Turn 32 : Everyone Caedan the VampireThis would've been over quickly, but you just had to struggle, didn't you? Snap its neck and drain the body. If I lose my grip, jump away and boil its blood.
[3] You attempt to snap its neck, but the creature is struggling with a lot of force. You don't manage to break its neck, but still hurt it a bit.
[4] You jump away and the creature counter-attacks, goring you with its antlers !
You lose 4HP[2] You fall backward, bleeding from the wound. You try to make the creature's blood boil, but it only heats it a little. The creature is feeling a little hot.
Squishy the Earth Mana AmorphoidI will survive! Draw mana out of this strange metal surrounding me. It's possible that I may be able to drain it of its special properties, and refill myself at the first time. If I succeed, then break out of the metal and analyze my surroundings.
[2] These strange chains, you can feel magic emanating from them. You try to draw mana, but the protective countermeasures are too strong. Nothing happens, and you feel a bit exhausted.
Well. You observe your surroundings. A dark square room with black walls. There is a single steel door in front of you.
In the meantime, not far from here...?? :"It's incredible. All these monsters grow stronger when they absorb this "essence". Are so much of these monstrosity really appearing everywhere in the world ?! This is madness !"
?? :"We learnt a lot from these captured monsters. They grow and evolve, adapting and developing unknown powers every time !"
[6] A sudden tremor is felt in the whole installation. An alarm bell echoes.?? :"Containment breach ! Containment breach ! Specimen S-045 has escaped !"
?? :"What ?! I told those fools to stop feeding it "essence" !"
Returning to Squishy :You feel a tremor. There is something brewing outside.
Robobert the Green Sylvan Clay Giant Keep running towards the humans. Grab one up to use as a shield
[4] You keep running toward the humans, managing to dodge the Sylv Guardian's strikes. You arrive in front of the humans, but they have already set up a shield wall formation with protruding spears.
[4] vs [3] You grab a shield and lift it. Fortunately for you, the human doesn't drop it and you grab the shield holder and use it as a shield. But it is small for you large body, so it isn't covering a lot.
[2] You wave the human around, and the soldiers are too scared to risk hitting their comrade. They stay alert but don't attack you.
[6] Then the activated Sylv Guardian charges in and destroy the whole formation with its momentum, flaying his four arms around and sending humans flying. You are also caught in the impact and an arm brutally strikes you in the body. You lose hold of the human and fall on the ground.
You lose 7HP[2] In the rear, the four archers fire at the Guardian, but the puny arrows don't even dent its armor. As for the poison, it is ineffective.
Snehk the StalkerDisappear and claw his neck off. If it fails - whispers again and run away.
[5] You disappear instantly, and realize there is this lodged spear waving around visible. You take it out, bleeding, but invisible.
You lose 4 MPAnd with a swift attack, you claw at the human's neck ! [3] He barely sees it coming, but too late. The claws are already tearing its flesh apart, and blood gushes out. But the human is still alive, screaming in pain.
[6] In a last ditch effort, he draws a dagger and stab you in the already open wound ! He twists the dagger to open the wound but fall dead on the ground, drained of its blood, before inflicting a mortal injury.
You lose 4HPYou gain 1 essence[3] The other human is still maddened by the whispers, but is slowly getting out of it.
Dahak the Spooky really Scary SkeletonDahak could shed a tear, if he had eyes to do so, and glands, and tear ducts.
You mean... I can't believe it...
YOU MEAN I HAD SWEET SUNGLASSES ALL ALONG?!
Dahak can barely contain his excitment. In a flash, he puts them on. It only covers one of his two pair of eye sockets, but he doesn't care.
AWWWW YISS
AWWWW YISSSSWait, wat
O-oh, the old man is dead? Aw, bums.
Dahak then gets up excitetly, ties his dagger to his femur, stuffs more bones into his ribcage, then picks up Delinde and puts her on his shoulder.
WE'RE ON THE ROAD OF KINGS, LEAD THE WAY SHORTY, WE MUST LOOT I mean, SALVAGE MY FORMER MASTER'S STUFF! AND MY OWN TOO!
Depart immediately to your old master's cabin, taking Delinde with you and make sure to try to turn the entire bone museum inside your ribcage into MP.
"What are you doi...Hey !" says Delinde when you pick her up. She wiggles a bit, but calm down once you put it on your shoulder.
Then when she hears "shorty", she suddenly says with her monstrous voice :
"Don't calm me shorty ever again."Okay.
You both head toward your ancient master cabin, not far from the graveyard. Along the way Delinde can't help but be puzzled when she sees you with so much bones sticking out of your ribcage :
"Why...are you doing this ? Aren't you already healed ?"You speak of MP and magic energy, and she stares at you dumbfounded.
"But there is no mana in bones. You recover your mana naturally by resting."Okay.
Along the way, you narrate your incredible misfortune to the Death Fairy. She listens attentively, not interrupting you. Eventually you reach the cabin. A single, wooden cabin big enough for one person. The wood is old and moss is growing on the exterior walls. You push the door, and the air charged with dust carry the stale smell of the cabin.
The interior itself is a mess, with notes and broken items lying everywhere. There is also just the minimum required furnitures to live.
Glint the Elemental Arcanivore((Whoops, missed a turn. I blame school.))
Glint closes his eyes for a moment.
"...I guess I should start from the beginning, huh?"
"I found this place largely by accident. The 'accident' in question involved quicksand, a giant scorpion, and a breath attack that was too dangerous by half. But I digress."
When I fell down here, I was unconscious and too injured to move. I woke up pretty soon afterwards, but the injuries remained, so I needed to drag myself into a corner and rest. When I woke again, I heard cries for help coming from a passage. I followed them, of course. Never been one to ignore those sorts of things.
What I found was your father. He looked to be in a bad way, although I suppose the shouts for help tipped me off to that beforehand. He wanted me to go find you- didn't seem to care a bit for his own safety. When I asked where you were, he told me you were being chased by Rotten Egg over there, and offered me his 'last forces' to help in saving you. Still not entirely sure what he meant by that. I assume it involves that core I've got now."
Glint sighs.
"The whole thing sounded pretty final, and I didn't want to finish him off. He kept with it, though. Said he wasn't going to survive anyway, then told me to eat his core 'while it was still pulsating.' He proceeded to rip it out of his own chest, killing himself in the process. It would have been pretty horrible of me not to accept it, after that, so I swallowed it, transformed, and ran to you as fast as I could. You've seen the rest."
Glint glances around, hopefully having recovered his MP by now?
"I understand if you don't believe me. Run away, if you like, or do anything, really. I'd be happy to look out for you if you there's any other trouble, and I could take you to what remains of your da if you want to pay your respects. It's up to you."
[3] Upon hearing the gruesome description of his father death, the child freezes. Maybe you should have been more tactful. You wait for it to do something, resting in the meantime.
You recover 2MPEventually, the child speaks. He seems unsure of your honesty. On one hand you did save him, but on the other hand you did kill your dad.
"I want to see him..." says the child.
Stomrslayer the Aradian Mirage Beetle Hero"Do not be disheartened. Perhaps we can revisit the subject of alliance when our queen has settled down. We will undoubtedly meet again on good terms."
He would say to the sand golem, in response to their comment about it being best for them to never meet again.
With a bargin struck for the moment, and travel resumed, he would return to scouting ahead for the hive, occasionally returning to the queen to check in and talk with her.
The sand golem bid you farewell, and you leave with your guard kin.
[4] Your colony resumes the travel, passing through the sand golems lands. As always you lead the way, scouting ahead in case of approaching danger. But the journey reveals itself calm and without problem. You eventually arrive at a change of landscape : the sand is gone and replaced by the rock.
The colony stops at the base of a hill. This is were your new hive will be dug, the Queen decided so. Excavation begins, and Aradian Beetles works diligently and tirelessly. Tunnels and large rooms are dug out, your new home is taking shape.
"Our journey is finally over. But this is only the beginning for our hive." says the Queen to you.
"I have a mission for you. I want to deepen our knowledge of this newfound individuality, and as the most unique member of our young colony, you will be the one in charge. Your brother the guard-kin will follow you, and hopefully grows alongside you. I do this in the hope that we will discover a new path for our future." The Guard-kin bows graciously :
"It's an honor to fight alongside you brother."
Guard-kin is now your companion ! Gray the Metal Blob"Trying to find tastier food. We found a carcass the Metal Guardian left. It was good, but it wasn't exactly what I was looking for. It's strange, this new craving. I don't really know what it is I want. Do you have any recommendations?"
Conversation
((Two 3's, two 5's, probably gonna get a string of 1's next.))
[5] ((you are sucking the luck of Coolrune
))
"Tastier food you said. I can't say I'm surprised, you are a blob after all. But would you be interesting in something more "spicy" than simple food ?" says the Sentinel.
You don't really understand, but agree to whatever the Sentinel is proposing.
"A friend of mine ran an experience recently, and brought these shards back."She shows you the broken pieces of what was once a beautiful crown. It's strange, it seems there is something left in the crown.
"Try to eat this."You comply and gobble the shards, and also give some to Brown. It tastes like metal, nothing special. But suddenly, a strange power fills you. It's...incredible. You feel like you just discovered a hunger for something stronger than food.
You can transform ZoomochScoomtarto the Three-Eyed BeholderKeep Chewing, If that doesn't work try the neck, It's bound to fit in my mouth.
[6] You decide to aim at the neck. To no avail, it's still too hard. It's beginning to anger you, so you bite everywhere you can, shaking wildly. Then you find a weak spot, and chew it with all your strength ! The part flies off, and the bird bleeds abundantly !
Eventually, it dies drained of its blood. And you broke your teeth.
You gain 1 essence Ulkas the Lesser OsyluthEven being frozen in fear can't stop Ulkas from bowing to his benefactor. And, truth to be told, the most scary existance he ever met. And the craziest one, mayhaps. He tries hard not to make his voice shaky:
"Greetings, mistress. It's a big surprise; I had not expected to meet you so soon. How may I help you?"
((Ahah, great! Still, I really wanted to meet her while being at stage 4
Now, I really want to roll good next turn, as all my remaining life depends on it...))
If she tries to eat me: CONTROL! Maybe, it'll be a test and I'll survive...
[5] She smiles widely.
"How polite little boy, but no need to be so formal, we are old acquaintances after all, aren't we ?"She licks her lips with a lustful air, like if she was going to eat a wonderful meal.
"You have grown so much since our last encounter, and so fast... I wasn't mistaken when I let you live and fed you my arm...You even exceeded my expectations, how marvelous !"She closes her face a little, gazing in your eyes with her fiery red eyes.
"Initially, I intended to kill you and eat your essence if we were to meet again. But you show much promise, oh so much more than the few that I let live... Little boy, I still want to kill you. Oh this urge is so strong, I want to devour you whole... Would you become part of me ?"You clench your fist, ready to defend yourself.
"But...another urge is stronger than this hunger. I want to see how far you will go. And I see something more than just a meal in you... So here I come with an offer : will you join me in my quest of power ?...""Or will you fight me to death here and now ?"Her crazy smile and captivating eyes are peering at your soul. She is waiting for your answer...
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 6/20
MP 14/14
ESSENCE 7/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 2/21
MP 0/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 24/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 8/12
MP 15/15
ESSENCE 0/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 6/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 7/15
MP 12/12
ESSENCE 0/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 2/12
MP 1/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Name: Brown
Species : Dirt Blob
Appearance : A brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest