Turn 26Robobert the Green Sylvan Clay GiantHoist my Man-Club high in the air, and begin playing Whack-a-Human, smashing my other foes with their own friend
[2] You try to play Whack-a-Human-With-a-Human, but you accidentally let your human slips out of your hand !
[6] The human manages to miraculously land without injuring itself. Then suddenly an arrow from a friendly archer pierces his head and he drops dead. He landed right into the path of the arrow.
Human rolls :[3, 1] vs [5] The two knights still facing you charge at you ! The first one manages to dent your armor with its sword but the other one fails spectacularly : he charges straight into your punch, and goes flying from the impact in a Wilhelm Scream. He lands far away, and seem heavily injured.
You then smash the other knight, who barely block in time and still get injured.
You lose 2HPAko roll :[4] Not far from you, Ako is still fighting many opponents like a true warrior. Transforming his arms into a shield and a lance, he fights knights toe to toe.
Reinforcement roll :[3] A foot soldier joins the fight against you.
Sylvarian numbers : around 20 + Robobert
Human numbers : around 30
Dahak the Spooky really Scary Skeleton((>:v! its like Dahak's uncanny unluck is transcending the game and joining forces with my own unluck))
BLSABKANSKANBAHARGLGLGLGL
Your glorious mental leitmotiv is interrupted by some sort of mind control dweebery! UNFORGIVABLE.
Break this incovenient mind control effect with the pure might of random expletives, THEN use your fully empowered fear aura on anything in the vicinity, then you can run away like some wide hipped girl skeleton.
[5] ((clap clap))
As you struggle against the mind-control, a sudden memory emerges into your mind. A man, an old man. He stares at you with severe but gentle eyes, and says "Dahak, get up. We are close."
You don't know why, but this vision feels you with strength. Damnit them all to hell ! You personally met death one time and you are not going to meet her again !
You break free of the Mind Control !
Then your mind yours and yours alone, you focus and expand all your remaining mana to magnify your Fear Aura.
You expand all your remaining MP"HA ! TAKE THIS !" you shout.
The magnified Fear Aura expands in a huge perimeter, affecting the humans, the Corruptor and the flying demon.
Humans : [4-2]
Corruptor : [6]
Ulkas : [4-1] (resistance malus)
The weakened and mind-controlled humans suddenly freeze instinctively because of the fear, despite the mind-control.
On the Corruptor side, as soon as it begins to feel the alien feeling of fear, it fidgets wildly. But this time, it manages to shake off this horrible feeling, but drop its guard in the process.
Ulkas suddenly feels intense fear. The feeling he swore to never feel again, the feeling that made him feels so weak in that moment. The twisted smile of the Demoness flashes in Ulkas mind, and he begins losing himself to the fear.
[4] Then Dahak takes advantage of his successful Fear Aura, and makes a run for it. He manages to get out far from the accursed village, finally safe.
Ulkas the Lesser OsyluthUse my pawns to confront Corruptor while I try my acid and illusions on him.
((As for mind control: do I need to spend mana each turn and do my pawns get IND rolls to try and ease control?))
-see Dahak turn for details-
The fear engulfs you, its terrible. Damned skeleton ! You didn't expect it to hide such a power !
Human resistance roll : [3-1]
You manage to maintain control of the humans, although barely.
You lose 3MPDespite the fear, you give clear orders to your pawns. Destroy the Corruptor.
[2] You intend to attack the Corruptor, but you are paralyzed in fear !
[5] Your human pawns charges at the Corruptor despite, or maybe because of the fear. They hack and slash the eldritch being, cutting it apart with ease thanks to the disturbed state of the Corruptor. Black ichor pours on the ground, and a weird scream fills the air.
The Corruptor is still standing though.
Ferratus the Corrupted Armor -Come back ?...-Name: ?
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a tainted soul. It has a twisted, black charred look. The spirit's possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. It has a strange fleshy growth covering his left arm ending in a large, savage-looking blade made of bone that replaces the hand and forearm. On the left pauldron a big, yellow eye twitches erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 1/5
STR 1
CON 1
POW -1
RES 1
INT 0
IND -1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Memories of a Friend?
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Memories? - Swordsman
Power for Life - You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
[Tearjerker alert]
A bright white plane. The white soundless nothing.
Voices echo from somewhere, calling out to you. You can't answer them, you can't open your eyes.
"Please stop calling me. Let me finally rest. I'm so tired" you think.
Then a familiar voice.
"Ferratus. Open your eyes. Live again for the both of us.""...Kardassus ? Where are you, why are you saying this ?"
You suddenly open your eyes. The bright blue sky and its fluffy clouds. The sound of the wind, the heat of the sun.
"I...am not dead ?" you say. Your voice is calm, back to its original tone.
"What happened ?"
You hold your head into your hands. Wait. Kardassus ! My friend, where are you !
No answers. You can't feel him. His memories are still here in you, but you can't feel his presence anymore. Then suddenly, unseen memories flow into your mind.
You see a knight with a face filled with hate. He is impaling you.
Ah, that's right, that's how I died.But the memory continues. Your soul begin dispersing out of the armor, dying. You were screaming horribly, with a dark and mad voice. And then you heard Kardassus voice coming from you.
Sorry Ferratus. You will hate me for this, but I owe you one. Thank you, thank you for everything... This short time spent with you made me feel alive again... My friend.And then the memory stops. You understand everything. You begin sobbing uncontrollably, you feel imaginary tears running down your imaginary face.
"Kardassus... You fucking idiot. YOU FUCKING IDIOT !" you shouts with a voice filled with sadness and anger.
"AAAARH ! SHIT ! DAMNIT DAMNIT DAMNIT !" you punch against the ground, creating a big hole.
"Why ! Why did you have to sacrifice your soul to take my place !..." you sob, you can't speak anymore.
That's right. At the verge of your death, Kardassus took your place when the Armor cohesion dissolved. He managed to keep you alive and bound to the armor. He saved you. But he is not here anymore, you will never be able to thank him for that.
Ferratus cries all the sadness of its soul, alone in the wilderness.
You lost the trait Soul Buddy -Kardassus-((the villagers threw your armor away, too scared of touching it further and believing you were dead for good))
Squishy the Earth Mana AmorphoidAscend back up the mine shaft, and try to make contact with any human miners left. If they are peaceful, spare them, and try to communicate with them. If they run or become scared, PURGE THEM with Mana-Spark based fire!
[Only one line of text ?]
[2] You ascend the mine shaft, but don't run into any human. The alert must have sent them running for their life. You can choose to keep going further.
ZoomochScoomtarto the Three-Eyed BeholderI Quickly Fly upwards, if they try to jump on me I Try to Knock em straight down with my "Telekinesis"
[1] You try to quickly fly upward to escape their range, but they suddenly jump at blinding speed before you can get to safety ! The three Sauriars bite you savagely before you can react.
You lose 6HP[6] In the panic, you try to push them away with your Telekinesis. You don't remember what you did, but it didn't went like you expected.
You lose all your remaining MPThe three monsters are thrown to the ground with force, and you yourself are projected backward with the same force !
You crash through branches and slam on the ground, injuring yourself even more.
You lose 3HPYou hear something moving and sound of wood "moving". You raise your eye, and see you landed right next to the Sylv Guardian.
Its head-vines assemble to form a long head ending in a golden glow. It "stares" at you, stands up but don't seem to attack you.
What do you do ?
Glint the Unstable Elemental CalcivoreWake up, make a run for it. Not much else to say.
Rest & recover if I get the chance.
[5] You wake up to find yourself in a cave filled with sand. You are bruised and injured everywhere, your state is pitiful. You stumble a little, and eventually get up. You see many passageway connected to the cave, you go into one of them and sleep at its entrance, exhausted. Finally some rest. You sleep heavily.
You recovered 9HPYou recovered 8 MPSuddenly you are awakened by a roar that comes from the passageway. You understand it, it's a call for help. You are unsure at what to do. Is it a trap ? Should you go ?
((The GM is holding a sign reading "PLOT THIS WAY"))
Stormslayer the Aradian Mirage Beetle HeroAs soon as I recover from unconsciousness, take stock of my current situation. Did my kin survive unharmed?
You eventually regain consciousness. When you come to your senses, the monster is nowhere to be seen and you are at a whole different place.
The Guard comes at you.
"You are a hero, Stormslayer. This is how the Hive is calling you now."
You ask where you are and if everyone is safe.
"We are in safety, we dug a temporary tunnel to rest. The meat of the monster was already consumed, we just need a break for now. The destination is still a bit farther away."
Snehk the StalkerI'm sorry for my lack of manners. My name is Snehk, and I'd follow you to your lair with pleasure.
Go to the lair.
"Good Snehk. A pleasure to meet you." he answers politely.
You then follow him to his lair, and eventually arrive there after a small walk. It's a huge cavern underneath a massive tree. Roots are coming out of the ceiling, and the walls themselves are roots.
"This is my home, make yourself at home. Sorry though, I don't have anything to offer you" he apologizes.
Darakion seems to be an actually pretty decent guy. It's a bit unsettling.
"What, lost your tongue ? Don't feel tense, I'm not gonna eat you. I meant it when I said you were my guest, let's discuss a little bit. What is your reason of traveling through these woods ? You are clearly a monster from the East." Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 16/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 25/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 13/28
ESSENCE 6/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 12/15
MP 10/10
ESSENCE 4/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 2/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]