Turn 43 : Everyone
Squishy the Great Earth Mana WispYeah... this is bad... keep sending out bursts of mana disruptive waves and keep absorbing the mana from my foe. Transfer mana to the remaining knights. Not all of it, but enough to help them out, and let them know I'm on their side.
((So this guy is basically death. Got it.))
[Sacrifice]
[2] vs [3] You get back into the main corridor after the ruby beams have disappeared and resume your assault on the Unit 0. Your previous attack having worked pretty well, you once more emits mana disruptive waves and try to absorb its mana and life energy. But it doesn't work this time, you sense a new set of defenses in the mana coherence of the Unit 0.
You lose 4MP[1] You decide to join forces with the knights, and begin by transferring them your mana. But unexpectedly, as your mana is heading toward the knights, it is suddenly sapped by the Unit 0 before it can reach the knights !
You lose 10MPDikaios Knights Roll :[6] Despite their severe losses, the surviving knights don't falter and regroup. They have lost almost half their numbers, and are now around ten. With few mana left and their body broken, they attempt a last-ditch measure.
[6] vs [1] The ten knights link their mana together, communing to cast an empowered spell. Positioning themselves at crucial positions, they form a special figure to enhance the mana flow and intensify the spell power. Chanting altogether an eerie melody, you can feel the mana resonating and flaring, charged with energy.
Finally, they shout in unison
WE ARE THE DIKAIOS KNIGHTS ! THE LANCE OF JUSTICE !The mana is consumed altogether, producing a gigantic golden and silver spear floating in the air, tip pointed at the Unit 0. In an instant it pierce the Unit 0 at blinding speed, turning into a flash of light for a second. The shock is so strong that an energy shockwave of intense force is generated, and the whole facility shakes because of it. The Unit 0 is impaled from the front to the end by the bright magic spear, taking heavy damages in the process. It is flailing wildly with pain, as the magical spear is still inflicting damages to it.
The exhausted knights all fall to the ground, with only two managing to stay conscious.
Unit 0 Roll :[6] The creature tries to take out the spear with its tentacles, but it doesn't move a bit. The magical lance seems to be binding it, and destroying it from the inside. You feel an immense concentration of energy in the body of the creature, and suddenly the lance dissolves.
"Im...possible..." says desperately a still conscious knight.
The Unit 0 is visibly really injured, but still pulsing with force. Dissolving the magic lance used a huge portion of its energy. You can feel its intense hunger for mana and essence growing, it is so strong that you feel like a piece of meat being ogled at by a hungry monster.
The Ashen, the Charred Wraith I go West, taking cover under the foilage
[Wandering]
[3] You decide to head further to the unknown West, leaving your temporary hideout.
You left the plain to reach a very hilly area. You can't really see what is further West, but the area seems savage enough for monster life. The trees aren't incredibly tall and are set rather far apart from each others, allowing you to see the moon in the night sky.
Then you begin to feel uneasy. You realize something has been following you for at least half a hour.
Dahak the Uncanny Unreasonably Spooky Scary SkeletonWE'LL MEET AGAIN YOU TRANSDIMENSIONAL IMMIGRANT TRASH (• •)
(•_•) Looks like the alien
( • •)
( •_•)>⌐□-□ Just got
...
(⌐□ □)
(⌐□_□) Deported
Aw man, I feel kinda bad for the guardian, all that essence wasted like that >:v!
Dahak sheds an imaginary tear and tips an imaginary hat for the world guardian.
ANYWAY, now that we got out of the whole tussle, we should prob try to contact Morvad with the revised ritual. He'll probably have a decent idea of whats up with the whole transdimensional shenaningas, and I need to thank the old dead bastard. We should prob not just stand around though, maybe we should head back to the cemetary and try it there?
Either go back to the cemetary or find another relatively safe spot, then do the ritual to contact Morvad in the spirit world and question him about the corruptors, the otherwordly ball of snot that knows your name, the world guardian, why Delinde has no proper idea of style, and THANK THE BASTARD FOR BEING AN AWESOME DEAD PERSON
[Reunion]
[4] You express your idea to go back to the graveyard to Delinde.
"I was thinking the same thing, we will be safe in the crypt."You eventually reach the safe place, without interference along the way. You can still hear strange noises coming from the cottage, but you suppose that will eventually sort itself. You feel relieved to see all these bones lying around, you feel really safe somehow.
You don't waste a second and immediately begin setting up the ritual. Once again you draw magical forms and runes, and Delinde places various object around, each of them having a specific use. Finally, you stand in the middle of the drawing and crush a small rock serving as the ritual starter.
Mana flows in and out of your body, you feel your mind expanding and connecting to something greater than the mortal world. It's familiar and soothing.
"It..it succeeded Dahak ! This is the Spirit World, I can feel it !" exclaims Delinde.
From some magical tools disposed around, lines of energy trace themselves, forming some kind of triangle. The space between the lines distorts and takes a clear appearance, like the surface of the water. This is a screen. You know what to do next. You focus and call with all your soul the soul of your old friend. Morvad.
A well-known voice, with an older tone than in your memory, resonates in the crypt.
"Dyohoho ! Is that really you Dahak ?"Thing VS Guardian : [3] vs [2]
Meawhile, the mass of black goo is still draining at the energy being. It is struggling helplessly, and eventually vanishes, drained of all its essence. The mass once had difficulties maintaining a stable form, but with the insane essence of the energy being, it has changed.
It is still shapeless and alien in form, but it seems to be stabilized. There is something different with it. Feeling nearby essences, the mass moves toward them.
Humanoid ? : [1]
The humanoid made of black ichor who was following you is in the graveyard, moving slowly like a broken being. Then it activates the protective measures of Delinde, and a fog of magical origin covers its surroundings. Slashes and stabs coming from everywhere strike its body, and the humanoid falls to the ground, twitching weakly and unable to move.
Caedan the VampireSee what the moth is going to do to the humans. If a fight begins (knowing humans, it probably will), help out the moth by boiling some of the humans from my hiding place. Might as well use it to get some essence.
[Hero]
Situation Roll :[1] You hide and observe the moth. You spot some humanoid figures from afar, probably the humans. But strangely, there are few of them, maybe 4 or 5. Strange you think, humans are weakling, such a few number would get obliterated by this monster. Are these fools ?
The Moth instantly reacts to the humans presence, like if it was expecting them. Its wings shines brightly, and a torrent of flames is fired from both wings. It is a majestic yet destructive attack, the humans will get incinerated.
But against all odds, an immense wall of earth raise and block the attack. You never saw something like this, can human magicians pull off such spells so quickly ?
Then a single man appears at the top of the wall, and brandishing a beautiful and powerful looking great double-edged axe, it rushes at lightning speed at the moth and cleaves it from above with inhumane strength.
[1] The moth is instantly cleaved in two and a huge fissure opens in the ground underneath. The tremors are such that you feel like an earthquake is brewing. The moth monster body is still burning faintly, allowing you to get a better look of the human.
A tall man with an incredible build and muscles, torso naked and wearing armor only on its legs and lower body. His body bears many scars, and his brown unkept beard and hairs give him some kind of savage look. He is smiling widely, with an amused look in his eyes.
You can't decide what to do, attacking this "human" seems like a sudden bad idea after witnessing this impossible scene. Deep inside you are hoping this is just a monster with a human form. But you know it is not.
Snehk the StalkerCrazy or not, I couldn't let you die such a stupid death. Lets cease hostilities and talk. I you'd want to of course.
Another named monster ahead (hopefully).
[Bargar the Unfriendly Bear]
[3]
"The hell. I may be grateful to you for "saving" me, but it doesn't mean I'm going to become your bestest friend. And you didn't even save me, I could have gotten out of this by myself."You tell him your name though, by pure politeness.
"Snehk ? Sounds like a pansy name ! My name is Bargar. Now if you are done, get out of my sight."He finally says. He doesn't seem very friendly, but he seems to be suggesting that if you have nothing else to say or ask, you can leave.
Stormslayer the Aradian Mirage Beetle HeroInjury and despondence set the stage for heroism... Or cowardice.
Seeing the ranged demon nearby, he would try to use his adrenaline rush and grab them, using them as a meatshield against their comrades, and then try again at Distorting the attackers. He could win this, he just had to think for himself!
[Stop waggling your tail, demon !]
[6] Seeing the ranged demon, you quickly reevaluate the threats and decide to grab him and use him as a shield. You just forgot to take into account the fact that getting to the ranged demon who is behind you and in front of Guard-Kin is a bit far in a combat situation.
But using your Adrenaline Rush, you move two time faster than your usual prime and swiftly grab the demon ! You moved so swiftly that Guard-Kin is now surrounded by the five demons, woops.
Guard-Kin roll :[3] Guard-Kin sees you appearing in front of him and grabbing the ranged demon, going past the other demon. He at first thinks you must have quickly killed the three other demons, and he glances back to check. He sees the three demons charging at him !
[3, 1, 5] His hardened chitin resists barely the strike of the first clawed demon, but the powerful tail whip of the other breaks it apart and tear his back diagonally ! Like previously, the tail momentum is so great that it strikes in the same other poor demon, this time severing its head. Woops.
Guard-Kin falls to his knees, bleeding profusely. He can't move, and is on the verge of collapsing.
[1] The screaming demon with a spike in the leg tries to stand up, but he stumbles because of the pain and walks into the path of the dangerous tail. His other leg get cut apart, and he falls to the ground bleeding from both legs. He passes out in shock.
You are a bit confused as to what is happening right now.[/size]
Glint the Elemental ArcanivoreNot really much for Vagush to do besides play dead, so hopefully the monster gets tricked and goes away. If/when that does happen, go back and start digging him out.
[Hunt]
[3] The Monolithic monster can feel the still beating heart of Vagush, but it is beating so weakly that the monster doesn't want to waste energy finishing the scarab. Instead, he begins heading toward the direction you fled, bent on finding you.
Vagush Roll :[3] Using his incredible force to dig a way out, Vagush manages to move some rocks. But he is still buried and wounded. He doesn't know the extent of his wounds.
ZoomochScoomtarto the Three-Eyed BeholderNow to find somewhere safer to rest... In other words Back to the Underground!
[Where is Underground ?]
[2] Feeling weary and tired, you decide to head back to the safe and cozy Underground. There is a problem though. How are you sensed to get back there ?
You try to search in your memory for a way back, but it is no use. You realize you have no idea where the Underground entrance is after the long trek in the forest. You don't even know where you are actually.
You wander around, not finding any suitable place to rest.
Mana Regeneration Roll : 1d6
[4]
You recover 4MP
Ulkas the Lesser Osyluth"And here I thought that we could have a proper battle of wits... A pity, truly. Seems like we'll need to resort to primitive actions of carnage, then."
Mentally fight Tinzakena over control of a Chosen body, giving Astrosa time to act and judge power of this human. Try moving so that I'll gather remaining essences needed for transformation.
((Because 1 - Why not? 2 - I somehow find Ulkas mistreating false deity extremely satisfying.))
[Worthy Opponent]
[2] You tricked this god once, and you are not going to stop there ! Using your Mental Control skill, you try to invade the mind of the Chosen to take control of her.
You lose 4MPBut once you enter the mind of the woman, you are instantly expelled by an unknown and powerful force !
"Hahaha ! Are you stupid ? Do you think mere mind control could affect a Chosen ?" laughs Tinzakena in your face.
Astrosa is looking at you with a very disappointed look, and is shaking her head to better emphasize her disappointment. You feel ashamed.
Astrosa Roll :[6] Breaking free of the spell, Astrosa activated her Eyes of the Mighty to better estimate the woman's power. She then suddenly smiled widely, and laughed with a mad voice :
"OoOooh ! Marvelous~~ She is so strong, finally a worthy challenge !"She rushed at the Chosen, intending to tear her apart with her huge claw-like reinforcement.
Chosen of Tinzakena Roll :[6] Materializing a mauve twisted sword with a thorny look, she blocked the strike. The vibration in the air could be felt by everyone present. But suddenly the claw changed shape and grabbed the sword, with Astrosa still grinning like a mad little girl having crazy fun.
Human roll :[2] Terrified by both the voice of Tinzakena in their head and the overwhelming power of Astrosa and the Chosen, the humans are immobile and to their knees, some of them having already lost all dignity.
Gray the MetaldeeLook for some shelter I can drag Brown to so that we can be hidden until he wakes up. Drag him there and try to recover. Or stand guard over Brown and try to recover if I can't find a hiding spot for us.
[Safe and sound]
[4] You drag Brown with you until you find a cool cave in the side of a rocky hill. You are both resting there, tending to your wounds and cooling yourself off. Brown seems all better now.
You recover all your HP
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 17/17
MP 17/17
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Shiny
Species : Great Earth Mana Wisp -stage 4-
Appearance: The amorphous form of the Mana Amorphoid has evaporated into what appears to be a cloud of pure, concentrated mana. It's pwetty!. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 18/25
MP 19/33
ESSENCE 7/30
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 5 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Ethereal: Physical attacks against this being might not prove so useful, but that also means that it cannot physically attack others.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Absorb: The Mana Wisp can quickly drain the life energy of those around it and convert it into pure mana. It works better upon a single individual, but can be done against a crowd at a lower efficiency.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 7/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 20/28
ESSENCE 16/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 12/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 15/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 3/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 5/12
MP 12/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf