Turn 28 : Robobert, ?, Shiny, Ulkas, Ferratus, Glint, Dahak and SnehkThe full moon is rising in the cloudless sky. The stars are visible and shining brightly.
It is night time.
Snehk the StalkerThank you for clearing things up to me. The knowledge you shared to me is invaluable! But if I serve fools, then what should I do besides staying low? Can you give me any other advice?
Continue talking
"Oh ? So you do work for the demons ? Not that I care though."
"If you really want to fiddle with humans then I won't stop you. Here are my two basic and most important advices : keep moving and don't hesitate to hide for a while. The strongest human-killing monsters who live the longest are always the one who follow these basic rules."He looks at you with a pitiful look.
"You look so weak though. Shouldn't you gather some might before going toward human territory ? Or maybe you have some sort of secret skill you are confident in ? Anyway, try looking somewhere north to my lair. There was once a Sylvarian lifetree there, but it died and got destroyed along with its Sylv Guardian. There is still some lifeforce there, you may be able to find something useful."You ask some precisions about the "Sylvarian" and the "Lifetree".
"Sylvarians ? They are a people of vegetal humanoids living in the forest. They are nice neighbors, pacific and easy to talk with. I heard they were in conflict with the humans. Sylvarians are deeply connected with lifetrees, massive semi-sentient trees that accumulate and store the mysterious energy known as "essence". They also give birth to Sylvarians, and are guarded by a Sylv Guardian, some kind of powerful monster that personifies the lifetree."
"Though my theory about all this is that Lifetrees are special Sylvarians that transformed into these."[/glow]
He recapitulates :
"Let me recap. If you mess with humans, firstly keep moving and secondly hide. Basically don't confront them overly directly. If you need some more power, try northward to the ancient Lifetree location. And most of all, good luck. It was nice having a talk buddy."Ulkas the Lesser Osyluth"Tsk. I really need to polish my skills... Humans going out of control the moment I start killing them is way too dangerous... Still, it was quite an interesting experiment."
Search the graveyard for objects of interest (skeleton being the first amongst them).
((I see two main methods of gaining permanent pawn - either increasing Mana Regeneration and controlling a being for several turns, or upgrading Control skill. I think I'll take the first one, as it's quite troublesome not having any reliable way of recovering mana.
Also, how do attributes influence the result of the rolls? I'm quite unsure if I should raise INT further as it does not affect willpower rolls of my enemies (their IND was lowered by Corruptor).))
[5] You head to the graveyard and look for the fleeing skeleton. Hidden by the night, you move stealthily.
Suddenly you see the Skeleton speaking with a strange human-like being. It has the figure of a young girl.
They haven't located you at all.
Squishy the Earth Mana AmorphoidExit into the surface, but be extremely, extremely careful. I don't want to die the moment I leave my cave.
[2] You head toward the exit with a very slow pace, careful of your surroundings. But the light is too strong and blinding, you can't distinguish what is outside. Still, you exit into the surface.
You suddenly hear alarmed shouting and people running.
When you recover your senses, you notice a full battalion of heavily armored humans are forming a circle around the entrance, raising their shields and spears.
"What is this ?!" shouts one of them with surprise. "This is not a Forar Crystaloid !...Captain, what should we do ?"
"Wait and see. The creature may be surrounded, but we shouldn't be hasty. It may have some dangerous skill. Call the monstrologist immediately !"
You see numerous groups of battlemagi holding their spells, ready to unleash a rain of magical attacks upon you at the signal.
Robobert the Green Sylvan Clay Giant Continue forward. Dig up the dirt along the way, making a cloud which blurs vision and agitates the eyes.
The clay fruits you threw earlier helped save some Sylvarians, although some died because of it. [1] Sylvarian died because of the stun, but [4] of them survived thanks to your fruits.[2] You dig up dirt to generate a cloud, but the cloud is so small that it doesn't have much effect.
Magus roll : [3]
Another fireball comes flying at you ! Like before, you block it with your arm, taking some damage.
You lose 3HPYou are now in front of the fire magus.
Ako roll : (-1 because of previous turn)
[4-1] A anti-Sylvarian poisoned arrow strikes Ako in the arm ! The withering begins immediately and begin to spread. Ako detach its arm at the last moment.
General battle rolls :
Sylvarian : 4d6 + 4 [terrain bonus] = 8 + 4 = 12
Human : 5d6 = 21 (-1 d6 because of loss of leader)
=> -1 in each camp and -(8-3=5) in Sylvarian camp (not counting Robobert and Ako battle result -Robobert fruit support included-)
Sylvarian numbers : 11 + Robobert
Human numbers : 18
Ferratus the Corrupted Armor"Torim, you'll join your friend soon. You'd like some company, wouldn't you, Kyle?"
Use the cover of darkness to conceal my presence. Also, stop glowing. Do not approach the torches and look for the priest. Once I find him, devour him. Unless he's accompanied by Revick, in which case just stab him in the back and leave him for later.
((Don't forget you just drained Kyle lifeforce, you didn't absorb its soul. You have to be worn to absorb a soul))
[1] You sneakily move in the darkness, while carefully avoiding to be found. The village streets are empty, you move toward a building reading "Inn".
Suddenly a bright light shines under you, revealing some kind of circle with weird symbols. It's a magical trap ! Damned priest !
A prismatic barrier suddenly rises and encases you.
You hear alarmed shouting, and the priest Torim and the knight Kyle come out of the inn. The woken up villagers are running panicked toward the fortified chief house.
Dahak the Spooky really Scary SkeletonAck! Look dearie, I'd love to stay and get a tutorial on the basics of unlife, my mysterious human life and general tips on fashionable cloak choices, but I have a feeling I should be hiding now, preferably among the many identical tombs around here! Something is after me and I'm in no shape to fight >:v!
Dahak turns to continue his sneaky business, but then he stops for a second. Hey, this is the first non-hostile creature he's run into ever since that clumsy armor sharing knight duo. She could prove useful, or at least serve as a stylish sidekick. Every hero needs a sidekick, after all :v
Actualy, Delinde, I could use some help, specially from someone like you who knows the pluses and maluses of unlife! GET ON MY HORSE
Dahak has no horse, but it seemed appropriate to say that at the time, even if slightly lewd. He then grabs the fairy's hand and starts to drag her along.
Grab the loli vampirefairy thing and ask her about some good places to hide and how the hell are undead supposed to heal, while explaining you're being chased by something. though you're not quite sure what. Aditionaly, find a place to hide among the tombs, maybe even inside of one!ANYWHERE
You grab the lo... Death Fairy named Delinde by the shoulders and hurriedly tell her your situation.
"My ! Did death suddenly made you assertive ?" she chuckles.
[5] ((!)) Then Delinde suddenly turns toward Ulkas direction, and mutters.
"There is a strong force here."
She turns toward Dahak and whispers with a serious voice :
"Dahak. I won't let you die once more after finally meeting you again. I have much to tell to you about yourself. Stay behind me !"Her voice suddenly morphs and twists, like if a terrible monster was speaking :
"Reveal yourself, whoever you are !"A white, fog-like cloud appear from the back of the Death Fairy. It gathers next to her, and morph into a strange one-armed and one-legged slender foggy monster taller than a human. It is holding what look like a white scythe made of the same white fog.
Stormslayer the Aradian Mirage Beetle Herohe would quickly strike at the golem's chest before backing up, not letting his eyes off the seemingly formless creatures striking at him and his kin.
"Ambush! Fall back to the main group, quickly!"
[4] You don't waste time and swiftly strike at the golem with your claw ((do you have claws ?)) ! A big piece of sand is torn apart, revealing a core in the golem's torso. The golem slides backward to put some distance and hurriedly gather sand to heal its wound.
You shouts the order mentally, letting it travels through the Hive mind. Your fellow scouts get the order and begin to fall back.
Aradian numbers : 4
Sand golems numbers : 6 with more appearing at each minute
General battle rolls :
Aradians (fleeing) : [1, 3, 4, 5]
One scout get surprised by a Golem and is dragged under the sand. You hear his terrified scream. The three others manage to get out of harm way, but they are still pursued.
Glint the Unstable Elemental Calcivore((I assume "last forces" means essence?))
If he's beyond saving, accept his power. If he could feasibly recover, leave him to rest. Either way, waste no time in finding the child.
You ask him again if he is really sure of his decision.
"You...are a strange monster." he says with his weakening tone.
"Caring about my well-being ? We don't see that often in the harsh desert... But I'm glad. Really glad to meet such a kind soul before my death."
"There is no time left for me. My injury can't be healed, it's the same as losing your heart."You nod sorrily. He says :
"Eat my core while it's still pulsating. Tell my son I love him."Then he rips out his own core, and fall dead instantly. His arm is still extending rigidly toward you. The core is still pulsating, albeit weakly.
You grab it with your teeth, and consume it. A sudden power fills you, it's different from usual. You feel the essence absorbed by your body, but there is something else. Like if you could feel the creature last will seeps into your as you consumed the core.
You gained 2 essences. You can transform.You immediately rush toward the direction the dead creature indicated. Your body is transforming as you dash.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 13/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 25/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 9/18
MP 8/28
ESSENCE 11/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 12/15
MP 10/10
ESSENCE 4/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 1/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]