Turn 37 : Everyone bar Gray and ZoomochScoomtarto Ulkas the Lesser Osyluth((I'm loving Astrosa character too much :/
It makes me miss Ferratus and Kardassus, they had a nice story arc planned.))
((I concur. Even Ulkas starts to relax a bit, seeing as she doesn't want to eat him.
It's quite interesting how her story goes and in which direction I could influence her future... As I see it now, Astrosa is quite literally broken - in mind and in personality - yet tries to mend herself back, with various degree of success. Though prolonged interaction with Ulkas seems to have positive effect on her stability - her different sides seem a bit more in tune with each other now.))
"Well, with this kind of past, I'm impressed even more that you let me live. I am thankful for this, Astrosa, and will help you however I can... Ahem. No cheating, I assume? Right hand, then. Let's see how we'll kill those mortals."
However initial phase goes, my main role in combat should be support controller, wrecking chaos onto enemy lines while Astrosa tears them asunder.
[Astrosa's Modus Operandi]
If roll >3, you are right : [1]
"Oh, that's too bad, it was the left hand. We will then go with my usual routine.""We first need to find a good hiding spot from which I will observe the village. Nor too far nor too close, so that I can scout the global power of the humans living here. If I feel an overwhelming presence, we will locate it and analyze it. If not, we will just barge in the village and take a human hostage. The strongest and bravest should come out to try to save the man, we will only kill them. If no one comes to save the man...""Then it will mean they are all worth less than scum. We will kill the hostage, and kill the most humans possible."[3] You both scout around the village, looking for a suitable spot to spy on it. After some time looking around, you finally find a good hiding spot. It is not the best, but it is still a decent one. You wait and observe Astrosa.
Her ruby eyes glow brightly, and she seems to be focusing.
[4]
"Oooh... How interesting... This village seems better protected than I imagined. I don't feel any overwhelming power here, but many different humans stronger than what I suppose are mere peasants are living here..."
"We will head right now, are you ready or do you want to wait ?" asks Astrosa.
The Tales of Five Dark Wanderers: by Bernardo Yhaes, the Living BookKILL IT. KILLITKILLITKILLITKILLITKILLIT...!
[Fight for the Precious]
Inhakat roll :[2] vs [4] Inhakat hears your mental command and charges at the Alpha Silver Steppe Hunter, intending to tear it apart with its rotten claws. But the Alpha swiftly dodges the attack.
Alpha roll :[3] vs [1] The Alpha counterattacks, but this time aiming at
you. Thankfully Inhakat protects you but takes a dangerous blow in the process ! He begins to lose hold of you.
Inhakat loses 4 HPSquishy the Earth Mana AmorphoidDo I get essence from killing humans?
Ooh idea.
Absorb the essence of all the dead humans and all the fallen monsters. Muahahah.
Hmm. This is bad. Use my smashy abilities against that door which is blocking our escape, and rally the monsters once again.
[Da From Bad to Worse Escape]
[6] Despite the various corpses being far from you and the essence absorption interferences caused by the presence of the other evolving monsters, you somehow manage to gather nearly all the essence present here that wasn't already absorbed ! ((=everything bar casualties of the last turn with a malus))
You gain 2 essences (Soldiers), 4 essences (Dikaios Knights), 8 essences (Monsters), for a total of 14 essences !But in the process, you garner the Dikaios Knights attention and you lose focus on the battle...
Dikaios Knights roll against you :[6]
"All this lifeforce...we can't let this monster get alive ! If it transforms, it will fully regenerate !"As a knight shouts this, the majority of them stop what they were doing to focus their might on you. Dozen knights storm on you, and three of them are just within range to slash you apart.
[5, 3, 3] The first one stabs you with his enchanted two handed sword, piercing you thoroughly. The other two slashes at you with difficulty because of your spikes, but still manage to dent your body.
You lose 6 + 2 + 2 = 10 HPAs a result, the Dikaios knights are no longer heavily attacking the other monsters.
Monster roll :[1] vs [4-1] ((seriously monsters, make an effort !)) Despite the sudden decrease in pressure on them, the monsters fail to inflict any serious damage on the fighting knights. Worse of all, they somehow manage to lose more of their members despite there being less knights actively fighting them !
Escape roll :[2] Only one monster is bashing at the door right now, and all by himself he doesn't get really far.
Monster forces : 7 Evolving Monsters
> Losses : 1d4: [4] (!) Monsters
Human forces : 18 Dikaios Knights, 4 Soldiers
> Losses : 1d4 : 0 Dikaios Knights + [1] (!) Soldiers
Monster forces : 3 Evolving Monsters
Human forces : 18 Dikaios Knights + 3 Soldiers
((I FEEL LIKE THE DICE IS TRYING TO RETCON MY ABUSE))
Caedan the Vampire((It makes me miss Ferratus and Kardassus, they had a nice story arc planned.))
((Me too. Hopefully they're enjoying the afterlife.))
"Well, not anymore. I decided to explore the forest to see if I could find anything interesting and ended up getting myself lost. I just managed to find my way out now. Tell me, hu- fellow travelers, what are the happenings in the world? I've been wandering for a long time now, so I'm rather out of the loop at the moment. Oh, and if you could tell me what places lie nearby, I'd be grateful. I'm not familiar with this area."
Talk with the humans. Size them up during our conversation. Should they realize that I'm not a human and turn hostile, boil'em all.
[Mister, you have nice eyeteeth up there. Wait a min...]
"Oh ! You must be some traveler from the southern lands then ? We emigrated from the Ashafan Kingdom which is north from here, far into the desert, after the security became threatened by the increasing monsters invasions. We were currently heading toward the Pocel Village, will you join us ?"
[1] Then a man that was hidden in the caravan suddenly comes out.
"Wait ! Are you out of your mind to trust a stranger in such dire times ?!"
"But mister adventurer... he is a lost traveler !"
The man takes a precise look at you, and quickly yells with a panicked tone :
"This is not a human ! It's a monster !"
He unsheathes a two handed axe.
[3] You react immediately and try to boil the blood out of all of them. But you are no super monster, and this is not an easy task. The weaker ones get red markings as small blood vessels explodes, but the stronger ones only sweat more than before.
You lose 4MPGlint the Elemental ArcanivoreGlint nods his head.
No, we certainly didn't. We've been wandering the caverns in search of an exit or something more interesting than rock walls (and boy, I should be careful what I wish for). We stumbled upon your territory by accident.
Say that. And recover MP?
[Sometimes you just need to ask]
[4] The once aggressive monster suddenly calms down, and apologizes.
"Ugh, sorry for jumping unto conclusions. I thought you were trying to invade my territory. You see, there have been a lot of monsters stealing lairs and territories recently. I was on my guard."
"If you need an exit, I know a sure one. Let me show you."He guides you through his territory until a tunnel opening.
"Go straight there, and you will reach the surface. Oh, and you are a strange duo you two."Dahak the Uncanny Unreasonably Spooky Scary Skeleton((:v! Maybe it is I who is the real unluck catalyst))
Dahak recollects himself then flails his arms wildly when he notices Delinde is ready to throw the fog jerk at him.
HOLY CRAP WOMAN CALM THE HELL DOWN ITS MEEE I ATE THE ESSENCES MORVAD HAD STORED AND THEN STUFF HAPPENED AND NOW I'M LIKE THIS
STOP THIS DWEEBERY AT ONCE
Dahak's mind finally focuses again. Its like that time with the corrutor, something really odd happened to Dahak while transforming. Not only that, but it feels wrong, there's something within him that feels strange and alien, and yet very familiar, but there's no time for that now, we need to appease Delinde :v!
Try to calm Delinde down and explain to her what happened, and how you feel different. If that works out, store all the stuff in the bag and tell her that you want to attempt the revised ritual to try and contact Morvad in the spirit world.
[Delinde freaks out. For Really Good Reasons]
[1] You try to calm down Delinde, but it's too late. She got so scared that she unwittingly activated her Fog Reaper into "automatic carnage mode", which means even her can't call it back. The Fog Reaper charges at you and strike its scythe down on your head !
[5] You swiftly manage to dodge it, and the scythe get lodged into the wooden floor. ((bonus next action))
As for Delinde, she is still so deeply perturbed that she can't speak and is paralyzed. She doesn't know what to do. After all, an impossible phenomenon is taking place in front of her...
Abnormality from Another Plane : [1] ((AAAAAH))
Suddenly, space in the room begins to twist and contort. Something wrong is happening. Something terribly wrong.
Then a rift opens right in the middle of the room, and black tendrils of malevolent origin emerge from it. They are trying to maintain the passage open, like if
something was trying to come out...
Snehk the StalkerInfravision to detect another monster to devour.
[Am I infrablind or is there nothing here ?]
[2] Using your infravision, you carefully look around this small wood to find another prey...to no avail. You find nothing here.
Stormslayer the Aradian Mirage Beetle Hero"If they are willing to speak with us, then yes. Otherwise, we shall leave you in peace while we continue our search for knowledge and food."
[Diplomacy Simulator On]
You agree, and the Sylvarian guides you through the forest. After a long march, you finally reach a forest clearing with nothing else in it, except for a feminine-looking Sylvarian.
"My name is Amarilys, I was notified of your coming. It is an honor to meet another species willing to talk instead of trying to kill and dominate. How may I help you ?"
Monsters :Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 8/10
MP 8/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 13/20
MP 10/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 5/21
MP 0/25
ESSENCE 19/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 24/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 7/15
ESSENCE 1/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 8/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 8/12
MP 3/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf