Turn 21Snehk the Stalker(( I'll post a bio for Snehk later, when there'd be more of his adventures than devouring a mammalian creature and killing a rock eater. ))
Go to the forest. Explore a bit, find new prey.
[6] ((Someone is going to throw plates at me haha))
You decide to head toward the forest, to look for more preys. You can't help but be amazed at the lush environment, the abundance of life.
However, you arrive in a strange part of the forest. In a wide area, there is nothing but the charred ground. Furthermore it feels recent, like it was done today. What could have happened here ?
As you ponder some hypothesis, you something moving in the trees. You approach carefully, and see it : a dragon with spiky emerald-colored scales, with a stubby tail. It seems the tail is regenerating. ((SURPRISE))
Shiny the Earth Mana Shard((Shit.))
Wake up! Now! Then complete my last action.
Absorb a little bit of mana from the crystals around me and convert it into HP/PV, then break a tiny chunk off of me and offer it to... errr... that red lizard guy. I need learn his name. Give him the shard to absorb my essence from in thank of his protection. Slowly start bobbing my way out of the tunnel.
[5] You successfully wake up from unconsciousness instantly. Karalion is still here.
"You worried me, friend. Be careful when absorbing mana."
You offer him a piece of yourself as a sign of gratitude, struggling with his name. [4] You manage to remember it !
You lose 2HP"Thank you very much, I will make good use of it. Take care of you" he says. He then gulps down your crystal, and you leave relieved.
After a more peaceful trek than last time, you arrive at the famous place Karalion spoke of. A passageway paved with mana crystals leading upward. The place where humans mine the crystals. The place he said not to go.
ZoomochScoomtarto the Three-Eyed BeholderNow to look for a surface creature to kill...
[4] Wandering in the forest, you look for a prey.
Something rustle in a bush. You stop and watch. A strange man made of vines and wood come out of it. He hasn't seen you.
? the Aradian Mirage Beetle Lord While it's attention is on me, I ready my wings and attempt to Distort it's senses while searching for the weakpoint I struck. I need to distract it while my guard-kin attempts to strike it's weakness again.
[5] vs [3] ((you guys are on a lucky streak))
Readying your wings, you generate a powerful buzzing sound. It's actually far more powerful than you expected, probably because of your new form. The Storm Ravager is completely confused, and can't tell left from right anymore. It flays around wildly, hurting itself in the process. Furthermore, the sandstorm suddenly stops. The Ravager can't concentrate on it anymore.
You see its full body. A long, winged snake like creature with an extremely hard skin. It has a strange bump on its back, and you see a fresh cut on its belly.
Robobert eh Green Sylvan Clay Giant"GOOD! ARBO OKAY! Be with other Leaf-Friends now."
Now that friend is okay, Recover HP and begin exploring the Leaf-Friend home. Take care to not step on little ones
All the Sylvarians presents are awed by your sudden transformation. You begin to move as to leave, and the Sylvarian lady stops you :
"Please wait ! I am Amarilys, Arbos twin, I speak on behalf of all Sylvarians presents. We are deeply grateful for what you did, you bravely defeated the human hunters and saved Arbos life. Please let us reward you, and maybe ask you for help."Glint the Unstable Elemental CalcivoreWait, he's fleeing from me? In that case, just travel elsewhere. Maybe leave the crystal field so the humans don't know where to find me?
If I can recover HP at some point, definitely do that.
You conclude that you should get a move on.
[5] ((hey, I'm serious. You are all rolling a 5, it's as if you were deliberately accumulating negative dice karma to roll a 1 on miss Loli-Vampire))
Leaving this place, you dash through the crystal steppe, not stopping to marvel at the pristine beauty of the endless glittering plains. On your way, you find a nice spot where to rest, and recover nearly all your energy.
You recovered all your HPYou recovered 2 MPYou reach a small cliff, and stop at the edge of it. A new landscape expands in front of you. On your left, an immense desert of golden sand. In front of you, a much more alien picture : greenery. On your right, the rocky wasteland continue, but you see smoke rising from there.
Dahak the Spooky really Scary SkeletonDahak feels the damn thing trying to enter his soul. Its violating in a whole new terrible way, and actualy managed to disgust Dahak. Have you ever seen a disgusted skeleton? Me neither. He feels dizzy for a moment, but suddenly his rage causes his mind to focus again.
Just what THE HELL DO YOU THINK YOU'RE DOING YOU MINDFUCKING TRASH BLOB OF CRAP
Dahak then decides its about time to go full psycho on this and realizes that a holy dagger is still a dagger. With a mix of a ton of anger and some morbid curiosity, he continues, his voice gaining intensity the more he talks (shouts?).
THIS IS ALL THOSE ARMORED IDIOTS' FAULT, IF THEY HAD BEEN HERE IT'D BE THEY GETTING MIND RAPED AND DOING THE DIRTY WORK! BUT THIS ALSO MEANS WE HAVE PRIVACY TO GET INTIMATE
Dahak then regrets implying anything sexual with this thing.
Finally, attempt to rip this guy a new hole, literally, by holding the dagger with both hands and pulling it down. If the hole is big enough, stick an angry bony fist inside and try to grab anything that stands out.
[6] vs [1] All of this piss you off a lot ! First you wake up and get spooked instead of spooking, then some armored guy leaves you all alone, then you get spooked again and mind-raped ! Enough is enough, you will not let this day end up being a bad day !
You firmly grip the dagger, and stab with all your bony might into the Corruptor, opening a large gap in its ectoplasm.
You see a
black, murky twisted object inside it. Must be its weak point ! You gleefully think.
Freeing your right hand, you push your bony arm full length to catch that thing and...ngh...rip it oOOUT ?
As you rip it apart, the Corruptor explodes, releasing the same black ichor as before everywhere. You get drenched in it, and you can feel it coiling around your bones, your soul(Now rolling until you get a 5 or more. All other rolls make you lose 1 Individuality)
[3] You try to resist, to shake it off. But it is strong, too strong. [/color]
You lose -1 Individuality[6] You fight, and fight ! Like this time when you desperately searched for the light as you got out of the ground. And finally you manage to shake it all off, you fall on your knee, mentally exhausted.
The black ichor slowly solidifies and turns to ashes, harmless. You sigh in great relief, and essence come to you from the black heart you are holding.
You gain 3 essencesYour Individuality returns to normalTaste like ink. Yuck.
Ulkas the Quasit"I wish for power to restore the once proud kingdom I inherited, to establish my name and clear the names of those who came before. For now, I have nothing but pure ambition and just cause, and I need your guidance, oh mighty god of Truth and Lies. Hereby, I'm ready to devote myself to your cause."
[5
+1] (Intelligence Bonus, Unnecessary)
You speak to the deity with a humble tone, respectfully bowing and throwing it flowers. And it falls for it.
"Hu hu hu, you are a smart one, you turned to the right god. Now ! Feel my power coursing through you ! And the pact will be complete."A surge of energy pierce you through the heart ! At first you feel like you are absorbing it, but the cursed crown behind you instead absorb the whole essence. You manage to fake your willingness, he doesn't see anything. You feel close to the end of the pact.
[3+1] Then you suddenly take your hands off of the bowl ! The image of Tinzakena suddenly shouts, surprised :
"WHAT ARE YOU DOING FOOL !"You turn back, and he catch a glimpse of the crown.
"You...YOU MISERAB..."You smash the jewel with your claw, turning toward the projection and smirking evilly at it.
"Well, I'm a demon."
"DAMN YO...!"The connexion is violently cut off, and the liferforce container explode into a burst of intense light.
"You did it...You did it ! Incredible, you surpassed my expectations !"All this light is now absorbed by yourself. You...you have never felt this powerful before. You are overflowing with an insane energy, you feel like you are going to explode !
You acquired 20 essences, you can now directly jump to the stage 3 !Ferratus the Corrupted Armor"Silence, both of you. This is what I am now, and not reaping its advantages would be foolish. Child, I am a monster."
Display the corruption covering my body. Let the girl run back to her home. Stand menacingly close to the village, in plain view. Wait for those who would challenge me. Should none come for half a day, continue on my travels.
((Not going to redeem Ferratus completely, but I'll give him a modicum of standards.))
(here we go...)
...
[3] (Aaaw D:)
You reveal your twitching eye. The girl screams and runs away toward the village :
"A monster ! It's another monster !"
"Another ?..."You walk menacingly toward the village, and stop midway.
You see two armored men and a priest behind them coming toward you, they look like knights.
The knight on the right shouts :
"Another monster disguising as a human ! Damnit !"
You feel the thirst growing, unquenchable.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 20/20
MP 14/14
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 5/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 1/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 15/15
MP 9/10
ESSENCE 3/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]