Turn 14aRobobert the Beige Clay-Wood Giant"No, I am lost. Hello Leaf-Thing, I am Robobert."
I wave hello at Leaf-Thing
"My, such a polite behavior for an outsider. I am Arbos, a Sylvarian."[3] The Sylvarian looks closely at you. Like captivated.
"Pardon my closeness, but I am naturally curious and your...condition interest me. You are one of those monsters that can absorb the essences right ? I can feel it from you, no need to say anything."You follow his incessant rambling, not really caring about essence-this monster-that. You just want to get out of this maze.
"Am I perhaps too talkative ? Sorry sorry. You said you were lost. The forest is treacherous to outsiders, you will need a guide. Will you accept my help ? Of course I am not acting purely out of disinterest, this is the first time I meet a being able to absorb the essences."You understand that he will help you get out of here. Okay then. You follow the overly talkative wood-man.
Glint the CalcivoreEat it, rest, and recover. If that works out, go back and speak with the guardians.
[6] You decide to eat it and rest a little before returning to the crystal shrine. You sleep for a while, too long actually. When you come to your senses, the sun is on the other side of the sky. You overslept !
You recovered 2HPYou then hurriedly set off to meet back the Crystal Guardians. Once you arrive, they greet you with a big laugh :
"What took you so long ? Don't tell me you had a problem killing those harmless creatures, hahaha !""Enough. At least, he passed the test. He has a good affinity with the essence, you were right brother.""Then then then ! The next test, now !"They look at you, and the Pyrolith explains the last test to you :
"The last test will be really simple. We will try to determine toward which element you have the strongest affinity. For this, we will blast you with different elemental attacks. You may die. You can still back off if you want."Shiny the Mana ShardlingReturn to the red crystal snake-thing and whine for help and guidance.
[5] You return without a hitch to the cavern of Karalion. When he sees you in such a state, he says :
"So this sudden explosion was your doing ? Can't say I'm not surprised, but I'm glad you are okay."
You explain him the events, and he appear impressed.
"I didn't expect you to survive an encounter with a Crystaloid, you have some tough luck. Anyway, I see you are on the brink of evolving. I will begin explaining many things, try to keep up."
He begins explaining :
"You possess the power to absorb the essence of those you kill or consume. With sufficient essence, a monster can evolve. A normal monster accumulates essence slowly during his whole life. But not the essence absorbers, these monsters can gather the essence of other beings, and grow impossibly fast. Like you."
"And there we come to the elemental crystals. With this power of yours, you could possibly modify your body to harness their power and use the energy hidden within them. Now, time for some practice."
He suddenly breaks apart two huge pieces from his body and put them in front of you.
"Now, consume them. You will understand my lesson."
Brood Queen J9622-5 the Poisonous Xenotrath SwarmWe shall Climb on the Beast and use "Venom Shot" near it's head.
[5] Your swarm climbs on the raging beast head and use the Venom Shot near its respiratory orifice. The effect is immediate.
The Shegarian immediately stops his rampage, and begin violently expelling air. But the poison is already here, it hurts him. It pisses him.
The dragon turns his attention toward your swarm.
[4] vs [2] After locating you on his head, he lower his head close to the ground and inspires deeply.
Then, he breathes a magical fire of emerald flames, engulfing himself. Your swarm is caught in the magical flames, and the Xenotraths unfortunate enough to get hit burn away immediately !
You lose 8HPUlkas the Quasit"I'm Ulkas and I search for power ever since I was lended some a few hours ago."
If it attacks - flee... As usual.
[4]
"Power is the quest of every man" he states.
"You didn't try to hide your feelings. Good for you. I would have cut you down if you tried to lie to me. You see, my death was betrayal and lying-related. Even in my unlife, I still keep a bitter enmity toward liars and traitors."He turns toward you, revealing an empty suit of armor with some kind of spirit inhabiting it.
"I'm Dovarus. Last knight lord of this ruined castle. I am the last soul that still vividly remember my past life here. What kind of power do you seek ? Control over others ? Raw might ? I will hear you out."He is actually a pretty decent guy when you think of it.
? the Aradian Mirage Beetle LordAs the stream of golden energy is absorbed, a subtle shift could be noted. It's size grew slightly, and anyone who looked upon it might see a glimmer of greater-than-normal intelligence in it's eyes along with an almost lordly bearing to it.
Name: Unnamed still, No subjects to name it.
Species: Aradian Mirage Beetle-Lord
Appearance : Same appearance, but larger than before with more intricate patterns on it's chitin.
HP or MP increase : HP.
Attributes increased : Con, Int <-
Only one !Traits gained : Noble: sapient foes have a much higher chance of a successful mindwipe.
Abilities Gained: Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
(calling it now, I roll a 1 on my transformation.)
((you stated two attributes instead of one. Increasing INT for now, tell me if you rather have CON))
Transformation Success Roll : [3]
You shine brightly. Your body grow. What is this marvelous feeling of power ?
As you ponder this question, your appearance change.
Intricate patterns draw themselves on your chitin. They have this noble feeling of royalty.
Your body grow, and your mind sharpens.
You feel new possibilities within you, like if your powers increased.
You gained +1 Intelligence
You acquired the trait Noble
You acquired the skill Distort
You are now an Aradian Mirage Beetle-LordMonsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 12/15
MP 12/12
ESSENCE 0/5
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Mana Shardling -stage 1-
Appearance: A cyan colored crystalline creature, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 4/12
MP 0/15
ESSENCE 4/5
STR -1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Animated Armor -stage 0-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is also pretty damn rusty and is missing a few parts here and there. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be.
Attributes:
PV 8/10
MP 10/10
STR 1
CON 1
POW -1
RES 0
INT -1
IND 1
Traits:
Heavy Armor - can take more punishment than most
Undead
Skills:
Memories of swordsmanship - Ferratus is good with swords
Memories of an Axeman
Memories of a Lancer
Designation: BroodQueen J9622-5
Species: Poisonous Xenotrath -Stage 1-
Leadership: BroodQueen
Appearance: A Dog sized Swarm of Worker and Warrior Xenoreaths, Surrounding a single Somewhat larger Queen.
HP 7/15
MP 10/10
ESSENCE 0/5
STR 0
CON 1
POW 0
RES -1
INT 2
IND -1
Traits :
-Swarm : (Multi_Caste/Adaptive_Caste)
-Spiky Chitin
-Caste: Royal Guard = an elite group of Xenotraths, they can act independently if needed and are stronger than the usual Xenotraths.
Skills :
-Venom Shot
Name: Glint
Species: Calcivore -stage 0-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light.
HP 10/10
MP 10/10
STR 0
CON -1
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Name: Dahak
Species: Spooky Skeleton
Appearance: A kind of tall, bleached animated human skeleton with strangely angry looking eye sockets, a slight glow inside of each hole, and somewhat pointy finger bones.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 6/10
MP 10
STR 0 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.