Turn 34a : Squishy, Stormslayer, Caedan, Glint, Dahak and GraySquishy the Earth Mana AmorphoidKill the fuck out of the humans using.... errr.... uhh.... actually, try to regain some mana. If that fails, then convert some HP into mana... just a bit. Then MANA SPARK THE FUCK OUT OF THEM! They've thoroughly pissed me off now >:C
[5]'s please, cmon RNG-Jesus!
[Da not so great escape ? aka. Monstrously Unlucky]
[3] You focus to absorb some mana in emergency. But the mana is already drained by all the monsters fighting here, so you only manage to absorb a small part.
You recover 2MP[2] That's not much, so you try to complete by converting some of your structure into mana. But your body refuses to listen to you, and you actually don't convert anything.
So, with only 2MP, you still try to create a mana spark. You don't want to be useless after all.
You lose 2MP*drumrolls*
[6] You focus on your small mana pool, energize it and fire it at the humans ! But you only manage to create a minuscule, harmless arc of energized mana. Somehow though, the mana spark strikes a knight and shocks him a little. Realizing the monsters may have powerful ranged attacks, they raise their shields and cast a combined spell to turn their formation into a invincible wall.
Spell roll :[4] They succeed, and the monsters witness with horror that an energy barrier is protecting the advancing knights.
Monsters roll :[3] The monsters fall back a little, and unleash their ranged attacks at the knights. Energy blasts, spiky poisoned projectiles, acidic saliva... But the barrier is too strong, and the attacks are nullified. They only dent the barrier a little.
Dikaios Knights :[6] The knights charge at the monsters, protected by their magical barrier. The frontline monsters are totally hacked apart by the magical swords and the powerful spells of the knights. But in their offensive, they don't watch the barrier, which wears off !
Monster forces : 8 Evolving Monsters
> Losses : 1d4: [2] Monsters
Human forces : ~20 Dikaios Knights, ~10 Soldiers
> Losses : none
Crear roll : [1] Crear is pondering wether they should fight head on or try to destroy the doors on the back to secure an escape route. He decides to fight the humans, after all, they are proud monsters ! He charges to the front, and get horribly beaten by the powerful knights. He loses two arms, and his crystalline skin is severely fractured.
Stormslayer the Aradian Mirage Beetle Hero"Another golem, but this one is made of plants. Perhaps a greeting is in order, rather than a ambush. We should avoid disturbing the big sleeping ones."
He would quietly say to his guard kin before moving forward and revealing himself to the sylvarian, waiting to see how they react before he assumes hostility.
[First Contact]
[3] You both reveal yourself to the Sylvarian. When he sees you, he is surprised and wary, he never saw your kin before.
"Who and what are you ?"He is on the defensive, but still seem ready to hear you out.
Caedan the Vampire and not Campire"Gah! They really do have something against me."
Wait for the blood to cool off and get a drink already. I'm thirsty. Explore the forest afterwards. Who knows what interesting things these woods hide?
[A well deserved drink]
[4] The blood finally cool off, and you examine the dead creature. Luckily for you, there is still a lot of blood left and you drink to your heart content. Ah, how delightful. The iron-rich taste of hemoglobin is stimulating your taste buds.
You also rest a little, to heal yourself.
You recover 7HPYou recover 2MP[2] Afterward you leave to explore the forest. Your curious spirit is eager to discover new interesting things.
You walk around the forest, looking for something interesting. But not so much happens, and you get kind of lost. You are beginning to hate this stupid forest.
Dahak the Spooky really Scary Skeleton;~;7
I hope you're eternally served wine by scantily clad ladies in whatever realm of existence you're currently occupying, you glorious drunk
Dahak reads the notes carefuly and decides its too dangerous to just leave this here.
Good job finding these Delinde, but we can't just leave them here. Try to find a bag or a pouch for me to carry these with me, knowing my master, he prob has a bag of holding around here somewhere. We should also try to find anything that might be helpful, magical equipment in general, poitions, devices, magically animated paintings of naked women possessed by succubi souls, you know, the general wizard stuff
Then Dahak turns his attention to all the stored essence. No sense in wasting any more time, better absorb these beauties before someone else finds this. Its not like Dahak can just carry the boxes around anyway.
OMNOMNOMNOMNOM
ABSORB ALL THE STORED ESSENCE LIKE A HUNGRY ORC RAIDER IN A HOBBIT FESTIVAL, then search around for a bag of holding or anything to carry the notes in, and any sort of magical items that may prove useful, specially lewd bewitched paintings possessed by sucubi souls.
[An old friend's gift]
If you could see under Delinde's mask, you would have seen her raised eyebrows. Especially when you mentioned "animated paintings of naked women possessed by succubi souls". She sighs, and goes fetch a backpack for all the notes.
"I will be right back Dahak, the backpack is upstairs."You nod, and open all the boxes like a small skeleton opening candies on Halloween. And you are surprised at all the essence gathered here.
"There isn't much" my ass ! There is enough to make you jump to the next stage !
You acquire 5 essences. You can transform.[4] Still glowing like an hyperactive firefly, you read the back of the note. It is written in your code.
"Read this when Delinde is away. My "secret stash" is located ..."THE GLORIOUS BASTARDYou check that Delinde is gone, and you rush like a madskeleton toward the location indicated on the note. You open it dramatically and discover... a full set of "lewd bewitched paintings possessed by succubi souls" and many more ! A pile of full colored books of "classified science research" with "FOR SCIENCE" written on it, a magical tool to dream of your wettest and lewdest fetishes... You are jubilating. THIS is unlife !
The Tales of Five Dark Wanderers: by Bernardo Yhaes, the Living Book(Time for epic subliminal storytelling!)
Words begin to write upon the yellow pages, from an invisible hand, from some deep dark corner of The Void, long unseen...
The Tyrant's Northern Conquest
The Tyrant sits, upon his throne of swords and chains, riding upon a massive steed, a giant he has enslaved. He sips upon his goblet of wine, as dreams of further conquest flow freely through his indomitable mind. Along the way, they come across a crossroads, leading ways no one knows. This land is alien to him, and his small nation's army. He is still a small king, only recently dominating a small empire down below. Still, there's more to conquer, and until all lands are under his iron fist, The Tyrant shall not rest. "Forward, my scouts!" He says. "Further forward, for my claim! All will soon kneel, before I!" At his words, his subjects all shouted glory in his name, and further North, they go.
[Subliminal Directives, GM is amazed]
[1] Inhakat reads the self-writting words with an avid thirst. Then like an hypnotized being, he heads north, always north. But after only a few minutes of walking, a large quadrupedal creature appears before you. It's an Alpha Silver Steppe Hunter, and it seems hostile.
"Who are you creature ? You seem strong, I like this. Flee or face me, I will let you choose. But whatever your choice, your strength will be mine."
Glint the Elemental ArcanivoreNote the location of the chamber, and keep wandering. And recover more MP? Please? Pretty please?
You memorize the chamber's location, and decide to not engage them now. Better not attract the attention.
[2] You keep wandering, but you don't find much. Only tortuous corridors leading nowhere, and empty chambers. No exit, and nothing of interest. You can keep exploring, or return back on your footprints.
And no mana.(for now)
Also forgot to add Tirim as a companion.
Gray the MetaledeeAsk the Guardian how to find more food like those crown pieces.
[Metaldee and Brown beginnings]
[2] You ask the Sentinel where to find more food like these. But the Sentinel answers with a sorry tone :
"Sorry, I have no idea where you could find more of these. But my friend who gave me these, Dovarus, might know more than I. If you go see him, greet him for me.Brown is marveling at his new not-so-different form in the meantime.
Monsters :[spoiler=The Tales of Five Dark Wanderers: by Bernardo Yhaes, the Living Book]
Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 10/10
MP 10/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 20/20
MP 14/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 0/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 24/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 11/15
ESSENCE 1/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 8/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 7/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 8/12
MP 3/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 0/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf