Turn 20Ferratus the Corrupted Armor"Ah, finally the village is near. It looks full of life. Full of prey."
Approach the village. Not too close though. Wouldn't want to alert the whole place already. Find prey on the outskirts.
[3] You approach the village carefully, masking your rampant corruption with a cloth taken to the peasant.
A sweet innocent little voice surprise you from behind :
"Who are you mister ?" says a little girl.
You suddenly feel something stirring deep in yourself. It's nauseating. You hear a voice, it's Kardassus :
"Don't...Ferratus...this is not you..."Another voice, an incomprehensible one says :
"Feed on her. On all of them. Become stronger."You feel torn.
Robobert the Green Sylvan Clay GiantName : leave blank if unchanged
Species : Green Clay Giant
Appearance : Robobert takes on the color of dark-green clay, and the Clay Balls turn into a sort of fruit, along with the wood armor taking on life, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
HP or MP increase : HP
Attributes increased : RES
Traits gained : Huge: Twice the size of the average human
Skills gained : Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
I follow the Lady Leaf-Thing, being sure to carry Arbos gently
For story purpose, your transformation will take place a but laterYou follow the Sylvarian lady all the way through the forest, deeper into the greenery. Eventually, you reach an incredible place : an immense tree with a trunk so large that even five giants like you couldn't circle it. Various Sylvarian are idling here, looking at you with their golden glowing, expectant eyes.
The coffin containing Arbos is taken by the Sylvarian lady, who brings it to the great tree. A gap open in it, the roots put Arbos in it, and the gap close, only leaving its head visible.
You see the golden energy, the essence flowing through Arbos and healing him. His withered face regains its life, and his dim golden eyes glows progressively stronger.
Transformation Success Roll : [3]
At the same moment, your own body basks in a golden light. Every Sylvarian around gasp in surprise.
Your once dead wood suddenly come to life, becoming once more colorful. Leaves and twigs grow, giving the impression that you are wearing some kind of leafy fur. Some strange fruits begin to appear.
You also grow bigger, and your beige clay take a dark green color.
You gained +1 Resistance and +5 HP
You lost the trait Very Big
You acquired the trait Huge
You acquired the trait Clay Fruits
You are now a Green Sylvan Clay Giant Arbos who regained consciousness, mutters audibly :
"Truly magnificent... So that is the power of the essence."Snehk the StalkerName :
Species : Stalker
Appearance : He grows larger and is now about a size of tall human. His claws are stronger and sharper, and his eyes have an eerie red glow.
HP or MP increase : HP
Attributes increased : POW
Traits gained : Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills gained : Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Transform and try to find a way out.
Transformation Success Roll : [2]
Still crushed under the weight of the Rock Eater, you feel your body growing and twitching.
Your claws, you feel them getting stronger and sharper. You take this occasion to carve your way through the dead worm.
You emerge finally out of the body, and you realize your body has changed. You also feel your magic power has increased.
You have gained +1 Power and +5 HP
You acquired the trait Mark and Recall
You acquired the skill Whispers of the Damned
You are now a stalkerDahak the Spooky really Scary Skeleton((I also quite like how plots and stuff are popping here and there, prob a hassle to deal with as a GM, but the game is certainly evolving nicely and becoming more fun!))
Se-se-seven-n he-hells, I need to-to watch how I use-ee these newflanged powers in the fu-future.
Dahak tries to recompose himself, and notices that, while he has clearly hit the bullseye with the strike, his foe appears to not have lost much of his body's integrity. Dahak would scowl, if he could. Seems that the damn thing got caught in the fear aura, and was way more affected by it then Dahak himself. But what the hell is it? He knew it wasn't alive, but its not undead either, since the dagger did nothing. Damn thing can talk, too, altough now it only seems to be screaming terribly.
What the hell, this is no time to play one hit wonder artifact with me, you feeble implement!
Dahak would make an expression similar to this >:v if he could.
I don't know what the hell you are, bud, but I'm afraid your fear is totally well founded.
Attempt to make the Corruptor Feel the Fear, well, even more then he already is feeling :v.
At first, you prepare to plunge the dagger deeper into the Corruptor body. But a weird voice tell you to make it "feel the fear".
Oh okay
Great
Mysterious voice, why not.
[4] You focus on the Corruptor fear and channel your inner magical energy. The fear all over its body suddenly turn into pure physical pain. A feeling so alien to the Corruptor, that it twitches even more violently, like if it had difficulties maintaining its form. Its ectoplasmic body swirls and spurts.
You hear this scream of pain in your head again, this time stronger than before.
"WHaT iS THiiIiIiS ?"[4] Deeply hurt and moving erratically, the Corruptor still find the time to counterattack. It grabs your hand still holding the dagger with an ectoplasmic appendage, and invade your soul.
[2] You try to resist the invasion, but you are not used to people actually doing mind tricks on you. It's usually the other way around. You feel your sense of self vanishing, flickering.
You lose -1 Individuality (Last until the end of the fight. If your Individuality reach -3, the Corruptor will take over your mind and you will die)
ZoomochScoomtarto the Three-Eyed BeholderOk, Now I Shall Go To the Surface!
[4] To the Surface You Go !
Levitating greatly help you travel around the caverns and take some shortcuts.
You feel the surroundings getting brighter and brighter, you are getting close to the Surface. Eventually, you feel the disgustingly fresh and pure air of the Surface world. You feel like puking. The entrance of the cavern is blocked by some roots, you spread them and come out of the cavern.
What is this ? So much greenery. You are in a forest.
Glint the Unstable Elemental Calcivore((Shouldn't I have gotten essence from the riders?))
If he can see me, I should be able to mesmerize him. Turn that light up to full.
Either way, use my breath attack on him. Armor can hardly protect him against lightening, and there are plenty of joints to freeze shut.
((note, I added a small detail to your abilities. Basically, your unstable breath use HP and MP, and your unstable body will hurt physical attackers))
[4-1] (distance) He is too far too breath ! You use your glassy body to mesmerize him. It seems to work a little as the rider looks at you a moment, but not very long. He resumes fleeing, disappearing behind a rocky dune.
? the Aradian Mirage Beetle Lord I order my kin form a circle around the princess, to defend her if whatever it is out there gets past me. I personally move to intercept the shadow.
"Hold your ground and protect the princess at all cost ! She is the future of our hive !" you orders your fellow Aradian Mirage Beetles, as you head toward the shadow in the sandstorm.
The Guard yells you :"You are crazy going alone ! I will accompany you !"
[5] The Aradian Mirage Beetles form an impregnable wall around the royalty.
The sandstorm approaches fast, with the big shadow lurking inside it. You hear a long howl, and recognize it : a Storm Ravager. A terrible monster rumored to be able to create sandstorms, and to use them to camouflage and disorient its preys.
The sandstorm strikes your group, and the beetle wall stands strong, unmoved by the strong winds.
As for you, you see the shadow charging at you. You skillfully evade it and counterattack immediately, managing to strike a weak point despite being blinded by the sand. A terrible roar is heard.
You get a better view of the shadow. It's indeed a Storm Ravager, and it is enormous.
Its eight blue eyes are gazing at you, and its elongated head opens its maw revealing rows of sharp teeth.
It also expands its massive wings, obscuring the sky. You don't see the end of its snake-like body in the sandstorm.
Shiny the Earth Mana ShardAbsorb a little bit of mana from the crystals around me and convert it into HP/PV, then break a tiny chunk off of me and offer it to... errr... that red lizard guy. I need learn his name. Give him the shard to absorb my essence from in thank of his protection. Slowly start bobbing my way out of the tunnel.
[6] You absorb the mana around you, and convert it at the same time to repair your body. But your weakened body suck up the surrounding mana like a starved creature. You sap away all the mana of the surrounding crystals, overloading your body capacity !
You lose consciousness.
You recover all your MPYou recover all your HPMonsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 20/20
MP 14/14
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 1/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 12/15
MP 7/10
ESSENCE 3/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 [-1]-Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]