Turn 34 : EveryoneSquishy the Earth Mana AmorphoidBeep affirmatively and absorb the crystal shard. If it only restores Mana, convert some of that mana into HP. If it restores both, then follow Crear and provide mana-spark based backup for him.
[Da Great Escape]
[6] You absorb the mana crystal shard, and feel your mana coming back. But your body is broken and weary from mana-deprivation. You can't control your mana yet, but you manage to use some to heal your body.
[6] You begin converting your mana into body substance, when you suddenly lose control of your skill !
All your mana is converted into HPYou recover all your HP"Don't force yourself, your body is still weak because of the mana-deprivation. You should stay in the back for now, we have some able comrades."You follow Crear, and tell him your name. Outside your cell, you hear a lot of fighting. To humans, the roars sound like mindless roaring. But you distinctly hear the meaning behind them. Some are cursing the humans, some are shouting orders. You never saw so much coordination between monsters before.
And they are all of different species. This is a sight to behold. On one side, humans are fighting monsters, on the other side, the way is free.
[2] Suddenly, numerous metal doors close in the tight corridor, blocking your escape route.
[1] Then from the human side, a full corp of soldiers clad in heavy armors appears. They are holding two handed swords one-handed and shields in the other hand. You can clearly see they are far beyond the scope of the average foot soldier. One human guard fighting with a monster shouts :
"It's the Dikaios Knights, we are saved !" Snehk the Stalker(( Looks like I'm out of luck. One more try and I'll escape. ))
Whispers again and claw attacks - first legs, then chest and in the end neck. If it all fails, escape.
[The Fierce Battle]
[5] vs [3] Cornered, you resort to throwing all your remaining power into another whisper attack.
You lose all your remaining MPIt works with great success, the human totally loses himself into the whispers, and drop his dagger.
You finish it swiftly with a claw attack to the neck.
You gain 1 essence Ulkas the Lesser OsyluthUlkas taps his chin in deep thought:
"Well, I was intending to go and slaughter them as well... But after meeting some, I'd say that their essence is quite weak, with powerful individuals rare and far between. Killing a dozen or so strong warriors should be enough for me to reach 4th stage, yet I'm not sure if same amount would give you any progress. On the positive side, humans are numerous and easy to find... We may achieve interesting results if we instill soul-crushing terror into their hearts before going for a kill - it should help with preserving their essences for better consumption."
"On the other hand, monsters living inside these woods are quite tasty and powerful, yet hard to find. Depending on how severe your current limitations are, we may venture to the human lands before returning, or start with hunting now, disregarding weak humans altogether."
Humans or monsters, I have no problems with either. Support my beautiful-crazy demonic overlord!
Multiple opponents: Illusion magic & Aura of Fear.
Several strong ones: Control & In-fighting.
Name: Astrosa (Does it have a hidden meaning? I have only found a moth genus and an old Portuguese word meaning "unfortunate, vile, infamous")
Species: Unknown (Pretty sure it would be Crazy Crimson Demoness)
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth. (Strangely,
this comes into mind)
Attributes: ?? (High POW/STR, INT & IND, I presume)
Known Traits :
-Crazy ? (Definetely - Crazy Mayadere)
-Evil Wings
+Unsatiable (literally)
Known Skills :
-Blood Red Substance ?
+Instill fear (works especially well with intelligent creatures
+Temptation
I'd say she is way too overpowered for 'normal' game, so she'll either drag me into a human army for sport or end up destroying half of the forest, enraging Sylv Guardians... Well, it'll be fun and bloody, so it's fine.
[Wings of craziness]
"Ah, you are really smart~ You are right on everything, expect about the humans individual strength. Indeed, if you were to only kill the humans living in the villages not far from there, you would only find weaklings... But the deeper you get into human lands, the more common powerful individuals become."
"And the best about it is that if you want to drag powerful humans to you, you just have to kill other humans ! It's a win-win situation !"
She seems delighted thinking of the possible carnage.
"Let's go. To the west" she says before expanding her beautiful wings and soaring into the sky.
You follow her, and you both fly toward the west, toward the human territories.
"Will you narrate me your story since I last met you ? I'm interested in how you got so much power, despite the weak monsters of the forest. Did you kill a lot of creatures ? Or did you destroyed a lifetree ?" Dahak the Spooky really Scary SkeletonDahak cannot describe the undescribable, incredibly deep and potentialy awkward feeling of kinship he feels by finally remembering that his master did, in fact, have as much style as he does.
He then immediately puts on his master's sunglasses, over his second pair of eyesockets.
DOUBLE YISS
He then proceeds to read up the passages in the diary. Most are too painfuly emotionaly charged to be read wihout clanking a few bones in reverence.
Hmmm, apparently the old man's genius didn't fade when I wasn't around, either. If anything he became more obstinate. Seems I've become the anchorpoint of the plane of pure suck or something. This explains why the village has become a twilight zone full of tormented souls and extra dimensional dweeb corruptors, AND MAYBE MY INHERENT ABILITY TO ATTRACT SHITTY SITUATIONS, and also why I can apparently scare even things that technicaly shouldn't be able to feel fear.
He apparently died before he found out anything conclusive on how to undo the whole situation. Obviously it has to do with unlinking my soul from whatever is connecting me to the mind rape dimension, and it clearly had something to do with essence. WELP, I guess this gives us a lead, we need to more essence >:v!
Resquiat in pace, you magnificient bastard..! ;~;7
Dahak swears to scare a small child in his honour, in the nearby future.
Before going on an all out essence hungry rampage though, you mentioned a basement. Can't leave without checking the basement, like my mother used to say!
Dahak's mother never actualy said that.
Dahak adjusts his two pair of sunglasses and then nods at delinde, its time to explore the basement!
Find a way into the basement and search it, surely there might be something useful there.
[Morvad's Basement]
Delinde follows you closely without saying a word. She walks at a slow pace, probably because of the nostalgia of the place.
You enter into the basement. It's a huge piece, far bigger than the small cabin. There are magical tools and books everywhere, and some notes on a desk.
[6] You stumble upon the desk full of notes. Delinde says something at this moment :
"Morvad always said you would understand these notes."You read them. It's written in the code you both used to hide your discoveries. Fortunately the code knowledge is still etched into your mind as you clearly understand the notes. There is a vast amount of knowledge in there. Some of this knowledge is incredibly dangerous.
Dozen of rituals and processes, all of them extremely complex. Many theories about the corruptor world and the nature of essences.
One ritual could theoretically sever the bond between you and the corruptor world.
Another that could theoretically forcefully close the passage if the previous ritual failed.
Another that could theoretically allow you to harness the power of the corruptor world.
Another that could theoretically allow you to control the bond between you and the corruptor world.
There is even one that is a revised ritual to connect to the spirit world.
And the materials for all of them are here.
Morvad, this crazy bastard. He thought of everything he could.
Then Delinde bring you to a chest. She takes out a key and opens it. There are some strange metallic boxes inside and a note. She gives it to you.
"To Dahak, If you were to rise again.
This is all the essence I could gather during my experiments. There isn't much, but if you come back as an undead, it may be of help to you. May we meet again.
Your brother in glasses, Morvad Stormslayer the Ardaian Mirage Beetle HeroHe notices the patch of green with interest, and begins heading towards it. This could be a potential hunting ground, though often calm places hold dark secrets.
[The neighbor's lawn always seem greener. Well, especially when you live in a desert.]
You both head toward the green patch of land.
[5] After hours of traveling, you reach the first patches of grass. Exploring further, you discover an abundant presence of unknown lifeforms. You never saw so much potential food in one place. Guard-kin is as amazed as you are.
Yet you both decide to investigate this new environment a little more. With the sand golems incident, you learnt to tread carefully when in unknown lands.
There are trees and vegetation everywhere. Lush and rich, full of life. Far from the harsh conditions of the desert.
You notice strange trees, different from the others. Huge and pulsing with force, guarded by a powerful colossus. They seem to be linked with a people of humanoid monsters made of wood and vines. This is very useful information.
Then you find an isolated Sylvarian, he hasn't noticed you.
Gray the Metaldee[Transformation]Species : Metaldee
Appearance : Still blob-like in appearance, but now Gray has two oblong arms and feet. In short, he's shiny metal Kirby now. With a hat.
HP or MP increase : HP
Attributes increased : CON
Traits gained : Morphous- Replaces Amorphous, Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills gained : Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Gray feels satisfied at having found the food he craved, but that satisfaction was soon replaced by surprise as his body started to shift. When it stopped, he waved one of his new appendages in front of his face. He had arms now! And feet! And a face! What a strange and fortunate event.
"That's it! That's what I was craving! But what was it, Guardian? And where can I find more?"
Transforming, hopefully.
[Gray evolved into...]
Transformation Success Roll : [2]
This strange food you ate feels incredibly vivifying. Your body pulse with energy, and you feel it changing !
Four appendages appear on your body. Stubby arms and feet. You are no longer a simple blob ! Your body enlarge a little too, you feel like your stomach is larger than before.
You gained +1 Constitution, 5HP and +2MP
You lost the trait Amorphous
You acquired the trait Morphous
You acquired the skill Engulf
You are now a Metaldee !
You notice that Brown is also changed. He doesn't have arms or feet, but is actually chubbier and bigger than before.
Brown is now a Large Dirt Blob ZoomochScoomtarto the Three-Eyed BeholderI shall Finish Eating then Sleep....
[Good meal good sleep]
[6] You finish your meal, filling your stomach, and fall asleep. You are so exhausted, you feel like sleeping or days...
You recover 4HPYou recover 10 MP(something may found you when you wake up...)
Glint the Elemental Arcanivore"Of course you can. Here, hop back on."
Let the child onto my back again, then walk through the tunnels in search of something interesting. If he feels like talking, have a chat. And ask his name. Probably past time I did that.
[His name is...]
Bruce WayneYou explore the tunnels in search of an exit or something of interest with the child on your back. You begin speaking about your many adventures, the Guardian Trio, the evil humans and the terrible scorpion... The child is amazed, he drinks your stories like legends of a hero.
He then lays on your back face front, and begins speaking of him.
His name is Tirim, his father was Orom. They were the last surviving members of a small tribe of Quartzen, a species of humanoid crystalline beings known for their incredible regenerative properties. But they were wiped out by a tribe of Radasars, a species of reptilian humanoid -his aggressor was one of them- and he and his father fled.
He speaks of their long and harsh journey. Of the Radasar that tracked them for their cores. His father told him their cores were highly sought by other monsters knowledgeable of their properties.
Then he stops talking, and falls asleep on your back, exhausted mentally and physically.
You recover 2MP on the way[6] After many empty and tortuous tunnels, you find a room with a strange crystal in the middle. But there are two red Radasar seemingly guarding it.
Caedan the VampireCaedan the Campire
((Campire? Good idea, I just need to find a sniper rifle.))
The gods have something against me.
They do.
Just stab it then. It's a waste of blood, though.
[6] ((and of course now it works
))
You reluctantly decide to stab the creature with your sword, knowing the spilled blood will be a waste.
You lunge forward with the skill of a nobleman, and pierce its heart. Blood spills everywhere, and some even stain your clothes.
But suddenly, the blood boils ! It burns at your skin ! Your skill worked, but the creature inner magic negated it, now outside, the blood is fully boiling !
The creature dies of blood loss, but you are running around with boiling blood on your skin. This is as pleasant as it sounds.
You lose 3HPYou acquire 1 essence The Tales of Fice Dark Wanderers: by Bernado Yhaes, the Living Book < longer name than ZoomochScoomtarto, GM is not amused
Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 10
MP 10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
(As for the companion, I think I'll leave him to the GM to make. I only wish for him to be a Wendigo, and have negative individuality.)
Name: Inhakat
Species: Blizzard Wendigo
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 20/20
MP 14/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
[Bernardo Yhaes must have been a great man. Or woman.]
"So hungry...meat..." says Inhakat with a raspy voice.
He looks at the book. His precious book. Then at the plain. The wide plain. He has been walking for days. North, always further north. Far from the frozen forest he lived in. Looking for something, guided by the book.
"Where ?...To go ?..."
Monsters :Name: The Tales of Five Dark Wanderers: by Bernardo Yhaes
Species: Living Book
Appearance: A fairly large book with a brownish-red cover and binding. The title is written in golden cursive.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 10/10
MP 10/10
STR -1-Strength : increase physical damage-
CON -1-Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Chapter One-Conquest: Follows the way of The Tyrant, he who dominates those he conquers completely, in Body and Spirit.
Skills: Entice: a small spark of magic. Makes those affected interested and mildly protective of the book.
Name: Inhakat
Species: Blizzard Wendigo
Appearance: An emaciated humanoid creature with a hard ash skin, like if it was frozen. The air around it is cold and foul.
Attributes:
PV 20/20
MP 14/14
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND -1 -Individuality : increase your ability to resist to others will-
Traits :
-Frozen skin
-Endless hunger
-Sense blood
-Night Creature
Skills:
-Cold wind manipulation
-Frost Bone Spike
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 0/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 24/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 2/12
MP 9/15
ESSENCE 1/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 8/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 7/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 8/12
MP 3/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 0/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf