Turn 36 : Everyone bar Dahak and The Tales Caedan the VampireSeriously, how do I get out of here? Keep going. Perhaps maybe accidentally find something interesting.
[No wood no worry]
[5] Your wandering continues for what seems to be hours. Trees, greenery... you are getting sick of it. Until you miraculously get out of this damned forest ! Victory ! Looking at the sun, you guess you travelled west-ward. As you are rejoicing, you notice a road. Following it, you quickly reach a crossroad with a sign :
"Doro Village East / Pocel Village South-East"
Then a voice surprises you :
"Howdy traveler ! You lost ?"
Those are a group of humans. They are unarmed and seem to be simple peasants.
Squishy the Earth Mana AmorphoidHoly fuck this is epic.
Un-Sword myself, then try to become a form similar to that of when I was a mana shard. Then, start bashing myself against the humans. Aim for the head. If I get low on PV, then quickly retreat to the back where the monster battering-rams are.
[Da Really not so Great Escape : Only Squishy is useful and Dice Hates Monsters]
[5] You morph again, this time taking a the form of a spiky-mace, like if your mana shard form was put on a stick. Now you feel like you know what you are doing ! You guide the monster arms, and he also feels more comfortable manipulating a mace instead of a sword.
The result is devastating, [1] two Dikaios knights fail to see you coming and you crush their heads cleanly !
Random roll against you :[3] As you are being swung wildly around, a sword slashes dent your body !
You lose 4HPDikaios Knights roll :
[4] vs [3] Despite their sudden loss, the knights are unshaken and fighting relentlessly. They know death is to be expected as elite knights. They keep pressing their advance, but the front monsters stand strong.
Monsters roll :
[1] vs [3] The earlier breach is quickly exploited by the knights. They storm in and break the monsters formation, gaining more ground and confusing the monsters ! Oh, and Crear is dead.
Escape roll :
[1] The rear monsters are totally caught their guard down by the knights attack : they didn't expect the front to break ! It's a total slaughter.
Monster forces : 5 Evolving Monsters
> Losses : 1d4: [3] Monsters
Human forces : 20 Dikaios Knights, 6 Soldiers
> Losses : 1d4 : 2 Dikaios Knights + [2] Soldiers
Reinforcement roll : [1] ((let's say the 1 is for the human)) < Yes, this is GM abuse
Suddenly 5 evolving monsters burst out of the various cells ! They were fred by Crear but were still recuperating.
Monster forces : 7 Evolving Monsters
Human forces : 18 Dikaios Knights + 4 Soldiers
ZoomochScoomtarto the Three-Eyed BeholderLeave forest and Keep searching for humans, There must be a few around here somewhere....
[6] You leave the forest and keep searching for humans, hellbent on meeting them for some obscure purpose. Then you spot some smoke behind a hill. You heard humans often lit fires, so you head this way.
But once you arrive at the top of the hill, you discover a whole human military camp behind it. They spot you and an alarm rings.
The patrolling soldiers are already coming at you and archers on standby are aiming at you.
Stormslayer the Aradian Mirage Beetle Hero"We were sent to explore, and to learn. Food sources must be identified, though this does not stop the concept of diplomacy. Would you aid us?"
(potential farming knowledge ho!)
[Diplomacy part 2]
[3] Overruled by previous [5]
The Sylvarian bows :
"It is rare to meet other species ready to start contact with diplomacy. I am sure our people would be honored to help you. Shall I guide you to one of our people important figure ?"Ulkas the Lesser Osyluth"I'd be really glad to hear more about you, Astrosa."
Ulkas wholeheartedly agreed before focusing on the task given. Somehow, remembering his first meeting with the Demoness, he could not imagine her simply 'scouting' strong individuals.
"Should I assume that by scouting you meant shoving yourself to mortals and killing a few? Heh, sorry, joking around. And I presume that we may achieve interesting results by sending me to draw their forces into some designated place. After that, you will slaughter most powerful, while I concern myself with weaker ones. If the plan fails, we'd still have most humans gathered in ine place, ready for reaping. How about it?"
[Astrosa can be talkative]
She smiles with an amused air and chuckles :
"Oh ? I didn't know I made such a strong and ruthless impression over your last time. I'm much flattered."She then takes a more serious tone.
"In this world, you will die if you are careless. I learnt it the hard way when I was still a weak demoness. It was months ago, when the first signs of the Awakening began. I hunted for every monsters I could, absorbing essence and getting stronger. After my first transformation, I became cocky and attacked a random demon..."Her voice becomes full of hatred.
"He was one of the Demon Lords of the East, Malderuine the Second."
"This bastard was on another level, I should have died this day. But he let me live, not by pity, but to humiliate me. He made me a tool and tortured my life.""But I survived and escaped. I vowed to become stronger and pay back Malderuine hundred-fold what he did to me."She inhales deeply.
"Sorry, maybe the rest of my story will come later. But just thinking to this bastard got me much more angry than I expected.""Anyway, that's why I always scout for opponents. I can do so so thanks to my special trait, Eyes of the Mighty. I can roughly sense the power of other beings thanks to these."She says pointing at her deep ruby eyes.
"As for your plan, it is a good one. The only problem would be to gather humans attention and get them to come in one place : humans are not so stupid nowadays... Why not play a game to determine whose plan to choose ?"She picks up a small rock.
"If you guess which hand is holding the rock, we will go with your plan. So ? Left or right ?"Glint the Elemental ArcanivoreGET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT
And keep wandering. And recovering MP. And avoiding danger. The dice will break my body, but they will NEVER break my spirit! Or lack thereof. Whatever works.
((...Well, thanks for the bonus turn. I can say that much.))
[DEAD END BWAHAHA]
[2] You run away with the child on your back, but soon reach a dead end ! The monster is blocking your only exit, this is bad.
Tirim Diplomacy Roll :[4] Tirim is shaking, terrified. But gathering his courage, he manages to talk to the insect monster :
"P..Please wait ! W...we d..didn't meant to invade your territory !"The monster stops, and asks :
"Mmh, is that so ?"Gray the Metaldee"I'm Gray and this is Brown. We were blobs from the alchemy lab. The Golden Sentinel shared with us some of the crown pieces you gave them. They tasted...different, and I think whatever was in them is responsible for the changes we underwent. The Golden Sentinel sent us here believing that you would be able to help us find more of whatever was in that crown. Also, what happened to the humans that used to be here, Dovarus?"
Talky stuff.
[Chatting with Dovarus]
Dovarus listens to you mindfully. He then answers :
"I see, what the Golden Sentinel were the remnant of a lifeforce container that a friend of mine used to acquire more power. It seems there was enough lifeforce in there to make you transform, impressive."You ask what is "lifeforce".
"Lifeforce or Essence is a substance or energy present in every humans and monsters. You can gather it by killing and/or consuming creatures, or by finding natural lifeforce receptacles."Then he takes a more grave tone when speaking about this kingdom fate :
"This kingdom was once called Valern, and it died long ago. All its subjects died with it or fled. It began with the death of the king Arenus, a close friend of I, who was assassinated by his own brother. The brother was a tyrannic king and he eventually became mad because of a terrible curse. Then, civil war rose and destroyed the kingdom from within. A sad but tragically common story of fallen kingdoms."He then takes a familiar object out of a pot.
"Those are the last shards of the crown. I will give them to you."You gobble down the shards, and feel the same feeling as before.
You gain 1 essenceSnehk the StalkerFind a safe spot to rest. Only worse monstrosity would attack a hag like me anyways.
[Finally some rest]
[4] You find a safe haven in the form of a small unused cave. You rest there, recovering slowly.
You recover all your HP
Monsters :Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 8/10
MP 8/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 17/20
MP 10/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 15/21
MP 0/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 24/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 11/15
ESSENCE 1/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 8/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 8/12
MP 3/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf