Turn 47b : Second half
Durst the Rock SeerHead to the borders of the town and listen to the natural mana in the world. Let it flow and tell me what I must do.
[Mana isn't talkative]
[1] You move away from the center of the town, heading toward the calm wilderness at the border of the town. You meditate and listen to the mana flow of the world.
But you hear nothing. The flow is eerily silent, you feel nothing at all. No word, no intuition, nothing.
"Still trying to listen to the mana voice Durst ? I admire your perseverance, but you know this is useless : we all know that the mana flow fell silent on the day of the Awakening, and it has remained like this ever since."This is Tourma, a fellow townspeople and good friend. He is a Gem Sage, his humanoid-shaped body is made of tourmaline, and you have known him for centuries. What he said is right, since what everyone call the day of the Awakening, the mana flow fell silent. Before this day, you would spend nights and days communing with the world voice. Mana, essence, life energy...all of them share the same voice. The voice of the World.
All that is known about the sudden silence is that faint whispers from the flow can be heard the further you head toward the barrier enclosing Coridem's crater. That's in part why many expeditions groups where sent to try to reach the outside world, to investigate and hopefully understand what happened and is happening.
Gray the Metaldee"It doesn't matter if I'm artificial or not. I'm me, and I have a dream. A dream that one day, beings will not be judged by whether they are human or monster, but by their actions and character. Thank you very much for your help and the directions. I'll try to return the favor if I ever pass through again."
Some talky stuff, then head off to the Ashafan territory. Keep an eye out for monsters following me this time. Or monsters and humans around me in general. And for sources of essence.
[Thank you Gray Luther King]
[6] The djinn wishes you good luck, and disappears in a cloud of bright dust. Both you and Brown resumes your journey, traveling through the beautiful sea of silvery sand shining under the moon's gaze.
But this time, you carefully inspect your surroundings, on the lookout for other monsters or humans. Your attitude is borderline paranoid, and in the process, you actually deviate from the shortcut the djinn indicated to you. Brown is too busy being awed at the sand and the moon to notice this. He didn't listen to the djinn anyway.[/size]
Glint the Elemental ArcanivoreTend to Vagush. If he's in good shape, try to follow the blobs one again, this time while declaring our peaceful intentions.
[A walk through the desert]
[6] You tend to Vagush, helping him rehydrates himself and surveying the oasis. Thanks to his incredible constitution, his wounds heals quickly and he is back in shape a few hours later. Vagush is sincerely grateful for your care, but you lost a lot of time resting, it will be nigh-impossible to catch up with the blobs.
[4] Vagush reassures you.
"I have lived in the desert forever, and I am a seasoned tracker. Tracking those blobs will be a trivial task."True to his words, he manages to reconstitute the blobs trail with barely noticeable clues and subtle hints. As you are faster than blobs, you eventually catch up with them after hours of following their tracks. Tirim is peacefully sleeping on your back, exhausted by the harsh day.
"There, I see them." says Vagush.
You see two small shapes moving on the sand.
"But this is strange. Judging from their initial path, I assumed they headed toward the human territory. But after a moment, their path changed and they began heading toward the Radasar territory. I don't know if they are lost or have something on their mind."
Ulkas the Lesser Osyluth"Hell! I'm making an opening, yet its too different from normal control! It's as if Chosen is controlled by puppeteer and my actions only serve to mange his strands! What should I do?!"
Follow Astrosa orders.
[1]
"I am busy, think of something yourself !" she yells angrily, wrestling the blade with the Chosen.
Confused and unsure about what to do, you lose your partial control over the Chosen's body. You decide to distract the enemy with illusions, and cast a spell of Illusions.
You lose 5MPBut Tinzakena manages to throw your spell right back at you, and you begin to see many Astrosa and Chosen fighting together. You are confused, and don't know which one is the right one.
Astrosa roll : [5] vs [4]
Having immobilized the threatening blade, Astrosa goes for a direct strike at her opponent's body, aiming for the heart. Focusing her blood red substance into a large blade, she thrusts the blade with her free hand toward the woman's armor.
The Chosen deviates the thrust with her free hand, but the blade still pierce the armor and tear the flesh of her side torso. Because of the pain, she loses hold of her sword, but managed to avoid critical damages.
Astrosa remains in possession of the mauve sword, and despite having loss a lot of mana and stamina due to the sword effects, she is still going strong.
Chosen roll : [6] vs [3]
With a single finger snap, the mauve sword vanishes and reappear in the Chosen's hand. A blinding purple glow emanates from her body, and a new armor begins to cover her body, along with the sword increasing in size.
You and Astrosa are momentarily blinded by the flash, and the Chosen is undergoing some kind of magic augmentation. The process is longer than she expected though, and she is unexpectedly vulnerable.
Snehk the Stalker It's a long story. After leaving lair of the sole shegarian dragon of nearby woods, I headed towards Doro village, seeking Fenia. My goal was to talk with her and find a way in which I could live among humans. But I stumbled upon one of the scouts and had to run away back to forest. Then I was attacked by two adventurers, and after defeating them I decided that I need power to transform so I'd look like an ordinary human. Then I stumbled upon you, and you know what happened next. Do you know where I could quickly absorb some power and continue my journey?
Talk with Bargar and his convenient neighbor Barak.
[Yay for Grind Quest ?]
[5]
"Ooooooh"say the two bear-monsters in unison, amazed by your strange adventure.
"I heard of the dragon of the Elon Woods, but I thought it was a legend. That's amazing. And this Fenia, I don't know exactly who she is but I heard of something like this from a friend who heard a rumor from his brother who often attack human hunters. There is a monster living a la human around Doro, but not exactly in Doro according to the rumor." explains Bargar.
Then Barak's turn to speak come :
"You want power quickly ? Apart from killing and eating strong monsters, I don't know any other way. If you don't fear some big risks, you could try challenging the strongest monsters of the forest to the South-West. It's a smaller forest than the Elon Woods, but it is the houses of many strong monsters. I think it is because of an underground passage that so many strange monsters lurk there.Bargar raises his voice :
"Hey ! That gives me an idea. How about hunting together for some strong monsters ? It would be good for our territory don't you think Barak ? In the process you could absorb some power Snehk."[/size]
The Ashen, the Charred Wraith(Sorry about that, at least I can get my turn in!)
WESTWARD FORTH! OTHER ME, SURVIVE!
[Loss of Contact]
[1] You know your other half can't hear your orders from such a distance, but it's the thought that counts. In the meantime, the half is still wandering aimlessly like a lost puppy. Then the same being as before appears before your half. Before your half can even react, the being lunges at it and eat it whole.
You feel the faint connection severing instantly.
You lose 6HPYou lose 7MPThe intense pain makes you unable to move a lot, and you make few progress westward. Still the same rocky area with some sparse trees. And this atmosphere charged with spiritual presence...
[6] You feel something pulsing on the other side of the hill, it is heading toward your direction, but not at the speed of something hunting. It's probably just a coincidence, but you still feel a bit uneasy.
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 6/17
MP 10/17
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Durst
Species: Rock Seer
Appearance: Durst is a humanoid rock creature, about as large as a goblin. Due to him being a rock, he has lived for hundreds of years, many of which were spent dormant absorbing the natural mana waves in the air.
Attributes:
HP 10/10
MP 10/10
STR 0
CON 1
POW 1
RES 0
INT -1
IND -1
Traits : Lingual: Durst, having lived centuries, understands several basic languages. He can communicate with many sentient races (Not that that usually helps, sentient creatures tend to fear monsters, and what they fear they kill).
Skills : Read Mana: Durst can "read" the mana waves encircling the world, obtaining information about his area, and can sometimes gleam information of the future.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Mystic -stage 3-
Appearance: A large shimmering insect with orange and blue colored chitin with intricate patterns of green coloration. It has small rudimentary wings used for Mindwiping and communication rather than actual flight. The patterns glow with a trace of mana when magic is being used close by.
Attributes:
PV 24/24
MP 19/19
ESSENCE 0/20
STR 1
CON 1
POW 0
RES 1
INT 2
IND -1
Traits :
Adaptive mentality: INT from allies is added when attempting to distort or mindwipe a target.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Mystic shell: Half of all incoming damage is deducted from MP instead of HP, unless there is not enough MP available to soak the damage.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Mirage storm: Magically creates a few mirages to distract the enemy, with each mirage having 1/4th the max HP of the caster. Attacks from a mirage deal no damage, but confuse enemies making them more vulnerable to mental attacks.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 8/28
ESSENCE 16/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 12/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 17/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 12/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat. Behind her mask is hidden a surprisingly human face with a skin as pure as snow. Only her eyes are strange, as hey eyeballs are white and her irises black. Her hairs are silvery and silky, tied in a neat ponytail.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Servant of Thanatos
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
ESSENCE 3/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf