The sun is setting once more. Now on the brink of the horizon line, the majestic celestial sphere is shining with a bright golden light.
This is twilight, night will come soon.
Out of nowhere a malevolent pulse disturbs the heavenly harmony.
For a second, the azure sky turns to white and the golden sun turns to black.
Few are those who feels the change, but to the few that do, a terrible feeling of unease grips them...
Turn 40 : Diabolus Ex Machina (Everyone bar The Tales..., but it won't escape it...)
Glint the Elemental Arcanivore((Sorry to hear you're sick. Hopefully you get better soon!))
Go for a walk and see what pops up.
[The Monolith Monster]
[5] Overruled by [1]You walk further ahead, looking for a higher ground to get a better look of the surroundings. Timir is still on your back, and Vagush is following closely, walking with heavy steps.
The rocky ground suddenly begins to shake and crumble. Feeling the danger, you quickly jump away from the crumbling rocks. Before you emerge a monolithic creature made of rock and harboring a single blue-colored eye-like symbol on its center. You have never seen such a thing before, but you feel a strong hostility emanating from it.
The broken boulders then rise and levitate around the monolith monster.
"What is this thing ?!" shouts Vagush.
Mana regeneration roll : 1d6
[4]
You recover 4MPCaedan the VampireTry to heal myself somehow. Failing that, look for some small wildlife. Failing that, look for fresh carrion as a last resort.
["Star fall"]
[3] Overruled by [1]Broken and exhausted, you try to find a safe place to heal. You begin to head toward a grassy field with some sparse trees, intending to rest at the shadow of a tree. As you begin to tend to your wounds, you look at the first glowing stars in the sky.
One of them is out of place, shining brighter and seeming...closer. Looking more accurately, you realize it
is getting closer.You quickly stand back up and run away. You glance back up and see a burning ball of flames coming down directly on your tree.
You jump and a sudden explosion detonates behind you.
You are unscathed, thankfully. Looking back, you see a figure emerging from the impact zone.
It is some kind of huge obsidian moth with six rows of wings. It is covered in flames, and you can feel the heat from where you stand.
Mana regeneration roll : 1d6
[5]
You recover 5MPUlkas the Lesser OsyluthToo slow. Controlled humans shall take their lives right after attacking - keeping their minds controlled is too tiring. Slash every villager I can with my claws, going for any body part for paralysis to work so that I can concentrate on others.
((Seriously, with 1d6, killing villagers would take forever. So, are we waiting for Astrosa to become really mad? Also, I'm tempted in taking Mana Efficiency - I'm constantly loosing too much for too little effect.))
[Old Revenge]
[1]
No need to OverruleYou suddenly lose your control over the humans, and your illusions vanish. You feel terribly exhausted for no apparent reason. Looking toward Astrosa, you realize she too has stopped rampaging, and has an exhausted look. You feel heavy, so heavy. What is happening ?
She looks at you and shouts with all her might :
"THERE IS AN OVERWHELMING POWER HERE ! WE ARE UNDER THE EFFECT OF A POWERFUL SPELL !"Fleeing Roll :[1] For some reason, the villagers and soldiers fall to their knees and stop fleeing. They seem terrified.
Losses :None
Villagers left : 90
Soldiers/Adventurers left : 12
You hear a telepathic, familiar voice in your head.
"You thought I would forget you so easily trickster ?"This is the voice of Tinzakena.
Thanks to your Expansive Mind, you quickly deduce what is happening. A "Chosen" of Tinzakena is close, and is coming here for you. He is probably the spell caster.
Gray the Meltadee((Hope you get well soon, Nakéen.))
"Wow, it's so different than the castle. And it's hot. Neat! Do you want to keep going, Brown?"
Keep going if Brown can take the heat, or head West along the border if Brown doesn't want to go into the desert right now.
[Sunburns ?]
[2] Overruled by [1]Brown suddenly contorts in pain and screams.
"AAAAH ! IT BURNS IT BURNS !"He is melting and smoke can be seen emanating from its structure. This is not normal, such a sudden reaction shouldn't happen !
Then you feel your own body melting to all of a sudden. It hurts, it's an horrible sensation.
This is not normal.
You lose 4HPYou notice a form flickering not far from you in the desert. You are sure it is not an illusion, but that there is indeed something here.
Squishy the Great Earth Mana WispImmediately pour about 1/4 of my mana into casting mana shove on the door. With any luck, it'll be blasted off its hinges. Actually, cast mana shove from the OUTSIDE, pushing it inside. There's a chance that the door will come flying in and obliterate them all.
[Outbreak]
[1]
No need to OverruleYou focus your mana to cast a Mana Shove, but you feel an interference in your mana coherence. All your mana is suddenly siphoned away, and the sudden mana loss makes you fall to the ground.
You lose all your MPThe knights unexpectedly fall to their knees or to the ground, and you can feel their mana being siphoned away in the same instant way.
A knight suddenly exclaims :
"What the...don't tell me...that Unit-0 broke out of its containment ?!..."
"Everyone retreat now ! If Unit-0 is free, we have to reunite with the rest of the Dikaios Knights !"
The humans all leave, totally ignoring you. You hear a powerful tremor. An incredible force is close.
ZoomochScoomtarto the Three-Eyed BeholderTry to drag an archer up here with my telekinesis now that they can't hit me.
[Distance misestimation]
[6] Overruled by [1]You are far into the sky, far from sight of the humans. You begin slowly heading back down, intending to drag an archer here.
The humans, still scrutinizing the sky, quickly notice you far before you get into telekinesis range.
You realize with horror that your telekinesis range is far smaller than that of an arrow, and a deluge of arrows come flying toward you.
You end up riddled with arrows, bleeding and hurting everywhere.
You lose 7HPBefore they fire another volley, you float back up into the clouds.
Dahak the Uncanny Unresaonably Spooky Scary Skeleton((git better Nakeen :v))
Dahak braces himself as the pulse goes through him and expands into the distance. Something really terrible is happening, and its going to affect everything, literally everything.
Dahak realizes he can't just brute force this thing back into the portal, as cool as the idea of suplexing an otherwordly being may be.
Delinde, you go and get into the basement and bring me the notes, whatever the hell this extra dimensional ball of concentrated suck is, it is attracted to me, so I'll stay here and get its attention. AND DON'T YOU GO BATSHIT INSANE ON ME AGAIN.
He then turns to the spherical thing.
Alright you sphere of concentrated alien unlucky snot, I don't care if I have to literally punch you out of this universe, COME AT ME
Dahak then realizes that punching this isn't probably the best idea ever.
Send Delinde to get the notes, then try to SPOOK whatever this thing is. It probably won't do much, but its better then just punching it, and you managed to scare corruptors before, somehow.
[Gaze at the Abyss, and the Abyss gazes at you...]
[6] Overruled by [1]"Be careful" says Delinde before leaving to fetch the notes.
You turn toward the black sphere. Gathering all your spookiness inside your eyes, you look very spookily at the sphere.
But looking straight at it revealed itself a terrible idea. You realize you can't turn your eyes away from the sphere, and feel something invading your mind.
Incomprehensible words flashing in your mind.
A plane so alien your senses would rather die.
This sensation is closing slowly on you, slowly crushing your sense of self. Enduring this is a torture. You feel like you are going to die if it goes on.
Thing from Another Plane roll : [6]
The portal suddenly fluctuates wildly for no reason. You feel like something is going to rip itself out of you.
The black sphere is still unmoving, gazing at you.
Snehk the StalkerWhispers of damned, combined with series of claw and weapon attacks.
[Internal wounds and back pain]
[1]
No need to OverruleYou start standing back up, when you feel a sharp pain in your chest. You cough blood, the blow probably inflicted you internal injuries. The pain is so strong that you can't focus properly. You still try to force yourself and cast the Whispers of the Damned. It fails and you cough even more blood.
You lose 4HPAs for the bear monster, his back is still locked and he falls backward into the river.
"Oh snap !" he says while falling.
Stormslayer the Aradian Mirage Beetle HeroHe would listen respectfully, before replying.
"I see. Then with our meeting concluded, We must return to the hive to organize a detachment of soldiers to guard here. We will return upon having gathered a few soldiers."
Without further hesitation, he would turn and set off, back for the hive. There was work to do, and he knew that it would only be the beginning of a possibly dangerous undertaking.
[The Fourth Party]
[6] Overruled by [1]"I bid you farewell, and hope we will soon meet again."You only walk a small distance, when you hear from afar
"Ambush !"Humanoid figures suddenly emerge and attack you. You never saw those creatures before : their physical appearance seems charred and twisted, some have wings, some have a tail, some both. There is an evil aura emanating from them.
Those are demons. Six of them are currently attacking you and Guard-kin.
Monsters :Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 8/10
MP 8/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo -stage 2-
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 2/20
MP 4/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Great Earth Mana Wisp -stage 4-
Appearance: The amorphous form of the Mana Amorphoid has evaporated into what appears to be a cloud of pure, concentrated mana. It's pwetty!. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 25/25
MP 0/33
ESSENCE 7/30
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 5 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Ethereal: Physical attacks against this being might not prove so useful, but that also means that it cannot physically attack others.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Absorb: The Mana Wisp can quickly drain the life energy of those around it and convert it into pure mana. It works better upon a single individual, but can be done against a crowd at a lower efficiency.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 20/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 4/12
MP 8/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 15/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 5/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 1/12
MP 5/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf