Turn 13Glint the CalcivoreCrush it in my jaws!
[2] It's too hard.
[4] The louse excretes a liquid, it's corrosive ! It burns at your glass scales, hurting you.
You lose 2 HPUlkas the QuasitTry to subtly control it and making me a 'guest' instead of 'intruder'.
[5] ((damn. I can't overrule that !))
You initially think of using your powers to manipulate the guest. But you quickly find out the Metal Guardian has no soul or mind. It's just a magical machine following orders blindly. Well, could be worth a try.
You lose 5 MPYou focus hard on the metal behemoth. There is still nothing you can modify inside, damn !
Then suddenly, the Metal Guardian ceases all hostility against you. It seems your magical effort modified the old magic circuits of the Guardian. It passes by you, continuing it's eternal patrol.
Shiny the Mana ShardlingPrepare to fight my foe. When it rounds the corner, zap it with more mana sparks.
[6] Lying in ambush, you wait. Then a big something appear around the corner, and you zap it wildly like the now-fried tentacle mass !
You lose 5 MPAnd again, your mana spark goes awry. An impressive electrified mana arc bolts on the unsuspecting creature, reacting with its crystalline body and generating a mana pulse ! The intense light reveals your opponent to you : dozen of arms ending in a sharp claw, a slender body protruding with crystal spikes, a huge gaped maw emitting a chiseling sound. You stumbled upon a Young Ravenous Forar Crystaloid, an extremely dangerous creature hungry of crystalline beings.
What Karalion said was right. First of all, dangerous creatures lurked the deep. Secondly, mana pulses where extremely dangerous in this environment. And you were going to witness it.
Everywhere around you and the Forar Crystaloid, colored crystals began to shake and resonate. At first, small cracking noise could be heard, like a firecracker. Then the noises became more and more numerous, and then, it happened.
Simultaneously, all surrounding crystals detonated, releasing their stored energy in an extremely destructive blast.
[3] Understanding quickly what was going to happen, you searched frantically a cover. But you only managed to partially hide yourself and got caught in the powerful blast.
You lose 8 HP.[1] The Forar Crystalloid wasn't as lucky as you. To big to take cover and leave the place, it was fully caught in the blast and its own ingested crystals exploded inside its stomach, ripping its body open.
Still stunned by the incredible blast, you lied here semi-conscious, as a massive stream of essence flew toward you from the Crystaloid remains.
You gained 3 essences in one go ! One more essence before being able to transform ! Brood Queen J9622-5 the Poisonous Xenotrath Swarm the overly long name that the GM can't rememberwe shall go Onwards to the forest.
[1] You head toward the forest. Fascinating, such greenery, such life. Surely the swarm will grow strong here.
And then the roar. The terrible roar. What is it ?
You see animals, insects, monsters rushing toward you. They are fleeing something. Trees fall. Earth tremble.
It is coming.
Robobert the Beige Clay-Wood Giant Friend say he be fine, I believe friend. Wave goodbye, and venture off into the wilderness
Goodbye friend. waves a bit tearfully the Golem.
[6] You keep venturing into the wilderness, you eventually reach some sort of lair under a large tree. Curious, you look into it and walk on something.
Suddenly, something moves wildly and a deafening roar rips the air around you ! You see a massive figure, bigger than anything you have ever seen rushing outward. It doesn't seem to have realized you were here, maybe your clay-wood skin camouflaged you ?
? the Aradian Mirage BeetleWedge the tusk as best I can into the mouth to keep it open while I climb out. This might prove difficult since it's basically a gigantic mouth and stomach. Failing that, I can try to carve chunks out of it's innards should I fall back in.
[4] You wedge the tusk successfully into the mouth and begin to climb out.
[1] ((actually not what you think))
The humongous monster suddenly roar painfully, and you feel the mouth twitching. You hear a strange rumble coming from the deep.
[2] A huge stream of blood, vomit, digestive enzymes and last-meal remains suddenly rise from the deep like a disgusting geyser ! Totally surprised, you are caught into the mixture and hurled upward. You fall outside the pit with force, hurting you in the process.
You lose 3 HPYou hear a painful wail and see streams of blood gushing out of the Sarlak mouth.
Dahak the Spooky Skeleton & Ferratus the Animated Armor cooperationlot of snip
[3] Ferratus asks first for a small break. He is hurt and would prefer to be in top form before a dangerous fight. Thank to the unlife force concentration in here, he manages to recuperate.
[2] Dahak sticks the wraith rag into Ferratus armor. But without surprise, nothing happens.
You recover 3 HPDahak and Ferratus, as fellow not murderous undead quickly decide to team up. Maybe they could take on the abomination lurking in the village ?
They walk together in the ruined street, Dahak cracking jokes and Ferratus not always understanding the strange thought process of the Skeleton.
"Watch out. It's here" warns Dahak.
At this moment emerges from the same street the agglomeration of tormented souls that Dahak fled from. Ferratus feel Kardassus memories emerging. This twisted face is familiar. This wailing, he has heard it before in the form of another voice. He feels sadness.
Monsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 12/15
MP 12/12
ESSENCE 0/5
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Mana Shardling -stage 1-
Appearance: A cyan colored crystalline creature, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 4/12
MP 5/15
ESSENCE 4/5
STR -1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle. -stage 0-
Appearance: A large shimmering insect with orange and green colored chitin. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 10/10
MP 10/10
STR 1
CON 1
POW -2
RES 1
INT 1
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Skills
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Animated Armor -stage 0-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is also pretty damn rusty and is missing a few parts here and there. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be.
Attributes:
PV 8/10
MP 10/10
STR 1
CON 1
POW -1
RES 0
INT -1
IND 1
Traits:
Heavy Armor - can take more punishment than most
Undead
Skills:
Memories of swordsmanship - Ferratus is good with swords
Memories of an Axeman
Memories of a Lancer
Designation: BroodQueen J9622-5
Species: Poisonous Xenotrath -Stage 1-
Leadership: BroodQueen
Appearance: A Dog sized Swarm of Worker and Warrior Xenoreaths, Surrounding a single Somewhat larger Queen.
HP 15/15
MP 10/10
ESSENCE 0/5
STR 0
CON 1
POW 0
RES -1
INT 2
IND -1
Traits :
-Swarm : (Multi_Caste/Adaptive_Caste)
-Spiky Chitin
-Caste: Royal Guard = an elite group of Xenotraths, they can act independently if needed and are stronger than the usual Xenotraths.
Skills :
-Venom Shot
Name: Glint
Species: Calcivore -stage 0-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light.
HP 8/10
MP 10/10
STR 0
CON -1
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Name: Dahak
Species: Spooky Skeleton
Appearance: A kind of tall, bleached animated human skeleton with strangely angry looking eye sockets, a slight glow inside of each hole, and somewhat pointy finger bones.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 10
MP 10
STR 0 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.