Turn 11Shiny the Mana Sparkling :Go forth into the cave area and find something to squish. Then fling some mana sparks at it.
You leave to explore the caverns, looking for some weak being to kill.
[3] Around a corner, a strange mass of wiggling tentacles stumbles upon you. It instantly tries to attack you, but you are faster.
[6] Focusing your mana, you launch a powerful mana spark on your aggressor.
You lose 5 MP.The cyan bolt of energy light the whole cavern and fry neatly the tentacle mass, which explodes violently.
But the flash of light didn't go unnoticed, and as you gather the dead creature's essence, you feel something coming closer.
You have gained 1 essence.Ferratus the Animated ArmorFerratus will wield his axe and lance at the same time. He'll stab with the lance or use the axe, depending on the range between him and the wraith. Try to attack it in the moment it becomes corporeal.
[1] You arm yourself with the axe in the left gauntlet and the lance in the right one. And as you prepare to strike, you feel a sudden chill : a burst of negative energy explodes at your feet ! You lose hold of the axe and the lance, and are sent flinging in a wall.
You lose 5 HPYou realize you underestimated the opponent. This is not a simple wraith, this one seem to be able to use negative energy.
"Are you okay Ferratus ?" asks Kardassus worriedly.Ulkas the QuasitKill, eat & travel west, to the castle.
[4] You mercilessly kill the weak man, and feed on it. You can feel the essence flowing into you.
You have gained 1 essenceYou have recovered 1 MP[5] Thanks to this newfound information, you take a shortcut and arrive quickly to the ruined castle. The gray stone structure is still standing, built to last for decades. But the abundant vegetation give away the decrepit state of the castle.
Robobert, the Beige Clay-Wood GiantName : Robobert
Species : Beige Clay-Wood Giant
Appearance : Same appearance, but larger than before, and skin now a light beige and bubbly
HP or MP increase : HP
Attributes increased : Strength
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Transformation Success Roll : [4] ((a '4' again ?!))
Your clay moves by itself. Changing. Molding. It feels weird, like when you were molded into life by your master. It was so long ago, you feel nostalgic.
Your size increase as the clay somehow multiplies itself.
Your clay skin changes color, turning from the pink to a light beige. Even the consistence of your skin morph, you now have some excess clay balls.
Then suddenly, wood burst out of your clay and form an armor around you ! It feels invasive, but once it is done, it doesn't feel that bad anymore.
You gained +1 Strength and +5 HP
You lost the trait Big
You acquired the trait Very Big
You acquired the trait Clay Balls
You acquired the trait Wood Armor, independently from your will !
You are now a Beige Clay-Wood Giant? the Aradian Mirage BeetleDepositing the remains for the queen to pick through at her leisure, I would set out again to bring more food to my current hive. The more successful hunts I can do, the better.
[1] Eager to offer the Queen your prize, you pay less attention then usual to your surroundings.
On the way back to the hive, you walk in a vast sandy zone. Then without a warning, the sandy ground crumbles under your feet, and sink deeper ! Then like a whirlpool of sand, the sand whirl toward and around a single point : a big toothy maw.
It's a trap ! You walked right into a Sarlac nest !
Brood Queen J9622-5 the Poisonous Xenotrath SwarmName : Brood Queen J9622-5
Species : Poisonous Xenotrath Swarm
Appearance : Same appearance, Only now many of the members have "green Gas sacks" on their backs
HP or MP increase : HP
Attributes increased : Con
Traits gained :
-Defencive Poison Repurpose: self explanitory with the skill Chosen right? < I consider this as the same thing as the skill so no problem
-Spikes: returns 1 dam for every 3 dam against the swarm.
Skill Gained:
-Venom Shot: the swarm Releases a cloud of poison gained from other sources...
Transformation Success Roll : [4] ((seriously whaaaat xD))
The more you feed on this flesh, the stronger you feel. The Queen is pulsing with an unseen force. Change is coming.
The chitin of the Xenotraths thicken and harden. Spikes emerges from the new chitinous armor.
Poison courses through their system, accumulating in a poisonous sack on their back.
Then in the plan of the Queen, a wrench disturbs the whole machinery.
Some warriors twitch and fidget. Suddenly they morph, becoming a whole new Xenotrath caste. Bulkier and stronger than usual warriors, the Royal Guard caste is born.
You have gained +1 Constitution and +5 HP
You acquired the trait Spiky Chitin
You acquired the skill Venom Shot
You acquired the trait Caste: Royal Guard, independently from your will !
You are now a Poisonous Xenotrath SwarmDahak the Spooky Skeleton"Ack! While not exactly the most stuffed skull in the graveyard, being undead myself, I know a big fiend when I see one! He must've formed out of the tormented souls of the people that used to live here. He's probably been haunting this for a good while now. The bastard is prob some jerksome territorial haunt. I should prob get my femurs moving and get out of there" Attempt to slowly back away from the aparition and run to the forest. Being undead myself, I will probably not attract the apparition's attention further if I don't mess with the village anymore.
[4] You quickly decide to not mess with such a monster. It must at least be a stage 1 creature, and you will not mess with it.
You rush through the village, heading toward the forest. The tormented souls amalgam don't follow you.
But suddenly, you come across another fight : an Animated Armor is fighting what seem to be a Wraith. They haven't seen you, and nothing stands in your way toward the forest. What will you do ?
Glint the CalcivoreListen to what they have to say about the test, and agree to take it.
You accept his offer. The Pyrolith nods positively, and explains the test :
"It's actually a really simple test, don't worry. We need to see if you have the required potential to benefit from the crystal. To determine this, we will have you "kill" something."He points at a nearby quartz formation.
"There should be easy targets up there. Just kill something and come back. This will be the first part of the test. Try to keep some strengths for the second, it's the hardest."The Electrolith chuckles.
[3] You do as he said, and head toward the quartz formation. You see a Quartz Louse, it should do the trick.
Monsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 15/15
MP 12/12
ESSENCE 0/5
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Mana Shardling -stage 1-
Appearance: A cyan colored crystalline creature, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 12/12
MP 10/15
ESSENCE 1/5
STR -1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle. -stage 0-
Appearance: A large shimmering insect with orange and green colored chitin. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 10/10
MP 10/10
STR 1
CON 1
POW -2
RES 1
INT 1
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Skills
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 11/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Animated Armor -stage 0-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is also pretty damn rusty and is missing a few parts here and there. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be.
Attributes:
PV 5/10
MP 10/10
STR 1
CON 1
POW -1
RES 0
INT -1
IND 1
Traits:
Heavy Armor - can take more punishment than most
Undead
Skills:
Memories of swordsmanship - Ferratus is good with swords
Memories of an Axeman
Memories of a Lancer
Designation: BroodQueen J9622-5
Species: Poisonous Xenotrath -Stage 1-
Leadership: BroodQueen
Appearance: A Dog sized Swarm of Worker and Warrior Xenoreaths, Surrounding a single Somewhat larger Queen.
HP 15/15
MP 10/10
ESSENCE 0/5
STR 0
CON 1
POW 0
RES -1
INT 2
IND -1
Traits :
-Swarm : (Multi_Caste/Adaptive_Caste)
-Spiky Chitin
-Caste: Royal Guard = an elite group of Xenotraths, they can act independently if needed and are stronger than the usual Xenotraths.
Skills :
-Venom Shot
Name: Glint
Species: Calcivore -stage 0-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light.
HP 10
MP 10
STR 0
CON -1
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Name: Dahak
Species: Spooky Skeleton
Appearance: A kind of tall, bleached animated human skeleton with strangely angry looking eye sockets, a slight glow inside of each hole, and somewhat pointy finger bones.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 10
MP 10
STR 0 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.