The moon is rising in the cloudy sky. The few stars visible are shining brightly.
It is night time. The world's flow of Fate seems back to normal.
Turn 41 : Everyone bar The Tales...Gray the MetaldeeAttack that form in the desert. Engulf it and Harden so it can't get out. Get Brown to help, hopefully.
[Swallow !]
[5] You react swiftly and rush at the flickering form. The illusion breaks just before you reach it, revealing a small burning sun-like monster. You engulf it without thought and harden to prevent it from breaking out. You feel your body temperature rising, your body is on the verge of melting.
You lose 2HPThen the temperature stops increasing. All the oxygen in your mouth has been consumed, and the sun creature stopped burning. It seems to still be alive though.
Brown is still confused, but seems better now.
Ulkas the Lesser Osyluth"So, a god of Truth and Lies resorts to mere violence to get revenge? Low, so low... A party of chess would be better."
Ulkas coughs while observing kneeled humans.
"Astrosa, should we flee from here? Whatever comes is better met alone, not while surrounded by possible pawns and materials. Speaking of that... You won't mind if I consume essences this time? It should be nearly enough for the next stage."
Quickly consume essences around. I NEED power to go against the god Chosen. Then flee or prepare a defensive formation.
Species : Sorcerous Osyluth.
Appearance : His insectoid body turned dark azure, with faint traces of wild mana surrounding his whole form.
HP or MP increase : MP
Attributes increased : Resistance, Intellect
Traits gained : Mana Regeneration: Mana is constantly sucked from environment to replenish its losses.
Skills gained : Mana Efficiency: With its affinity to surrounding mana, Osyluth can re-absorb mana emitted for better efficiency.
'Re-roll': Mental Control -> Control : No matter mind or body, Sorcerous Osyluth can control either with ease.
[Apparition of the Chosen of Tinzakena]
[3]
"Fighting it now is a good opportunity, he seems to be alone. As for the essences, go ahead. These weak ones are useless to me anyway."You focus yourself to absorb the essences of the killed humans, but the spell is restricting your movements. Furthermore, some of them are still quite far from you. You don't manage to gather all the essence of the slain humans.
You gather 4 essencesA woman wearing a religious armor appears on the other side of the square. The title Chosen is given to humans blessed with the power of their god. Despite the incredible increase in power, they are still limited by their natural limits, so the power of a Chosen depends largely on the host natural potential. A Chosen One is far weaker than a Hero.
You hear the telepathic voice again :
"Considering you knew of the technique to break a pact, you probably heard a god's title doesn't mean anything. Your puny taunting is useless. Now prepare to die."It seems like the Chosen's mind has been completely overrun by Tinzakena. You deduce this is how gods interact with this world, remembering what Dovarus told you.
Squishy the Great Earth Mana Wisp((Shitshitshitshitshit))
Ah hell, follow the Dikaios knights! They probably have the best way out...
[Unit 0]
[6] You see the Dikaios Knights leaving in a panic, and feeling the oppressive force getting closer, you decide to follow them discretely.
Mana regeneration roll : 1d10
[9] Fortunately for you, you manage to absorb the residual mana of the dead monsters and humans.
You recover 9MPStill following the knights, you pass through huge corridors with open cells like yours. Dead monsters and humans are paving the way, their essences long gone.
And suddenly, you hear the Dikaios Knights shouting. You never heard them shout in terror despite the previous fight. Then the knights come out of the corner, quickly walking backward in formation. Sounds of fight and detonations are heard.
"DON'T FALTER KNIGHTS ! WE WILL KILL IT OR DIE TRYING !" yells what seems to be the captain of the squad.
Then it emerges from the corner. From the situation, you understand this is the "Unit-0".
It is an eerie, but terribly beautiful being. In some state between pure energy and matter, its body seems to be made of some sort of mana plasma with a soft and liquid appearance. It has many blue tentacles like appendages floating gracefully along its big body. There are many ruby red spots on its body, closing and opening slowly like eyes.
An overwhelming power is emanating from it. A strange sound is emitted by the being, like if you were under the sea and something large was moving. There is also a "breathing" sound, like breathing through a gas mask.
Dahak the Uncanny Unreasonably Spooky Scary Skeleton((:v! EGADS, caused the entire world to slip and fall onto its face)
Dahak is paralyzed. The damn thing has gotten hold of Dahak's mind in a strange way. Its certainly not controlling it, but its emitting a flood of alien thoughts(?) that are too absurd to endure for much longer.
JeessUUUUSS CHRist wHAt THEeee FuCkkkk-k-k
i hAVe a STrange FeElING tHat tElls mE I mAY have JUssst inDIREctly PuNCHed EVEryone eVER in thE FACe, inclUUUDing mYselF.
WAAAiiiiiiiiiiiTT, THats iT! INdireCT puNCHIng!
Dahak's disturbed mind flares with an idea, and new skeleton jokes!
I'VE GOT A BONE TO PICK WITH YOUthis is a link
Summon your Feral Otherwordly Aura against the sphere! Even if it ends up not doing much, the extra confusion will probably be enough to break contact between you and the sphere. Make sure to adjust your sunglasses.
[Balance]
[3] You manage to activate your Feral Otherworldly Aura with the sliver of control left over yourself.
You lose 4MPYou lose 2HPThe dark aura takes the form of two huge independently moving clawed hands, and they immediately lashes at the sphere. But like with the Fog Reaper, the two hands instantly vanish when they hit the sphere. But it is not useless as you feel this small window temporarily diverted the sphere gaze from you. You manage to slowly break the contact, but you are only half-way through it.
[5]
"Dahak !"This is Delinde, she made as quick as she could and is already back with a bag full of necessary material. Seeing you in difficulty, she pushes you away, totally breaking the link with the sphere. You feel a heavy burden disappearing from your soul.
"Are you okay ?" she says panicked.
You grumble something sounding like "As fine as after puking", and a wave of relief appears on her hidden face.
"I got all the necessary materials for various rituals, we can begin right now ! If we cut the gate now, the sphere won't be able to maintain itself in this world and instantly vanish ! We must hurry !"Thing from Another Plane roll : [1] ((oh come on))
The fluctuations in the portal stops. At the same time, your whole surroundings fall silent.
"Daaahaaaaak...Finally...We Meet."The portal is fully stabilized. The orb is levitating idly above the round spatial opening, giving off an enigmatic feeling.
From the underside of the portal, a mass of black ichor drip out, falling on the ground and producing strange bubbling sounds.
The mass shrinks and takes an humanoid form. A being emerges, it has the same size as you. It walks toward the portal and plunge its hands into the portal from the upside, like trying to pull something out.
World Equilibrium Roll : [6]
You don't have time to feel fear or comprehend what is happening, when a sudden surge of power is felt above the cottage. This power. It is essence.
Coming out of the earth, from the surrounding air and from the skies, golden streams of essence are gathering in a single point. This concentration is growing to huge proportion, and the golden globe begins changing shape.
A body as pure as the sun. Four wings made of pure energy. Dozen of long arms with fingered hands. Its head has three different colored eyes moving freely across its head.
Immediately after incarnating, the strange being fire a burning stream of energy at the sphere. A forcefield blocks the attack and a violent explosion result from it. The shockwave blasts you apart and you are thrown at least five meters backward with Delinde.
You are unharmed thankfully.
"What is this ?... Dahak, should we still try to close the portal ? I got materials for other rituals if needed."Stormslayer the Aradian Mirage Beetle Hero"Unnatural creatures. Hardly a-He would stop midsentence as he loses his remaining connection to the hivemind, severed by the pulse of sinister corruption. he would briefly seem panicked as his mind is submerged in loneliness, and become painfully aware of his mortality in the situation. He would then quickly attempt to Distort every living creature in the nearby area so as to escape in the confusion.
[Loss of will]
[1] It seems that because of the disturbance in your psyche, you are unable to focus yourself and use your Distort ability. Sensing your weakened mental state, the four demons in front of you immediately attack you while the other two attack Guard-Kin.
[6, 5, 1] The first demon sweeps its clawed tail at you, slashing you in the face. But in its momentum, the tail also slashes the third demon who falls on the ground. The second demon stabs you with its long clawed hands, severely injuring you !
You lose 8HP (3+5)Guard-Kin Roll :[3] Guard-Kin is also mentally weakened, but he still manages to partially activate his Armor Mode.
[3, 3] The two demons claw at Guard-Kin, not managing to inflict serious damage but still denting the hardened chitin of the guard.
ZoomochScoomtarto the Three-Eyed BeholderOne final try at dragging a human up here
[Patience is of the essence]
[4] You wait into the clouds for the night to come, resting in hidden in the clouds.
You recover 4HPYou recover 3MPOnce it is dark and cloudy enough, you slowly float downward, being careful not to tread to close to the camp. You wait in the outskirt for an occasion, and finally you spot a patrol of four men. One of them is lagging behind, probably a recruit.
When the occasion is good, you get closer and fire your telekinetic ray. The human doesn't realize immediately that he is being lifted up, and when he cries for help it is too late, he is already two meters in the air.
You lose 4MPSnehk the StalkerSave the bear!
[Extend your hand to the enemy]
[4] Despite your internal wounds, you stand back up and run toward the riverside where the bear monster fell !
You extend your hand toward him, shouting him to grab your hand. He manages to grab it, but he is heavy !
[2] You don't manage to pull him back up, and you are both awkwardly locked in this position !
Caedan the Vampire((Dammit, TempAcc. At least it's going to be night beginning from the next turn.))
"... seriously?"
Get out of its line of sight. Gauge its hostility. If it looks like its hostile, use up all of my mana on boiling it and bravely run away. If it doesn't seem hostile, tend to my wounds and bravely run away. In both cases, try to lose it in the darkness of the forest.
[Safe haven]
[2] Because of the intense light emitted by the moth-like monster, there is no way it can't see you. You are the only other life form here, and the monster turns toward you.
[4] The monster doesn't seem hostile, but its very presence is slowly hurting you. It doesn't seem to be moving since the sun set down, so you take your distance and tend to your wounds. It seems the creature presence is making the surrounding safer.
You recover 5HPYou recover 3MPGlint the Elemental ArcanivoreTime to run.
[Trap]
[2] You intend to run away, but the monolithic monster send pillar of rock to block your way. A wall of rock in crescent alignment is standing up before you. [2] The monster seems hostile and ready to attack you.
[4] It launches several more rocks in your direction !
[6, 6] You and Vagush manage to dodge the projectiles, but end up separated. By a makeshift rocky wall. You can't see you but can still communicate.
Monsters :Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 8/10
MP 8/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo -stage 2-
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 2/20
MP 4/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Great Earth Mana Wisp -stage 4-
Appearance: The amorphous form of the Mana Amorphoid has evaporated into what appears to be a cloud of pure, concentrated mana. It's pwetty!. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 25/25
MP 9/33
ESSENCE 7/30
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 5 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Ethereal: Physical attacks against this being might not prove so useful, but that also means that it cannot physically attack others.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Absorb: The Mana Wisp can quickly drain the life energy of those around it and convert it into pure mana. It works better upon a single individual, but can be done against a crowd at a lower efficiency.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 12/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 20/28
ESSENCE 16/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 11/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 15/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 5/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 5/12
MP 8/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 9/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf