Turn 38 : Everyone + GM note at the end Ulkas the Lesser Osyluth"Let's head out now and test the power of those humans. I'm practically dying to see you getting serious in battle."
((All tactics were already mentioned: control, chaos and fear.
Dahak... Why did I let you live?! Coolrune... Ouch.))
[Massacre]
"Tee-hee, you know how to flatter a woman." she laughs with a devilish grin.
Not far from here, the village is bumbling with activity. With the new soldiers the mainland sent to protect the border villages, the villagers are busier but feel far safer. When suddenly, two winged figures appear in the village square out of nowhere.
A crimson winged woman.
A skeletal insectile man.
The villagers don't even get the time to understand what is happening, when Astrosa swiftly grabs the nearest human with her clawed hand. Grabbing a young girl by the throat, she lifts her in the air in a way reminiscent of how she lifted you days ago.
"Come to me warriors. Or this adorable little girl will die." shouts Astrosa with her terrible voice.
The villagers instantly give way to panic. Some of them are stunned and unable to make a decision, while others are running away terrified. They are screaming "Monsters !" "Help !". What seems to be a mother is crying the girl name, "Elina".
[2] But the reaction you get is unexpected. The soldiers also run away terrified, and no one but the mother is left to plead for the girl life. At this moment, you glance at Astrosa, and see a face so full of hatred and wrath that you are scared looking at her. She is grinding her teeth extremely hard, and seems close to scream.
But instead of screaming, she mutters something.
"Scum...Lowlives...They are worth even less than demons..."She walks calmly toward the mother, not saying a word. The woman is terrified and to her knee, paralyzed.
And unexpectedly, Astrosa put down the young girl and comes back to you. Then she says :
"Kill them all, except for the woman and her daughter. The soldiers first. Then the villagers. ALL. OF. THEM."[4] She then flies in the opposite direction, and you hear terrified screams of humans. You turn back and see her tearing them apart with her empowered claws. The blood-red substance seems to have solidified to give her fearsome blade-like claws.
[3] vs [2] Listening to her order, you target some fleeing soldiers. Using of your mind control, you easily take control of the mind of two soldiers.
You lose 4MP[5] You then order them to attack the other humans, which they do with deadly efficiency. Not expecting an attack from their own, the soldiers are caught off-guard and severely injured.
Fleeing Roll :[2] The panic is too great, villagers fail to flee properly. No villager flees this turn.
Losses :1d6 [6] Villagers
1d4 [2] Soldiers
Villagers : 94
Soldiers/Adventurers : 13
Gray the Metaldee"Thank you, Dovarus. Maybe there are still some good humans left. It looks like we'll have to leave this castle anyway to find more of this 'essence' stuff. I'll keep an eye out for any. Do you have any recommendation where we should go, Dovarus? Or any tips to help us? Did you want us to carry a message back to the Sentinel before we leave?"
Talky stuff. Look for anything interesting in this room.
[Bye Dovarus]
"You are a strange kind of blob, that's for sure. Believing in human good heart despite being a monster... I hope you never change, despite the ugly face of the world brave blob. If you were to seek for humans, you should head West or North. West is the kingdom of Fordania, and North is the Ashafan Kingdom far into the desert."
"I would be in your debt if you could pass the following message to the Sentinel."He says while tending you a piece of paper. You take it, and inspect the room a little before leaving.
[3] This was an once great throne room, you can see it despite the ruined aspect of the place. Banners of unknown houses are still hanged on the walls and the ceiling. The magnificent golden throne is still shining despite its age. But that's all, there isn't anything much interesting here.
You exit the throne room, bidding goodbye to Dovarus.
Snehk the StalkerTry somewhere else.
[Found something]
[6] You head further west, leaving these small woods. You reach a river coursing from east to west. Still looking for a suitable prey, you suddenly detect a presence with your infravision drinking down there. You approach carefully, and get a better look of the creature.
It's a monster, some kind of huge black bear with strange white markings on its body. It is at least two time bigger than you, and you can feel this is not a normal bear.
Squishy the Earth Mana AmorphoidFLOAT TO THE BACK! Hide there and now consume some essence.
I have started to realize how useless I am without mana.
[Da Escape That May Have Been Staged By The Dice]
[5] ((you just avoided certain death))
You quickly float out of reach of the swords, and manage to dodge the magical attacks aimed at you ! Rushing to the rear, you escape the dozen of knights that were rushing on you. You are hiding behind the few alive monsters.
[5] ((karmic backlash ?))
There, you focus to once more absorb essence. And somehow, you manage to gather the essence of all the dead monsters of the precedent turn !
You gain 8 essences (Monsters). You can now transform !((because of the double 5, your transformation won't suffer from interference))
Dikaios Knights roll : [4] vs [2] ((not even surprised))
The Dikaios knights quickly regroup and resume their offensive against the monsters left. They are overwhelming the few monsters fighting.
Monster roll : [1] vs [4] ((must be some kind of curse))
The monsters are unable to stand the might of the knights ! They are totally pushed back and slaughtered mercilessly.
Escape roll : [3]
In a last desperate strike, a monster dent the doors further, they are soon going to break !
Monster forces : 3 Evolving Monsters
Human forces : 18 Dikaios Knights + 3 Soldiers
Losses :Monsters : [4] Monsters
Human : [2] Soldiers
Final :0 Monsters left
18 Dikaios Knights + 1 Soldier left
ZoomochScoomtarto the Three Eyed-BeholderFLY AWAY!!!
[Let's Nope away]
[4] You don't waste a second and fly away ! You are smart enough not to fly high into the air, which would expose you to the arrows, so you float close to the ground. Having lost sight of you, the archers don't shoot.
Pursuit roll :[4] But you are not out of danger yet ! Five visible soldiers are still pursuing you, probably more are coming. And you aren't flying extremely fast either.
Caedan the Vampire"This is why both humans and monsters can't have nice things, dammit!"
Unsheathe my blade and cast another Blood Boil on the axe guy, while backpedaling away from them.
[Blood boil finally works !]
[1] You begin unsheathing your blade when the axe suddenly strikes you in the sword arm ! The axeman was quick to attack, and you didn't see it coming. Your arm isn't cut apart, but it is unusable.
You lose 5HP[6] Because of a mix of pain, panic and adrenalin, you cast your Blood Boil on the axeman instinctively. Expanding all your mana, the result is more spectacular than you expected. The axeman skin begins to redden, and his arteries and veins suddenly explode ! The man is screaming in pain, and drop on the ground, dead.
You lose all your MPYou gain 1 essenceThe effort was so intense that you forgot to backpedal.
Glint the Elemental ArcanivoreYeah, I suppose we do make an odd pair. I could tell you about it, assuming Tirim's all right with that. It's pretty personal for him.
Stay and chat, I guess? If there's nothing more to say, thank him for his help and exit to the surface.
[Unexpected development]
[5]
"Oh ? If it doesn't bother you, I don't mind listening."Tirim nods to you as a sign of affirmation. You begin narrating your very recent encounter and the circumstances. As you reach the part where you went back to Tirim's dad corpse, the large fearsome insect monster asks you to stop.
He is crying.
"That's...that's such a sad story ! *snif* I'm so sorry for your loss small quartzen !" says the monster all the while weeping heavily.
"I...I'm sorry for being so rude to you !" he apologizes profusely.
You are totally confused. The monster calms down, and introduces himself :
"Call me Vagush. Your story reminded me of my own past, I also lost my family early, and I lived alone in these tunnels since then."
"May I...May I accompany you in whatever journey you are in ? Your story moved me. I will help you protect this kid, I stayed here long enough." Dahak the Uncanny Unreasonably Spooky Scary Skeleton((egads :v!))
WHAT THE HELL IS WRONG WITH YOU AND THE EVERYHING WHAT IS THIS
THIS IS NO TIME FOR SKELETON JOKES
GTFO
Grab everything INCLUDING Delinde, who's too paralyzed to do anything, and run the hell away, closing the doors behind you. Whatever is happening will maybe take care of the fog jerk. Once you get far enough, try to get Delinde to calm down and see if its possible to stop these momentaneous otherwordly shenaningas using one of the rituals.
[Unexpected development in the worse possible way]
[3] You react swiftly and barely have the time to grab the backpack and Delinde and run through the door. But you fail to properly close the door, and assist to what is happening inside.
The Thing From Another Plane : [1] ((You are fuckin' meta-cursed.))
The rift is firmly maintained open by the black tendrils. Then something slowly emerges from it.
A huge sphere of pure devouring blackness appears.
It is slow and leisurely levitating. And it is watching you. It was always watching you.
All your senses are screaming at you to run away from this thing, to leave as quickly as possible.
Time seems to stop. The world around you turns silent. It is as if the whole universe had turned its eyes on this black sphere.
A voice -or is it a voice ?- resonates in your head.
"[1]"
Stormslayer the Aradian Mirage Beetle Hero"Greetings Amarilys. There is a time and place for fighting, but that is not here or now as far as I am aware. Our hive has recently moved into the nearby area, and we are looking for are allies and food sources respectively. We are natural hunters, but even so, the forest will be a limited resource and one that is shared none-the-less. Perhaps you could help us, or at the very least be reasonable in sharing."
[Birth of an Alliance]
[5] Amarilys stays silent for a moment, she seems to be in deep thoughts. After a whole minute, she speaks to you frankly :
"I am honored to meet someone as wise as you. Us Sylvarians would gladly share the resources of the forest with you. We don't feed on meat, so your needs won't overlap with ours. Furthermore, we too are looking for allies. Would you hear me out ?"You nod, and she explains their situation :
"Our people are currently at war with humans. We managed to win harsh battles thanks to the heroic sacrifice of
true heroes. But we aren't fools, we clearly see we are going to lose this war as we are now... Would your people be ready to join forces with us, in exchange of sharing the forest ?"
The Tales of Five Dark Wanderers: by Bernardo Yhaes, the Living Book
EAT IT WHOLE. BLOOD, BONE, AND SOUL.
[Pretty clear orders]
You telepathically order Inhakat to "EAT IT WHOLE. BLOOD, BONE, AND SOUL". Inhakat totally understands.
[/i]Inhakat roll :[/i]
[6] Taking advantage of the proximity of the Alpha, Inhakat grows a frost bone spike out of his hand and stabs the Alpha with it, severely injuring it ! But the critical wound activates the innate rage mode of the Alpha.
Ihakat loses 2 MPAlpha roll :[5] The Alpha Steppe Hunter unleashes a mighty roar that is probably heard miles away. Its silver fur turns crimson, its wounds heals at an alarmingly fast rate. And it seems to be overflowing with power...
[/i]Inhakat roll :[/i]
[4] Inhakat immediately attack again with a frost spike, piercing the hardened skin of the Alpha ! But it clearly inflicts less damages than before.
Ihakat loses 2 MPAlpha roll :[4] The Alpha Steppe Hunter counterattacks by lunging at Inhakat and biting it in the arm. Because of the boost in power, the bite wounds Inhakat a lot !
Ihakat loses 5 HP
Monsters :Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 8/10
MP 8/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 8/20
MP 6/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 5/21
MP 0/25
ESSENCE 20/20 + 7
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 20/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 4/12
MP 0/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 8/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 8/12
MP 3/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf
GM Note :Small addition concerning passive abilities. I will make a roll automatically if applicable as of now.
For example, Squishy's Manastatic Field will always activate with some degree of success set by the roll and my own preferences.
Also, you will automatically regenerate some MP each turn if you do an action that isn't a combat-action.