Turn 66 annex
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 7/17
MP 14/17
ESSENCE 1/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Durst
Species: Demonic Rock Prophet
Appearance: Durst is a humanoid rock creature, about as large as a human. Amethyst fissures-like marks can be seen coursing along his rocky body. Due to him being a rock, he has lived for hundreds of years, many of which were spent dormant absorbing the natural mana waves in the air.
Attributes:
HP 12/15
MP 11/12
Essence 4/5
STR 0
CON 2
POW 1
RES 0
INT -1
IND -1
Traits : Lingual: Durst, having lived centuries, understands several basic languages. He can communicate with many sentient races (Not that that usually helps, sentient creatures tend to fear monsters, and what they fear they kill).
Demonic Mana-infused stone - Magic attacks against Durst will, while still harming him, slightly restore his MP. Additional resistance to Demonic attacks, but weakness to anti-Demon attacks.
Skills :
Read Mana: Durst can "read" the mana waves encircling the world, obtaining information about his area, and can sometimes gleam information of the future.
Demonic Mana Shield - Durst can deploy a bubble-like shield which will stop mana attacks. Depending on the roll, the attacks may bounce back at the attacker, and even possibly at a higher power. On a low roll, the shield may amplify the effect of the mana against Durst. The shield has low effect on physical attacks. Direct physical contact may have adverse effects on the psyche.
Name: Ulkas
Species: Sorcerous Osyluth of Lies -Stage 4-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a dark azure withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation. It has purple markings on its body.
Attributes:
PV 16/22
MP 26/36
ESSENCE 4/30
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 5 -Intelligence : increase your ability to submit others to your will-
IND 2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
-Tainted of Tinzakena : Tinzakena managed to "infect" you with his presence. He can see and hear through you, but he can't control you in normal circumstances. He can give you power if he wants to, but why would he ?
-Mana Overcharging : you naturally pour more mana than needed in your spells/skills, giving them stronger effect but making them costlier.
Skills :
- Taunt
- (Body&Mind) Control
- Lesser magic (Illusions)
- Outside Mana Expenditure Absorption : you can absorb a portion of the mana used by other beings.
Name: Astrosa
Species: Crimson Brisarane Stage 5
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes:
STR +++ -Strength : increase physical damage-
CON + -Constitution : increase physical resilience-
POW = -Power : increase special/magical damage-
RES - -Resistance : increase special/magical resilience-
INT = -Intelligence : increase your ability to submit others to your will-
IND ++ -Individuality : increase your ability to resist to others will-
Known Traits :
-Crazy and Lunatic
-Evil Soul
-Evil Magic Wings - Can serve as weapons too, they don’t need to move to fly
-Eyes of the Mighty - Allow to sense the power of other beings
-Regeneration
-Bloodlust Madness - May enter a berserk state during battle
-Bewitching Aura - Emanates a captivating aura
Known Skills :
-Great Gown of the Brisaranes
-Arsenal of the Brisaranes
-Essence Healing - Absorbing essence will heal her
-Strength in Suffering - Increase her physical attributes depending on damage taken
-Know my Pain - Mirror her pain in the targets
-Blade Claws
Name: Caedan
Species : Bloody Impaler -stage 3-
Appearance : A tall, pale man. His grey hair reaches his shoulders and is rather lazily tied into a ponytail. His reddish-grey eyes feel as if they can pierce right through you. His fangs are elongated and seem extremely sharp. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. As you take another look at him, you find yourself unable to turn away from his now blood-red eyes.
Attributes:
HP 6/21
MP 5/25
ESSENCE 4/20
STR -1
CON 0
POW 3
RES 1
INT 1
IND 0
Traits:
Elder Vampire - Caedan is an elder vampire, and gains all advantages and disadvantages that come from being such a creature. He has matured enough as a vampire to be able to create thralls by feeding someone with his blood. Thralls are intensely loyal to their creator and become more physically capable due to their transformation. They do need to drink their master's blood every now and then, or they will perish. This also means that creating too many thralls may end up badly for the vampire, if he plans to keep them around. If the transformation into a thrall goes awry, it becomes much more like a monster and develops an intense craving for flesh
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Levitation - Caedan gains the ability to levitate and fly. Rather early for a vampire. Is it a sign of greatness? Or is it a mark of damnation?
Mesmerizing Eyes - Anyone who looks into Caedan's eyes for too long will end up unable to look away and become extremely vulnerable to suggestion, unable to resist most commands.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Mist Form - Caedan can change into mist, allowing him to pass through things like barred windows and other such things. Changing into mist also lets him hide his presence in the right area, unless whoever he's hiding away from can detect him by magic or a different ability. He can also use it to nearly completely evade physical attacks.
Blood of the Impaler - This is the spell Caedan uses when he needs something dead so badly that he doesn't care if he spills blood. It creates a field of sharp spikes made of what looks to be crystallized blood. The spell is designed to be hard to dodge due to the sheer amount of spikes coming out of the ground. It also works pretty well against groups.
Name: Glint
Species: True Arcanivore -stage 3-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are pure blue, and shine beautifully. A golden core can be seen on its torso. It has a pair of glassy wings.
HP 18/21
MP 13/25
ESSENCE 0/20
STR 0
CON 1
POW 3
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Arcane Void: Magic, including ambient mana, are drawn to Glint's body like metal to a magnet. Spells are partially or completely absorbed, and whatever natural level is floating around will be constantly siphoned into Glint's reserves.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased. Passively, drain a small portion of MP to heal you. Can be activated to increase its regenerative powers.
Glassy wings: A pair of wings has sprouted out of Glint's back. They seem to be built more for maneuverability than for speed.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Devour: Glint's aura breaks away and attempts to consume the target. This converts their life force into mana for Glint's use, and absorbs much of whatever magic they hold within their bodies.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Fear Lord -stage 3-
Appearance: Dahak's appearance evokes a really large but still humanoid skeletal monstrosity made of a myriad of bones. Several skulls adorn and encircle his "neck" area, with Dahak's own skull having enlarged to equate to his new body proportions. His wraith cloth cloak seems alive and has glown large as well, covering him completely except for his head, and his aura is greater then ever before, though its not exactly enveloping him completely. It seems like a delayed shadow, following his movements like some sort of after image. His arms and hand bones are disproportionaly long and large for his already large new body.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 20/21
MP 25/25
ESSENCE 7/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 2 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 2 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
> Grand Core: Dahak's core has grown and shifted. Its no longer corrupted, and has actualy grown resistant to the influence of the corruptor world and other forms of mind altering magic. This doesn't mean Dahak can't be corrupted again, it only means he's a fair bit harder to corrupt then before.
>Fear incarnate: Dahak aura is now contagious. Enemies attacking Dahak have a change of being stricken with fear, and Dahak's physical attacks can also strike fear. This can have multiple effects depending on who or what is affected. Rolls caused by this trait don't trigger abnormality from another plane (since its not Dahak himself thats causing the rolls, but the enemy that gets affected by fear).
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear: you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura: When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
>Weaponized aura: Dahak can merge with his aura to join his Int and Pow stats with his Str and Con stats, greatly increasing his combat prowess and toughness, but consumes mana every turn while its active. The aura can envelop Dahak like armor or be used like a weapon while its active. Feral Otherwordly Aura can't be used while this is active, but slain enemies return a small amount of HP or MP.
Name: Delinde
Species: Kir of Thanatos
Appearance: Delinde now has the appearance of a slightly tall woman wearing a white coat with a black hood. She usually wears a white mask, and has some kind of robe under her coat. Behind her mask is hidden a surprisingly human face with a skin as pure as snow, with some strange ebon markings and symbols along her skin. Only her eyes are strange, as her eyeballs are black and her irises white. Her hairs are silvery and silky, tied in a neat ponytail.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Servant of Thanatos
Name: Nihil
Species: Expletus Corruptor
Appearance: Nihil's appearance is so simple it is uncanny. It actually has no relevant features, apart from the fact that it is a medium-sized humanoid made of some black substance. It's face is featureless, as the rest of its body.
Attributes: ??
Known Traits :
-Outer World Connection ?
-Corrupted ?
Known Skills : ??
Name: Snehk
Species: Unseen -stage 2-
Appearance: The Unseen are lesser demons the size of a man that use infravision to detect their prey. Snehk looks like an average human elder. He still have his claws, but can hide them, or release when in danger.
Attributes:
HP 20/20
MP 14/14
ESSENCE 5/10
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Unseen: Humans can't recognise him as monster unless they use magic to do it, and if they try, it uses whole mana to keep his identity secret (single roll, succesful or not - it uses whole mana to stop magic detection).
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Minor illusion magic
Name: Bargar
Species: Black Tattooed Ursid
Appearance: A huge black bear-like monster with strange rune-like white marking on its body.
Attributes:
Known Traits : ?
Known Skills : ?
Name: ZoomochScoomtarto
Species: Four-Eyed Beholder -stage 2-
Appearance : A Large Somewhat Spherical Creature with three eyes on tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes:
HP 17/17
MP 6/17
ESSENCE 3/10
STR 0
CON 0
POW +4
RES +1
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
-[Eye#3:Disintegration]
-Aim+1
Name: Gray
Species: Metalslinger
Appearance: A shiny metal humanoid with what looks like a shifting duster covering it. And that hat Gray got a while back.
Attributes:
HP 16/20
MP 14/14
ESSENCE 3/10
STR 1
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Dispersed Conciousness: Gray's conciousness is spread through every molecule of his body, allowing him to control parts of himself separated from his main body and reabsorb them through physical contact. Each division splits his HP between the main body and the separated part.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Metal Barrage: Gray fires off soft or hardened pieces of himself at an opponent. The soft shots stick to the surface they contact, while the hardened shots pierce into or though the target. Uses HP instead of MP, each shot/blob has the amount of HP used to power it. If the blob is destroyed, the HP is lost.
Name: Brown
Species : Dirt Protector
Appearance : A large brown and dirty blob made of some solid matter akin to dry mud. Its interior is soft and gooey.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf
Name: T946
Species: Security Bot
Appearance: Has 2 robotic arms (1 for manipulating objects and 1 for using a built in taser) and a rectangular shaped body (with the height being the longest side) that is white and Tracks at the bottom side of it. There is a small hole in its taser arm.
Attributes:
HP 13/15
MP 12/12
ESSENCE 4/5
STR -1
CON 2
POW 0
RES -1
INT 1
IND 0
Traits :
-Robotic body: Cannot be poisoned
-Automated repair system: Heals a small amount of hp each turn.
Skills :
-Low powered taser: Does minor damage and may stun the target
-Energy pistol: Shoots bullets of energy to deal damage.
-Crossbow Arm -Paralyzing Bolts 20- : Your right arm is equipped with an integral crossbow, capable of shooting paralyzing bolts. You currently have 20 of them, and you don't know what paralyzing poison is on which bolt.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Mystic -stage 3-
Appearance: A large shimmering insect with orange and blue colored chitin with intricate patterns of green coloration. It has small rudimentary wings used for Mindwiping and communication rather than actual flight. The patterns glow with a trace of mana when magic is being used close by.
Attributes:
PV 24/24
MP 19/19
ESSENCE 0/20
STR 1
CON 1
POW 0
RES 1
INT 2
IND -1
Traits :
Adaptive mentality: INT from allies is added when attempting to distort or mindwipe a target.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Mystic shell: Half of all incoming damage is deducted from MP instead of HP, unless there is not enough MP available to soak the damage.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Mirage storm: Magically creates a few mirages to distract the enemy, with each mirage having 1/4th the max HP of the caster. Attacks from a mirage deal no damage, but confuse enemies making them more vulnerable to mental attacks.
Name: Ashbloom
Species : Prime Aradian Mirage Royal Larva
Appearance : A large larva the bigger than a watermelon and approximatively a half a meter long. Her chitin is pale yellow, and she bears a unique marking on her forehead
Attributes :
Traits :
Hive-Minded
Skill : ?
Name: Coptic
Species: Mystic Avian
Appearance: A small white avian whose round torso is about the size of a fist. Its legs and talons are unusually long, and it has a rather impressive wingspan for its size. Unlike most birds, this creature is cycloptic.
HP 10/10
MP 10/10
STR -1
CON 0
POW 1
RES -1
INT -1
IND 0
Traits
(1) "Learn" - Can learn traits or skills from enemies.
(2) "Hyper Adaptive Body" - Its peculiar biology allows it to adapt to various climates, and also to modify its organism to use various traits or skills. The process is far from immediate, and require energy (mana) to use.
Skills
(1) "Peck" - Exactly what it says. Uses its yellow-orange beak to puncture holes in its enemy, piercing them to death.