Turn 44a : Everyone bar Ulkas, Caedan and SnehkRetconned because of GM mistake
Stormslayer the Aradian Mirage Beetle Herothere's two of them, and two of us. I strike at the tailed demon, trying to bit off it's tail and free guard-kin up to strike at the clawed one. If I can, I also try to pin the tailed demon and Mindwipe them.
[Spin to win]
[2] vs [6] You try to strike at the tailed demon, but it is far swifter than you expected. He dodges your attack with style, laughing at your laughable attempt. But he spins a bit too much and...
[1] The clawed tail ends up beheading the other demon. Woops. ((this guy killed nearly all other demons by himself, he deserves a medal or something))
Guard-Kin Roll :[1] Guard-Kin attempts to move, but his wounds are too serious. Internal bleeding and nervous damage is rendering him immobile. He passes out, between life and death.
Ranged Demon Roll :[4] The ranged demon manages to stand back up despite its wounds.[/size][/s]
Squishy the Great Earth Mana WispHah, the fool. He touched me. I can now use my ability to transfer mana to transfer all of his mana to me quickly, at the same time using absorb to quickly drain his HP. I will then attempt to transfer a small amount of mana to the Dikaios knights, in hopes that they use their magical "Get a 5 against monsters every round" ability that they seemed to use when I was trying to break out.
[Mana arm-wrestling]
[3] vs [5] "I can't die like this" you think faintly, but strongly enough to regain control. Using your mana transfer ability, you begin transferring the Unit 0 mana back to you. Yes, you feel like you are gaining the upper hand, it's like overpowering someone in arm wrestling.
But at the last second, when you are close to the point of completely recovering your mana, a sudden shift in the flow reverses the mana transfer. The Unit 0 is taking back all of its mana, and you can't manage to resist !
You have the feeling you can hear some kind of mocking laugh from it.
The darkness again. It is wrapping around you. And the eye. The dreadful eye. It is enjoying your struggle. Your fear.
You progressively feel your last forces being sapped away.
Even the eye is disappearing in the darkness. Soon, even the eye has melded into the dark void.
[2] You try to struggle one last time, to no avail. You have no force left anymore...
You lose your remaining HP.
You are dead.
((and the knights will quickly follow))
ZoomochScoomtarto the Three-Eyed Beholderwhen I waken, I think I will take a trip to the local Dwarven Fortress; If I recall correctly it was known as ShieldDawn... Now if I only knew how dwarves came up with names like that.
[No dwarves]
[4] When you wake up, you feel in top shape. You really needed some rest after such a hectic day.
You decide to take a trip to the local "Dwarven Fortress", Shielddawn. Zigzagging in the many tunnels and corridors of the underground, you eventually reach the location. An old decrepit underground complex, built who knows how many times ago by a forgotten civilization.
You call it the Dwarven Fortress, Shielddawn. Why ? Because you liked how it sounded.
Dahak the Uncanny Unreasonably Spooky Scary SkeletonOh goddamnit, since when does she get all the action? Who the hell does she think she is >:v! I DIED because of that thing once already, and now it has a humanoid shape! That means it has a neck now! A NECK I CAN BREAK maybe
Dahak is forced to conform to his current activity: contacting dead old people while a tiny fairy fights in his stead. Not the manliest activity in his unlife, he would say.
Dahak resolves to never write about this in his future memoirs.
Whatever, gotta focus and contact the old man, she didn't seem all that great after all the action we got today, I better get some answers about that thing from Morvad and lend her a spooky bony hand
ACTUALY TRY TO FOCUS THIS TIME and contact Morvad, tell him there's no time to be chatting about unlife's developments and being awesome, and inquire him on the otherwordly being, mentioning the fact it somehow managed to cross the portal and stay in one piece.
[Deja Vu intensifies]
[1] ((feeling of deja vu)) You focus to restore the transmission, pouring all your knowledge and efforts into it. Re-adjusting rune calibers, mana levels...nothing seems to work !
Then all of a sudden, the transmission cut off and the ritual stops. You are really pissed.
Delinde Roll : [2]
Delinde removes her mask, revealing a surprisingly human face. Her skin is white as snow, but her eyeballs are black instead of white. Her irises are white.
She also takes her hood off, revealing silvery hairs tied in a ponytail. She activates her skill, Servant of Thanatos.
But nothing happens.
"Damn it !... Did I use up all my mana already ?!..."Humanoid roll : [4] vs [6]
The humanoid is struggling with the Fog Reaper. The black muddy hand is grabbing the gray foggy handle with force, but the Fog Reaper decides to make his scythe disappear. But as a result, it is now weaponless. The humanoid strikes at the Fog Reaper with a back hand strike, sending it two meters backward.
Grey the Metaldee"Neat! The world outside the castle is full of so much wonder. Let's go check it out."
Go check out the fire. Be full of awe and naive wonder at the world around me.
[Pretty light]
[2] You head toward the mysterious fire, all the while in absolute awe in face of the world many wonders. You are like a young blob seeing food for the first time.
The flickering light is moving and going away. You keep following it though, not really realizing it is taking you farther than expected...
[4] Brown stops you.
"Hey, don't you think it's strange ? The light seems to be moving away from us."Then a laugh is heard, and something appears behind you.
"Well well, you took your time noticing this..."
Glint the Elemental ArcanivoreAssuming the monster won't be coming back soon, go pick up Vagush, digging him out if need be. Then scram. Join up with the blobs if we see them and they don't seem to mind.
[Gone, for now]
[3] You wait a moment after the monster disappears from your line of sight. It is still close, but far enough for you to go save Vagush, you hope. You partially excavate him, and he is grateful for you coming back.
"To be fair I thought you would have fled after seeing me utterly curbstomped. I'm really grateful."Vagush Roll : [2]
Vagush is stuck, and can't move an inch. You will need to put in more effort to take him out of the hole.
The Ashen the Crimson Wraith Yep, this is no good. Break myself in half, and have the both of us retreat in opposite directions!
[Split tactic]
[4] You break yourself in half, disorienting the creature by going in opposite directions. The being is confused and not moving out of wariness.
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 12/17
MP 17/17
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Shiny
Species : Great Earth Mana Wisp -stage 4-
Appearance: The amorphous form of the Mana Amorphoid has evaporated into what appears to be a cloud of pure, concentrated mana. It's pwetty!. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 0/25 -dead
MP 0/33
ESSENCE 7/30 total: 44
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 5 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Ethereal: Physical attacks against this being might not prove so useful, but that also means that it cannot physically attack others.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Absorb: The Mana Wisp can quickly drain the life energy of those around it and convert it into pure mana. It works better upon a single individual, but can be done against a crowd at a lower efficiency.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 7/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 20/28
ESSENCE 16/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 12/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 15/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 12/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf