
Attributes:
HP 15
MP 12
ESSENCE 4/5
STR -1
CON 2
POW 0
RES -1
INT 1
IND 0
Traits :
-Robotic body: Cannot be poisoned
-Automated repair system: Heals a small amount of hp each turn.
Skills :
-Low powered taser: Does minor damage and may stun the target
-Energy pistol: Shoots bullets of energy to deal damage.
-Crossbow Arm -Paralyzing Bolts 17- : Your right arm is equipped with an integral crossbow, capable of shooting paralyzing bolts. You currently have 17 of them, and you don't know what paralyzing poison is on which bolt.
Status : Okay
Name: Caedan
Species : Bloody Impaler -stage 3-
Appearance : A tall, pale man. His grey hair reaches his shoulders and is rather lazily tied into a ponytail. His reddish-grey eyes feel as if they can pierce right through you. His fangs are elongated and seem extremely sharp. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. As you take another look at him, you find yourself unable to turn away from his now blood-red eyes.
Attributes:
HP 21
MP 25
ESSENCE 4/20
STR -1
CON 0
POW 3
RES 1
INT 1
IND 0
Traits:
Elder Vampire - Caedan is an elder vampire, and gains all advantages and disadvantages that come from being such a creature. He has matured enough as a vampire to be able to create thralls by feeding someone with his blood. Thralls are intensely loyal to their creator and become more physically capable due to their transformation. They do need to drink their master's blood every now and then, or they will perish. This also means that creating too many thralls may end up badly for the vampire, if he plans to keep them around. If the transformation into a thrall goes awry, it becomes much more like a monster and develops an intense craving for flesh
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Levitation - Caedan gains the ability to levitate and fly. Rather early for a vampire. Is it a sign of greatness? Or is it a mark of damnation?
Mesmerizing Eyes - Anyone who looks into Caedan's eyes for too long will end up unable to look away and become extremely vulnerable to suggestion, unable to resist most commands.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Mist Form - Caedan can change into mist, allowing him to pass through things like barred windows and other such things. Changing into mist also lets him hide his presence in the right area, unless whoever he's hiding away from can detect him by magic or a different ability. He can also use it to nearly completely evade physical attacks.
Blood of the Impaler - This is the spell Caedan uses when he needs something dead so badly that he doesn't care if he spills blood. It creates a field of sharp spikes made of what looks to be crystallized blood. The spell is designed to be hard to dodge due to the sheer amount of spikes coming out of the ground. It also works pretty well against groups.
Status : Okay
Name: Ramas
Species: Awakened Vampire Inheritor
Appearance: A man of medium build with brown short hairs and a lean body. His eyes have turned red since he drank Caedan's blood.
Attributes:
STR + -Strength : increase physical damage-
CON = -Constitution : increase physical resilience-
POW ? -Power : increase special/magical damage-
RES ? -Resistance : increase special/magical resilience-
INT ? -Intelligence : increase your ability to submit others to your will-
IND ? -Individuality : increase your ability to resist to others will-
Known Traits :
-Vampire Heritage -Awakened-
Known Skills :
?
Status : Okay
Name: Firande
Species: Human
Appearance: A young woman of medium height, she is slim and have short wavy clear brown hairs. She has some faint freckles on her cheeks, and her eyes are black.
Attributes:
STR ? -Strength : increase physical damage-
CON ? -Constitution : increase physical resilience-
POW ? -Power : increase special/magical damage-
RES ? -Resistance : increase special/magical resilience-
INT ? -Intelligence : increase your ability to submit others to your will-
IND ? -Individuality : increase your ability to resist to others will-
Known Traits :
-Human ?
Known Skills :
?