Turn 29 :Robobert the Green Sylvan Clay Golem Take a life fruit, and crush it, being sure to pour the juices of Ako's face. Afterwards, crush all the humans to even up the numbers
[4] You rush toward Ako. Like this time with Arbos, he is so injured he can't even talk, just mumble some muffled sound.
You don't waste time and take a life fruit -your last one-, reduce it into paste and pour it on Ako's afflicted body parts.
The healing magic inside the fruit begins to take effect, and the withering stop. Ako seems to calm down, his life state stabilized.
You then immediately charge at a group of five humans fighting three Sylvarians !
[6] They don't see you coming, and you send them flying in all directions ! But because of your momentum, you also crash into the Sylvarians and then into a tree.
[4, 2, 2, 6, 5] : Three humans manage to get up without so much as a bruise, but two others are badly injured.
[2, 2, 3] : The three Sylvarians slam violently on the ground, and they all end up injured. One of them barely avoided a dangerous injury.
General battle rolls :
Sylvarian : 3d6 + 3 [terrain bonus] - 3 [Injured]= 7 + 3 -3 = 7 (-1 d6 because of loss of leader)
Human : 4d6 - 1 [fire magus dead] - 2 [Injured]= 15 - 1 -2 = 12 (-1 d6 because of loss of leader)
=> -1 in each camp and -5 in Sylvarian camp (not counting Robobert and Ako battle result -Robobert fruit support included-)
Sylvarian numbers : 4 + Robobert
Human numbers : 14
The battle is looking really bad for the Sylvarians. They are suffering heavy losses, and the enemy managed to regroup.
The four archers in the rear are unreachable.
Squishy the Earth Mana AmorphoidBob up and down, and blurble happily. I made "friends"! If they try to attack or capture me then purge them with mana spark based fire.
[1] ((the [1] of death hath come))
"No. The order are clear. Exterminate this monster." suddenly says the Magus Captain.
"MAGIC SQUADS ! OPEN FIRE !"
The four trio of battlemagi unleashes their spells at once, and the dozen of armored knights charge toward you.
Spell dodging rolls : [5, 1, 2, 2]
A huge orb of energized mana, a flurry of rock spears, a wide thunder bolt and several fire bolts fly toward you.
You don't react in time to dodge the energized mana orb, and it explodes with force on you ! The large cyan blast cover a large area.
You lose 12 HP
You manage to nullify and absorb the energy from the Earth-based magic, quickly converting this mana into life.
You recover 4 HP
You manage to dodge the spells, but are still lightly injured by them.
You lose 2 HP
[3] The knights are within range of your Mana Spark, you unleash your mana spark, but disturbed by the explosion, you can't muster all your forces.
You lose 6 MP
Arc of energized mana fly from you toward the incoming knights ! They raise their shields, but are surprised by the power of your spark. The metal doesn't stop the attack and they are directly injured ! Some of them cough blood, but it only slows their advance.
Snehk the Stalker(( Plot is getting really interesting. I'd want to reach next stage before getting to Fenia. Also, waiting for basic map of the world. ))
When the morning comes, thank Darakion, say goodbye politely and head west, towards village of Doro. Find something to eat on the way, then look for Fenia.
You recover all your MP
It's not morning yet, but you decide to go anyway. You thank Darakion for his hospitality and knowledge, and you head east, toward the village of Doro.
"Be careful Snehk, I hope we will meet again. Good luck on your crazy quest, you will need it."
[6] The night is silent, it's a soothing silence. You feel good hidden within the shadows, like in your natural environment. You head west, toward Doro. You eventually exit the forest and locate a road. Remembering what Darakion said, you know that this road head directly to Doro. You see a group of people walking on the road, they seem to have a carriage of sort, they are branding torches to light the way.
Stormslayer the Aradian Mirage Beetle HeroAs the sand golem's cease pursuit, he would turn around and stare them down, angrily.
"You will regret having attacked me and my kin unprovoked. And I will grant my kin vengeance.."
He would then ready his wings and attempt to Distort the group, uncertain if it would work due to the nature of the creatures. If it did, it might provide ample opportunity to strike at their cores.
[5] You deploy your wings, facing the motionless sand golems and make them vibrate at a specific frequency. Suddenly the sand golems twitch uncontrollably and begin to lose sang, like if they couldn't maintain their integrity !
You aren't aware of it but your Distort disturbed the core of the golems, they are losing control of their own sand !
They retreat to get away from you.
Dahak the Spooky really Scary Skeleton and Ulkas the Lesser OsyluthDahak ponders for a second. He felt a power surge recently. Did that thing just try to mind control the Delinde? Even though it seems to have failed, thats mighty rude to try and mess with your shenaningas twice with mind control,. She may even be Dahak's potential ex-girlfriend (much to his chagrin) for crying out loud! After all he went through, this is like a sandwich of rude with extra rudeness and rude sauce thrown at his face.
Now lookie here, I may have no actual brain, but I'm not stupid! You just show up out of goddamn nowhere, try to mind control me, suceed for a bit, then when I finally manage ot get away from that corruptor retirement home of a village, you chase me out here and try to mind control my only other ally? There's no hasty decisions on my part, thats for sure, you floating chump >:v!
Dahak pulls his holy dagger from inside his ribcage, carefuly unsheating it. A light seems to glow from inside his skull, illuminating his two pairs of eyesockets.
Do you have any idea of what I went through? I just got up from my grave and I've been assailed by multiple undead indigents, accosted by the clumsiest knight duo in existence, had to fight off a mind rapist with the stupidest heart expression ever, hit in the soul with God's holy dickslap thanks to those human hunters and their priestly tricks, and now THIS. You'll have a lot to explain IN HELL
A faint sound comes from inside Dahak's skull, its time to be an all skeletal badass again!
SPOOK your deformed oponent, then watch the smoky thing delinde summoned up and flank the enemy as it attacks, and throw your knife at him!
Ulkas chuckled eerily, amused by skeleton behavior.
"Heh. As you wish... I'm probably in no shape now for taking both of you on, thanks to your freaky skeleton powers interfering with human minds I controlled. But I'm more than certain that I could eliminate you before dear death fairy gets to act... So, shall we cease hostilities for now, to meet the other day, or do you insist on returning to your grave now?"
Fight: Concentrate on eliminating the skeleton, since fairy tries to protect him. Mind-control (self-stabbing) & acid for the win.
Cease hostilities: Go back to the village to feast on human corpses and recuperate.
Ultimately, the decision to kill or spare Ulkas is up to Delinde. On one hand she agrees with Dahak, the monster in front of them can't be fully trusted. But on the other hand, she doesn't know the true power of this monster, maybe he could actually kill Dahak before she could react. After all, he demonstrated a great physical prowess earlier.
Delinde roll : (1-3 = Kill; 4-6 = Spare)
[4] Delinde quickly evaluates the situation. The fog reaper is far from the monster, and Dahak is critically injured. There is a high risk Dahak will get killed if she decides to keep fighting. She made her decision rationally.
She apologizes to Dahak.
"Dahak, I'm sorry but this is too risky. I can't risk your life so soon."
"I will spare you for now. Leave at once !" she shouts to Ulkas.
She is still on her guard though, wary of Ulkas move. Ulkas then walked slowly backward, and bowing gracefully he said :
"You are a wise one, Death Fairy. I will take my leave then. As of you skeleton, we will meet again, you can count on this..."
He then left, heading to the village.
[1] But in the village, there were no corpse anymore. Only another Corruptor standing in place of the battle. This one was large and bloated, like a blob of ectoplasmic matter. You noticed it from afar, but it doesn't seem to have noticed you.
((The dice is making this village a true eldritch location, I love it))
As for Delinde, she called back the fog reaper once she confirmed Ulkas had left.
"With some luck, you won't have to meet him again. If he truly headed for the village, he will have a nasty surprise. Let's not waste time Dahak, let's go."
Ferratus the Corrupted Armor((Yep, the dice are trying to kill me again. Also, I just rolled a die to see what I can expect from my luck and I've got a 1. Dammit.))
"No! I cannot let his sacrifice be in vain!"
Eat the priest. Hell, eat the closest person there is.
[1] ((okay))
Again, the same situation. The bindings. The knight. The priest.
You swear and shouts word of hatred and rage. But you can't break the bindings, no matter how hard you struggle.
Revick the Knight roll : [4]
"This time, you will be gone for good. This is for Kyle." says Revick, pointing his sword toward you.
He yells as he rushes at you to impale you. The blade pierce you in the breastplate eye, and exit through the other side.
"I'm sorry Kardassus...I wasted your sacrifice... Ah, here I come, my friend."
As your soul disperses into the sky, you feel nothing but tranquility.
You lose your remaining HP. You are dead for good.
Glint the Elemental ArcanivoreThrow some elemental breath at the reptile from the back of the cave, and try and signal to the child that he should run. Proceed to draw the the reptile away- keeping at a safe distance, of course.
[5] Charging your elemental breath, the child notices you and your subtle signal. He immediately runs away, and you unleash a full power elemental breath of ice and electricity on the monster !
You lose 7 MP
He screams in pain and is projected on the wall. But he is not dead, and despite his serious wounds, he stands back up. His body is covered in ice and electricity is seen coursing on his body.
"WHO ARE YOU !" he shouts at you.
Gray the Metal Blob((Yay, here's my sheet.))
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
You are currently wandering in a ruined castle. It's night time. You were a metal glob accidentally created through alchemy, long time ago.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 13/20
MP 14/14
ESSENCE 7/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 11/21
MP 21/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 9/18
MP 4/28
ESSENCE 11/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 0/15 -dead again-
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully.
HP 17/17
MP 10/17
ESSENCE 1/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 1/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.