Turn 53 : Everyone
Ulkas the Sorcerous Osyluth of Lies(Hehehe... You're still here, eh, false god? That's quite intriguing. You do understand that new transformation would purge the remains of your influence if you do not lose to me earlier? Anyway, I wish to have a good final round against you, so try your worst. Hehehe...)
Concentrating on situation present and seeing the changes in his body, Ulkas calmed a bit:
"Amusing. Transformation went quite different from what I envisioned, yet it's not bad that way... Also, Astrosa, I now understand your essence hunt. New transformation feels far away and hard to reach. Ahem. So, where should we go... My Queen?"
((1? Really? Still good, but unexpected. It seems you forgot +1 MP, or was it influenced by failed transformation?
I'm teared between wooing Astrosa in spite of false god presence and biding my time, becoming even stronger...))
[1](Puny little creature, you don't realize what just happened right ? I have opened a connection between your soul and me. I can't control you, I would need a pact for this. But this is only the beginning, mark my words... Your destiny is now linked to my will.)
How cryptic, those lines sounds exactly like shallow threats a sore loser would throw. Not wanting to think anymore about this god of lies, you reveal how you feel to Astrosa now that you transformed again.
"And it will feel even harder and farther than before. Weak essences won't supply you anymore now. As to where to head now...mmh... We are not strong enough to face the Demon Lords forces yet. East isn't an option. We should continue Westward."
"Congratulations for the transformation. Although something interfered with it, you seem mostly okay."
Astrosa looks around the destroyed village main square, devoid of human presence.
"Let's leave this place, there is nothing left to gain here."
You both expand your wings and fly away westward.
The plain is expanding further ahead, and hills can be seen in the distance. Roads are extending from the village toward the unknown, presumably linking it to other settlements.
(I have great plans for you, Ulkas. Entertaining plans...fuhuhu...)
HP: 22/22
MP: 36/36
The Ashen the Charred Wraith A new host, great. Time for a hug.
Masked entity roll :[2]
Despite having the initiative, the strange mask keeps staring at you with what seems to be a hint of curiosity.
Your turn : [1]
You pour out of your hole like gas under heavy pressure and expand your body to wrap around the entity's body. For a second you get a better glimpse of it : a large bronze idol with a shallow interior and gaping holes all around the surface. The inside is filled with a green energy-like substance.
You don't think for a second about what it could be, and wrap around the bronze idol. You infiltrate its structure and make it yours, without any resistance stopping you. Hmpf, too easy. That's what you wold have thought, when you notice something is wrong. You have the feeling you are controlling something...lifeless.
You hear a strange sound, like a mocking snicker emitted in a large metallic bell.
[6] The being, which is a spirit-like entity using the bronze idol as some kind of "clothing", try to expel you out of its idol by emitting a strong repulsive force. But it puts too much power into this and send his bronze garment flying with you wrapped around it ! The bronze idol slams on a rock with force, generating a really loud sound.
You lose 4HP
The spiritual being is rather formless without its idol. It isn't taking any definite shape.
It stays there, and keeps sneering.
HP: 7/17
MP: 14/17
Snehk the UnseenName : Snehk
Species : Unseen
Appearance : With this transformation, Snehk changes completely and looks like an average human elder. He still have his claws, but can hide them, or release when in danger.
HP or MP increase : HP
Attributes increased : INT
Traits gained :
Unseen: Humans can't recognise him as monster unless they use magic to do it, and if they try, it uses whole mana to keep his identity secret (single roll, succesful or not - it uses whole mana to stop magic detection).
Skills gained :
Minor illusion magic
Transform
Transformation Success Roll : [2]
Your body undergoes a strange change. Your once gray skin turns pale and wrinkly, and white hairs grow on your head.
Your claws retracts, and your whole menacing appearance changes to that of a human old man.
You gained +5HP, +2MP, +1INT
You acquired the trait Unseen
You acquired the skill Minor Illusion Magic
You are now an Unseen
Barak calls out for you as you disappeared in the fog.
"Snehk ? Are you okay ?"
HP: 20/20
MP: 14/14
Dahak the Uncanny Unreasonably Spooky Scary SkeletonDahak feels a stream of essences comming into his being, the feeling is pleasurable, but very odd at the same time, he wasn't expecting this.
:v! What, what is this? I'm ok with this!
AW YISS 3.0
Dahak's AW YISS is suddenly interrupted as he then glances at Delinde and Nihil, who are basically paralysed with fear with their extremities quivering.
Uh, woops? :v, sorry you guys uh, I guess my plan didn't work, but hey, I feel a little stronger! Thats something to be glad about, right?
Dahak makes a mental note to try and avoid the inevitable slapping that will ensue when they snap out of the huge terror they're probably feeling right now.
Well, uh, it seems that didn't do anything to the thing. Welp, guess I can't do anything about it at the moment. Lets just forget this happened, 'kay? We're all friends after all :v!
Dahak stuff the quivering mess nihil has become into the coffin and closes it. He then puts delinde's limp self on his shoulders and starts dragging them both away. Dahak feels kinda bad for them, but its kinda funny, plus, he got some essences for it!
Huh, why do I have this feeling there was more essence around then what I got? Weird, maybe the thing ate it? Damn it. It seems to be moving slowly at least. The best thing I can do right now is try to stay ahead of it and scare anyone I find away from its path while trying to get stronger on the way. I need to figure out a way to stop it before things get even uglier.
Calculate the direction the huge thing is heading towards, then move in said direction, making sure to stay far ahead of it. Hope Delinde and Nihil don't slap you to oblivion when they snap out of the fear aura's effects.
[1] Judging from the apparent speed of the thing and it's direction, you calculate its trajectory and move accordingly. You don't know if it was the distance, but as you get closer you realize your trajectory calculations and speed estimations were completely wrong.
The thing is ridiculously fast, like a full-powered locomotive the size of a ten meter high cake.
And suddenly the Thing changes its trajectory. Nihil's coffin begins to shake extremely dangerously and Delinde wakes up screaming :
"AAAAH ! WHAT HAPPENED ? IT'S COMING IT'S COMING !"
The black mass is furiously rampaging in your direction, completely disregarding the humans it was annihilating seconds ago. It will be there in a minute.
Something something Abnormality roll : [2]
Your core suddenly aches terribly. The Corruptor Core seems to be beating and growing.
A quarter of your core is covered by the Corruptor Core.
HP: 17/17
MP: 8/17
Corruptor Core Expansion : 25%
ZoomochScoomtarto the Three-Eyed BeholderFLY FOR THE EXIT SLOWBEAMING EVERYTHING THAT FALLS AT ME!!!
[6] You rush straight for the exit, using your beam to protect yourself from the falling debris. You manage to get in the corridor without getting hit anywhere. You notice the corridor is also crumbling apart, so you run away even further. Eventually you get safely outside.
You lose 5MP
Thanks to the debris you slowed, the monster managed to exit the room. And you lost all control over him, as the focus necessary beforehand was too great.
Monster roll : [1]
The creature is not out of danger reach yet, as it is still in the corridor. The falling rocks are getting bigger and bigger, and the corridor width is decreasing quickly. Just a few more seconds, and it will get out ! Protecting its head with its large arms, the monster is advancing forward.
It seems the creature is going to get out of this ordeal unharmed, when suddenly a huge crackling sound is heard.
Without warning, the whole corridor collapses in one go. The monster is crushed under the weight of the ceiling.
Through the dust that is barring your vision, you see a golden glow. A stream of essence comes flying toward you.
You gain 2 essences, you can transform.
HP: 3/12
MP: 2/15
Glint the Elemental ArcanivoreFreindlify the nasty ones! If that doesn't work, venom away.
Hope someone tends to Vagush. I'd love to do it, but I'm kind of busy over here.
[6] You change your light emission pattern to affect the hostile humans.
You lose 5MP
[1, 3, 1, 2, 6] One normal human and one furious human are deeply affected by the mesmerizing. They stop seeing you as a hostile being, and stop their assault.
Two normal humans are mildly affected by your mesmerizing and uncertainty installs itself in their minds. They feel less hostile toward you, but won't stop attacking for such a feeble reason. Their incoming attacks are getting feeble.
The already furious human resists your mesmerizing, and gets even madder than before because of it !
A secondary effect you didn't expect occur : the friendly humans reverts to normal and are now hostile again !
[5] You take advantage of the disorientation felt by the humans, and strike an attacking human in the arm, then another in the leg ! The venom gets in their blood, and their limbs slowly begin to solidify.
Vagush roll : [1]
The poison inside Vagush's blood is extremely potent against his species, and he progressively loses all motor functions. He can't move at all anymore, and is breathing weakly. Tirim is staying right beside him, powerless and panicking.
Mad human roll : [6]
The crazy human's hostility toward you is boundless, and it strikes you in the back when you are busy with the others ! The spear lodges in your back, fracturing your glassy scales and penetrating inside it with ease.
You lose 4HP
The spear lodges firmly in your back, and the human falls from his sand manta while trying to struggle it out.
Blinded humans : [2]
The blinded humans can finally see clearly. They are feeling friendly toward you all, but they are seeing their own comrades getting attacked by you. Who should they choose ?
The monsters they just met and for whom they are feeling friendliness ?
Or their long-life comrades, with bonds forged in blood and sweat ?
If fight must be had, they will protect their kin. In the meantime, they can try to stop the hostilities.
They are coming to try to stop the fight.
Hostile humans roll : [3]
The two hostile turned humans look each other in disbelief. What just happened to their minds ?
They understand the glassy quadruped is exerting some kind of mind alteration. This is rare but not unexpected, they curse their own carelessness. They put back their sunglasses, and take some kind of strange ranged weapons. It looks like a crossbow, but it has some kind of magazine.
They shot at you, hitting you barely. The bolts dent your scales, thankfully not lodging in.
You lose 2HP
Friendly humans roll : [2]
The friendly humans try again to plead to their comrades to stop fighting. An agreement could be found !
But their pleas fall in deaf ears, no one is listening to them.
HP: 11/17
MP: 6/17
3 friendly humans => coming
2 hostile humans => firing bolts
2 semi-hostile humans => 2 bitten, limbs calcified
2 friendly humans => pleading
1 future mad genocider => attacking Glint
Gray the MetaldeeTry to help Vagush.
[3] You rush to Vagush, who is immobile and hanging on to his life. What can you do ? You have no medical knowledge whatsoever, and you don't know what is happening to him.
Brown is right beside you, panicking in the face of danger.
You realize you can't help Vagush. You can only pray the poison isn't going to kill him.
HP: 15/15
MP: 12/12
T946 the Security Bot PrototypeEverybody, Cease and deist fighting because you violating law 232.1, which that law says that Assaulting another human or monster with a extremely good reason (like to prevent a terrorism attack when you have plenty of evidence that the creature you are assaulting plan to do that) to do you is illegal and can land you in jail
In other words, threaten them with the law to make them stop fighting
[5] You approach the ongoing conflict and begins speaking loudly with your inbuilt speakers. You speak about legal infringement and illegal acts, quoting a law you took out of your memory. What you are saying is pure nonsense, as such a law doesn't exist.
But another law appears in your memory. Something about forbidden hunting zones and poaching. This one makes the friendly humans stop suddenly, and they reevaluate their situation. With your appearance, they are having huge doubts : maybe you are some new construct created by forces of order ? But why is there no human with you ?
They notice a specific symbol on your body, sign that you are an artificial construct. They panic, feeling maybe their are border guards not far and coming here. They blow the retreat horn.
The fighting humans hear the horn and begins to carefully get back. They take the wounded with them, and form a cohesive defensive formation. Only the mad human is still fighting, the others are warily regrouping.
HP: 6/10
MP: 8/10
Caedan the Nosferatu"All this blood gets my blood flowing"
"Yet another good side to brutal battles - all the blood. It's not nearly enough though."
Keep following the black mass from a safe distance. Watch for running soldiers. If I see one going away from the rest and not in the direction of the entity (and preferably alone), try to swoop in and drain him. I'm on the edge of becoming even more powerful and it's making me rather thirsty.
((Dammit, Nakeen. Caedan is supposed to be in the "you humans are mostly okay, so why won't we just stop fighting and you give me some blood every now and then, eh?" camp, but I think he might change his stance on humans if you keep showering him in blood. You're corrupting yet another character of mine, although in a different way.))
Strange. The black mass suddenly makes a sharp turn and heads to another direction.
[5] You follow it closely, still in mist form. You meet some living and broken soldiers along the way. Without a hint of mercy, or maybe out of mercy for their pain, you drain them out of their blood.
Their oh so delightful blood.
You gain 4 essences (3+1). You can transform.
HP: 17/17
MP: 12/17
Durst the Rock SeerWander off to the mountains. Nothing else to see, after all.
[5] You head East, toward the mountains. Nothing trouble your long walk in the desert, as your natural appearance helps you blend perfectly in the scenery. The mountains are really far, so you won't get there so easily.
Midway you come across a herd of strange fish-like monsters swimming in the sand. They are really long and large, like huge sand sharks. You hop on the back of a big one, and it doesn't seem to mind you.
It greatly speeds up your journey, and the mountains are getting much closer. The sand shark asks you if you are emigrating too.
HP: 10/10
MP: 10/10
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 7/17
MP 14/17
ESSENCE 1/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Durst
Species: Rock Seer
Appearance: Durst is a humanoid rock creature, about as large as a goblin. Due to him being a rock, he has lived for hundreds of years, many of which were spent dormant absorbing the natural mana waves in the air.
Attributes:
HP 10/10
MP 10/10
STR 0
CON 1
POW 1
RES 0
INT -1
IND -1
Traits : Lingual: Durst, having lived centuries, understands several basic languages. He can communicate with many sentient races (Not that that usually helps, sentient creatures tend to fear monsters, and what they fear they kill).
Skills : Read Mana: Durst can "read" the mana waves encircling the world, obtaining information about his area, and can sometimes gleam information of the future.
Name: Ulkas
Species: Sorcerous Osyluth of Lies -Stage 4-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a dark azure withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation. It has purple markings on its body.
Attributes:
PV 22/22
MP 36/36
ESSENCE 0/30
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 5 -Intelligence : increase your ability to submit others to your will-
IND 2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
-Tainted of Tinzakena : Tinzakena managed to "infect" you with his presence. He can see and hear through you, but he can't control you in normal circumstances. He can give you power if he wants to, but why would he ?
-Mana Overcharging : you naturally pour more mana than needed in your spells/skills, giving them stronger effect but making them costlier.
Skills :
- Taunt
- (Body&Mind) Control
- Lesser magic (Illusions)
- Outside Mana Expenditure Absorption : you can absorb a portion of the mana used by other beings.
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Nosferatu -stage 2-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His reddish-grey eyes feel as if they can pierce right through you. His fangs are elongated and seem extremely sharp. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are glowing red, sometimes.
Attributes:
HP 17/17
MP 14/17
ESSENCE 12/10
STR -1
CON 0
POW 2
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Levitation - Caedan gains the ability to levitate and fly. Rather early for a vampire. Is it a sign of greatness? Or is it a mark of damnation?
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Mist Form - Caedan can change into mist, allowing him to pass through things like barred windows and other such things. Changing into mist also lets him hide his presence in the right area, unless whoever he's hiding away from can detect him by magic or a different ability. He can also use it to nearly completely evade physical attacks.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 11/17
MP 6/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 8/17
ESSENCE 8/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat. Behind her mask is hidden a surprisingly human face with a skin as pure as snow. Only her eyes are strange, as hey eyeballs are white and her irises black. Her hairs are silvery and silky, tied in a neat ponytail.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Servant of Thanatos
Name: Snehk
Species: Unseen -stage 2-
Appearance: The Unseen are lesser demons the size of a man that use infravision to detect their prey. Snehk looks like an average human elder. He still have his claws, but can hide them, or release when in danger.
Attributes:
HP 20/20
MP 14/14
ESSENCE 5/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Unseen: Humans can't recognise him as monster unless they use magic to do it, and if they try, it uses whole mana to keep his identity secret (single roll, succesful or not - it uses whole mana to stop magic detection).
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Minor illusion magic
Name: Bargar
Species: Black Tattooed Ursid
Appearance: A huge black bear-like monster with strange rune-like white marking on its body.
Attributes:
Known Traits : ?
Known Skills : ?
Name: Barak
Species: Black Tattooed Ursid
Appearance: A huge black bear-like monster with strange rune-like white marking on its body.
Attributes:
Known Traits : ?
Known Skills : ?
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 3/12
MP 2/15
ESSENCE 5/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 12/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf
Name: T946
Species: Security Bot Prototype
Appearance: Has 2 robotic arms (1 for manipulating objects and 1 for using a built in taser) and a rectangular shaped body (with the height being the longest side) that is white and Tracks at the bottom side of it.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 6/10
MP 8/10
STR -1
CON 1
RES -1
INT 1
IND 0
Traits : Robotic body: Cannot be poisoned
Skills : Low powered taser: Does minor damage and may stun the target